
Astral Arsenal
A combat mod that looks to do much more then vanilla could
Список изменений
New kosmogliphs
Phaseless:
- A bow kosmogliph
- Arrows are anti-gravity and pass through walls for the first 2 seconds they exist
- Deal 10% less damage than normal arrows
Magnetic:
- A bow kosmogliph
- Arrows are magnetised, causing them to attract to nearby entities
- Deal 25% less damage
Conductive:
- A bow kosmogliph
- Arrows can conduct electricity, allowing capacitance and conductive to pass electricity through them.
- Applies conductive to entities hit directly with arrows
Tension:
- Trident kosmogliph
- Requires loyalty, cannot be used with riptide
- Attacking entities(ranged or melee) will pull them towards you
Astral Projection:
- Melee kosmogliph
- Creates 4 astral projections of swords on hit that charge up and deals 3 damage or 6 damage to non-players
- Projections will hover in the air, tracking players they intend to hit, and then stop tracking just before they strike.
- Puts the weapon on cooldown for 5 seconds
Balance changes:
Astral strike:
- Now works on a cooldown system instead of a hits system, This triggers a weapon cooldown but doesn’t require a right click action.
- The cooldown lasts 10 seconds
Cannonballs:
- cannonballs will no longer explode when hit with the default railgun, unstable discharge, dual caliber, or ricochet, and will instead be charged.
- conductive effects will now charge cannonballs instead of blowing them up.
Unstable discharge & dual caliber:
- Removed the chain effect that they give non-players
- Reduced the damage against entities 40 -> 20
Nailcannon:
- Reduced the damage nails do to entities to the same as they do to players.
Removed kosmogliphs:
Flame Burst:
I felt this kosmogliph had too much an overlap with fire aspect.
New features:
Kosmogliphs are now set to “empty” when an item is put into a grindstone. This makes the kosmogliph useless, but allows you to pick a kosmogliph again for free.
Changes to recipes:
Reduced the cost of the cosmic table, removing 1 netherite ingot, and replacing it with an iron block Reduced the cost of both blends, and all dusts by a large ammount In general, reduced the cost of cosmic gems to about 1 diamond per one.
Aesthetical changes:
- Removed specific damage numbers and such from descriptions in order to make things more vague besides damage reduction numbers.
Bugfixes:
- Fixed the elytra not being able to be placed inside a cosmic table Corrected a lot of descriptions (why haven't you guys been telling me?)
- Fixed reaper showing the breaking animation on the blocks it would have tilled.
- Nailcannon will no longer block like a shield
- Cannonballs will no longer attempt to electrocute entities that are dead
- If a trident is reflected it will now return to the correct person, however it can no longer be reflected more than once.
- Negative potion arrows besides harming will no longer deal magic damage
Notes:
The new bow kosmogliphs will not be able to be used with any custom arrows from mods, as they are a new entities.
This update has been… Well, I've not been working on it for the entirety of the past year. I spent time here and there polishing some things and making others manageable. However, I hope y’all are happy for this mod to be done.
My final note is that this is indeed the final update this mod will receive. I have no plans to port it to any newer versions, nor do I have plans to update this mod on 1.21.1. This mod will be archived. I have a lot of other projects that I have to work on, so stay tuned for those.
Alright, with all that said, Astratene out. This mod has been fun to work on, so I hope y’all find it fun to play with. Peace.
