
Atmospheric Fauna
Minecraft mod that adds birds and other fauna making your world feel alive.
v0.2.3 [1.21.11]
release15 апреля 2026 г.Sorry for the late update, I could not decide if I want to keep updating the old version. However, since I made it easy for myself I can update it for a while. I will keep updating it until there are either too many merge conflicts or it's way too hard to update. For now there are no plans to support older versions since it would require me to rewrite a lot of code, but maybe in the future...
Changes:
- Changed the way sprites are facing the camera
v0.2.3 [26.1]
release29 марта 2026 г.Changes:
- Ported to Minecraft 26.1
- Changed the way sprites are facing the camera
v0.2.2 [1.21.11]
release5 февраля 2026 г.Changes:
- Added "Spawning on Chunk Load" and "Ambient Spawning" config options
- Added minimum values to the config options (to prevent user inputting negative values)
- Changed some of the flocking behavior
- Changed crow take off to be more smooth
- Lowered crow wing flapping speed when rising
- Optimized a bunch of small things
- Fixed crow spawning when crow limit number in config was really low
- Fixed crow sprite not updating when going fast upwards
- Fixed possible crashes
- Fixed small memory leak
v0.2.1 [1.21.11]
release18 января 2026 г.Changes:
- Added "Spawn Below Sea Level" config option
- Optimized the flocking data management
- Fixed several spawning issues
- Fixed some of the spawning condition checks
- Fixed possible memory leaks
- Changed the log messages to be unified with the rest of the project
v0.2.0 [1.21.11]
release17 января 2026 г.At first I thought I would release a few of small updates, gradually fixing what was broken. However since Modrinth took forever to review this mod (not blaming them though, I hope they enjoyed their break 🥰) I didn't feel like releasing the changes and they somehow built up into this massive release. Honestly it feels like a completely different mod at this point, but it's still early in development. There are still quite a lot of things I would like to fix before I start adding more bird variants.
Changes:
- Completely refactored and optimized the backend, now supporting easy addition of new birds
- Fixed the crow spawning:
- Crows spawn like they should (just set the Minecraft var alwaysSpawn to true lol)
- Removed the custom height check -> Now only able to spawn above sea level
- Rewrote the spawn location calculation to be further away (closer to config value)
- Optimized the crow spawning if the max limit is reached
- Added spawning attempt after loading every 4th chunk (to populate the world when it loads)
- Added a list of spawnable blocks (to prevent spawning on things like water...)
- Added a despawn distance (render distance + 16 blocks)
- Added a random wing flapping offset to each crow
- Rewrote perching logic:
- Crows now should land more sparsely from each other when in group
- Less inclined to perch after spawning
- Fixed some bugs with group perching
- Added longer perch cooldown based on how long the crows were perched
- Added a check that adds any missing values inside the config file
- Added max bird particle count config value
- Replaced the missing Cloth Config disabled button with centered label
- Changed some of the config tooltip texts
- Categorized the config values inside the JSON file
- Changed some of the default config values:
- Max number of crows: 120 -> 50
- Spawn tick delay: 100 -> 200
