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Моды/Asgard Shield: Reloaded
Asgard Shield: Reloaded

Asgard Shield: Reloaded

A Minecraft mod that adds giant swords and shields to the game. A re-make of the original Asgard Shield, made popular by the 1.5 modpack Hexxit.

5.4K
11

[1.21.11] 3.0.1 - Fabric

release18 декабря 2025 г.

What's New - 3.0.1

This is a minor update porting the mod over to 1.21.11.

Thank you for 200,000 downloads on CurseForge!

I never ever expected the mod to be as 'popular' as it now is - massive thanks from the AS:R team!

[1.21.11] 3.0.1 - NeoForge

release18 декабря 2025 г.

What's New - 3.0.1

This is a minor update porting the mod over to 1.21.11.

Thank you for 200,000 downloads on CurseForge!

I never ever expected the mod to be as 'popular' as it now is - massive thanks from the AS:R team!

[1.21.9-1.21.10] 3.0.0 - Fabric

release14 октября 2025 г.

After a ten-month hiatus and 100k downloads (thank you all!), the team is back with a big release. Banner consisting of the key changes in the mod's 3.0 release

Backend Structure Change

  • The mod is now built using Architectury API, which allows us to introduce Fabric support!
  • NeoForge is still supported as with the 1.20 releases.

Configurability For Latest MC Versions

We are also now dependent on Resourceful Config, which allowed us to easily introduce a configuration for the mod. Currently you can change:

  • The base knockback for mod items.
  • The maximum block duration for mod items.
  • The base damage mod items receive while used for blocking.
  • Whether the equipping sound is played or not. You can access the config UI through the modloader mod menu of choice (Fabric players need ModMenu to see the UI).

Note: this only affects client behaviour - server owners will have to change values in the generated json config file, then restart the server for changes to take effect.

Loot Tables

We are adding a new feature to this release: Modifying loot chests in dungeons to include mod items. This should make things feel a bit more like Hexxit!

  • In End Cities, find Ender or Gilded Ender Shields
  • In Bastions, find Netherquartz Giant Swords, (Gilded) Netherquartz Shields
  • In Buried Treasure chests, find Iron and Golden Giant Swords
  • In Nether Fortresses, find Skull Giant Swords and Gilded Skull Shields
  • In Stronghold Corridors, find Iron Giant Swords and Gilded Iron Shields
  • In Ruined Portals, find Golden Giant Swords
  • In Woodland Mansions, find Diamond Giant Swords and (Gilded) Diamond Shields
  • In the Spawn Bonus Chest, find Wooden Swords and Shields

Bug Fixes & Improvements (compared to 1.20 versions)

  • Fixed a bug where more than one active players in a world had the same mod item in their inventory, the item cooldown tracker would not increment.
  • Fixed bugs where changing hotbar slots while blocking did not add cooldown to the items blocked with initially.
  • Fixed being able to block with swords while they are “charging”.
  • Fixed rendering bugs while beginning to block with mod items.
  • Improved random teleportation of entities when using Ender Shields.
  • Improved arrow reflection when using Diamond Shields.
  • Improved particle effects when beginning to use Skull and Ender Mod Items.

[1.21.9-1.21.10] 3.0.0 - NeoForge

release14 октября 2025 г.

After a ten-month hiatus and 100k downloads (thank you all!), the team is back with a big release. Banner consisting of the key changes in the mod's 3.0 release

Backend Structure Change

  • The mod is now built using Architectury API, which allows us to introduce Fabric support!
  • NeoForge is still supported as with the 1.20 releases.

Configurability For Latest MC Versions

We are also now dependent on Resourceful Config, which allowed us to easily introduce a configuration for the mod. Currently you can change:

  • The base knockback for mod items.
  • The maximum block duration for mod items.
  • The base damage mod items receive while used for blocking.
  • Whether the equipping sound is played or not. You can access the config UI through the modloader mod menu of choice (Fabric players need ModMenu to see the UI).

Note: this only affects client behaviour - server owners will have to change values in the generated json config file, then restart the server for changes to take effect.

Loot Tables

We are adding a new feature to this release: Modifying loot chests in dungeons to include mod items. This should make things feel a bit more like Hexxit!

  • In End Cities, find Ender or Gilded Ender Shields
  • In Bastions, find Netherquartz Giant Swords, (Gilded) Netherquartz Shields
  • In Buried Treasure chests, find Iron and Golden Giant Swords
  • In Nether Fortresses, find Skull Giant Swords and Gilded Skull Shields
  • In Stronghold Corridors, find Iron Giant Swords and Gilded Iron Shields
  • In Ruined Portals, find Golden Giant Swords
  • In Woodland Mansions, find Diamond Giant Swords and (Gilded) Diamond Shields
  • In the Spawn Bonus Chest, find Wooden Swords and Shields

Bug Fixes & Improvements (compared to 1.20 versions)

  • Fixed a bug where more than one active players in a world had the same mod item in their inventory, the item cooldown tracker would not increment.
  • Fixed bugs where changing hotbar slots while blocking did not add cooldown to the items blocked with initially.
  • Fixed being able to block with swords while they are “charging”.
  • Fixed rendering bugs while beginning to block with mod items.
  • Improved random teleportation of entities when using Ender Shields.
  • Improved arrow reflection when using Diamond Shields.
  • Improved particle effects when beginning to use Skull and Ender Mod Items.

[1.12.2] 2.2.0

release22 декабря 2024 г.
  • Added Harken Scythe support
  • Buffed blessed golden shield percentage
  • Fixed golden shield knockback

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.14.x1.12.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:GPL-3.0-only
Опубликован:2 года назад
Обновлён:2 месяца назад
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