This is a lot.
max/min bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).cave_air anymore (as it is almost non-existent in modern versions) and rely on altitude insteadis_submerged boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lavasound_alias to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias playsdungeons_wind ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the playeris_day using the wrong clock (it now uses the dimension's default clock)Another 4+ year old bug!
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
Another day/night fix!
sky_visibility modifier to not work at night)You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
is_daytime modifier believing it is always day (you can hear owls and crickets now!)"dimension_effects" modifier with "dimension", which does exactly what you expect"dimension_effects" is an alias to "dimension", even if they're not exactly the same)This update addresses many issues with Atmospheric Resource Packs:
"min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)"range" to all bounded modifiers"default_volume" and "default_subtitle" not being read or usedthe pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
saves some wattage, probably has little to no effect on FPS/TPS
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
this is by default set to 250% as custom music was very rare to play, since there's so little of it
This is a lot.
max/min bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).cave_air anymore (as it is almost non-existent in modern versions) and rely on altitude insteadis_submerged boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lavasound_alias to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias playsdungeons_wind ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the playeris_day using the wrong clock (it now uses the dimension's default clock)Another 4+ year old bug!
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
Another day/night fix!
sky_visibility modifier to not work at night)You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
is_daytime modifier believing it is always day (you can hear owls and crickets now!)"dimension_effects" modifier with "dimension", which does exactly what you expect"dimension_effects" is an alias to "dimension", even if they're not exactly the same)This update addresses many issues with Atmospheric Resource Packs:
"min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)"range" to all bounded modifiers"default_volume" and "default_subtitle" not being read or usedthe pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
saves some wattage, probably has little to no effect on FPS/TPS
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
this is by default set to 250% as custom music was very rare to play, since there's so little of it
This is a lot.
max/min bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).cave_air anymore (as it is almost non-existent in modern versions) and rely on altitude insteadis_submerged boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lavasound_alias to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias playsdungeons_wind ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the playeris_day using the wrong clock (it now uses the dimension's default clock)Another 4+ year old bug!
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
Another day/night fix!
sky_visibility modifier to not work at night)You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
is_daytime modifier believing it is always day (you can hear owls and crickets now!)"dimension_effects" modifier with "dimension", which does exactly what you expect"dimension_effects" is an alias to "dimension", even if they're not exactly the same)This update addresses many issues with Atmospheric Resource Packs:
"min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)"range" to all bounded modifiers"default_volume" and "default_subtitle" not being read or usedthe pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
saves some wattage, probably has little to no effect on FPS/TPS
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
this is by default set to 250% as custom music was very rare to play, since there's so little of it
This is a lot.
max/min bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).cave_air anymore (as it is almost non-existent in modern versions) and rely on altitude insteadis_submerged boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lavasound_alias to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias playsdungeons_wind ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the playeris_day using the wrong clock (it now uses the dimension's default clock)Another 4+ year old bug!
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
Another day/night fix!
sky_visibility modifier to not work at night)You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
is_daytime modifier believing it is always day (you can hear owls and crickets now!)"dimension_effects" modifier with "dimension", which does exactly what you expect"dimension_effects" is an alias to "dimension", even if they're not exactly the same)This update addresses many issues with Atmospheric Resource Packs:
"min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)"range" to all bounded modifiers"default_volume" and "default_subtitle" not being read or usedthe pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
saves some wattage, probably has little to no effect on FPS/TPS
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
this is by default set to 250% as custom music was very rare to play, since there's so little of it
This is a lot.
max/min bounded conditions have been changed to return 1 instead of the original value (like they were originally intended to).cave_air anymore (as it is almost non-existent in modern versions) and rely on altitude insteadis_submerged boolean condition (lost some 5 years ago) which checks if the player is submerged in water or lavasound_alias to sound definitions, which essentially groups together sounds so they won't play when another sound with the same id or alias playsdungeons_wind ("Wind blows" which plays when almost completely surrounded with air) now requires more air around the playeris_day using the wrong clock (it now uses the dimension's default clock)Another 4+ year old bug!
If the player died, this would cause the mod to believe it would still be at the death location, so atmospheric sounds would never change unless you change dimensions or restart the game.
Another day/night fix!
sky_visibility modifier to not work at night)You know what? We didn't have any fixes for fundamentally broken features this year yet, so here you go!
is_daytime modifier believing it is always day (you can hear owls and crickets now!)"dimension_effects" modifier with "dimension", which does exactly what you expect"dimension_effects" is an alias to "dimension", even if they're not exactly the same)This update addresses many issues with Atmospheric Resource Packs:
"min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)"range" to all bounded modifiers"default_volume" and "default_subtitle" not being read or usedthe pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
saves some wattage, probably has little to no effect on FPS/TPS
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
this is by default set to 250% as custom music was very rare to play, since there's so little of it