Optimisations and Minor Tweaks/Bug Fixes
Optimisations
Tweaks
Bug Fixes
Weaves can now have multiple layered render materials Weaves can now use any loaded texture, not just ones in the main atlas Added Physics Materials This allows to separate certain properties (ie stiffness) into structural properties (length, radius, etc.) and material properties (elastic modulus) Added Weave Settings: Weave Tickrate is now customisable Wind and Gravity strength are customisable
Added Undo / Redo functionality Added New Editor Tools Improved existing Editor Tools New Functionality UI Improvements Generally everything is actually relatively usable now
Sped up wind calculations Added the option to reduce the number of wind calculations (and general calculations) on a weave, at the cost of potential instability Implemented basic frustrum culling At least lightly rewrote a lot of the code Other general improvements
Added the Weave Controller, can be used to change the direction wind acts on a specific weave in the world