Armor Render Lib is a lightweight extension library to Fabric API's fabric-rendering-v1 ArmorRenderer. Since the Fabric API implementation is quite abstract, a more targeted implementation is needed for some specific use cases. These use cases are present across more than one of my mods, so in the spirit of code reuse this library was created. It is robust, using only a few very targeted mixins and is fully compatible with Cosmetic Armor and GeckoLib.
To include this library in your project, copy the following into your build.gradle:
repositories {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
content {
includeGroup "maven.modrinth"
}
}
}
dependencies {
modImplementation "maven.modrinth:armor-render-lib:<version>"
include "maven.modrinth:armor-render-lib:<version>"
}
Armor Render Lib adds armor render layers. These are objects containing a dynamic texture location, color and glint boolean that render armor for an item (or items). They are roughly equivalent to Fabric API's ArmorRenderer#renderPart, but the texture, color and glint can be dynamically specified based on the ItemStack, LivingEntity and EquipmentSlot.
They should be registered like so:
public class ExampleMod implements ClientModInitializer {
private static ArmorRenderProvider render(ItemStack stack, LivingEntity entity, EquipmentSlot slot) {
// Dynamic texture path
String texture = "examplemod:textures/model/armor/example_chestplate.png";
// Dynamic color
int color = 0xFF00FF;
return data -> data.accept(texture, color, stack.hasGlint());
}
@Override
public void onInitializeClient() {
ArmorRenderLib.register(ExampleMod::render, Items.IRON_CHESTPLATE);
}
}
Small extension library to Fabric API's ArmorRenderer, with more targeted and specific implementation to dynamically change armor texture and color.