
apocalypse_end
Nether's fallen legacy—hunt relics, challenge the Primordial One.
Apocalypse Ends — Official Release
— A closed-loop apocalyptic epic, from the Curse's descent to the Ascension of the Illusory Realm
Core Logic: Everything Begins with the "Curse"
The mod's main storyline is a tightly closed loop:
Cursed → Reverse the Curse → Cursed Again → Second Reversal → End the Source of the Curse
Supporting you through this journey are four growth systems: Rings/Spell Orbs, Socketing, Repair, and Skill Books. They are not the main storyline itself, but the tools that let you survive the weakened cursed state, strike hard during the reversed state, and stand back up in the suppressed Chaos Remnant Realm.
Phase 0 · Opening: The Curse Descends, Four Systems Activate
The main storyline begins the very second you enter the game.
The system automatically grants you the 【Emberlight · Origin Insignia】, placed directly into your Curios slot. It is automatically reissued on death and can never be lost. The price is immediate corrosion by the 【Twelve Traces of Memory Curse】 — Weakness, Trauma, Bloodthirst, Doom, Rust, Heaviness, Darkness, Famine, Silence, Solitude, Residue, and End, twelve permanent negative effects all at once. Early on, you can only endure them.
At the same time, four growth systems open up to the player:
Ring System
Travel to the Pilgrimage Pure Land biome, gather Pilgrimage Logs and Pilgrimage Stone, and craft the 【Spiritgold Anvil Board】 to unlock ring crafting. Rings start from the Wooden Ring and upgrade progressively:
| Ring | Mana | Sockets |
|---|---|---|
| Wooden Ring | 20 | 1 |
| Stone Ring | 50 | 3 |
| Golden Ring | 35 | 2 |
| Iron Ring | 80 | 7 |
| Diamond Ring | 120 | 10 |
| Netherite Ring | 200 | 20 |
| Holy Ring | 1000 | Unlimited |
Press I to place a ring into your Curios ring slot. Right-click a worn ring to open the socket management interface. Left-click to pick up/place spell orbs, right-click to split/merge, Shift+click to quick-move, and Q to drop the item on your cursor.
Spell Orb System
Use the Spiritgold Anvil Board plus a full Source Power Bottle to craft the 【Spell Orb Synthesis Table】 and 【Blank Spell Crystal】, unlocking spell orb crafting.
Spell orb crafting steps:
- Activate the synthesis table with a full Source Power Bottle
- Place a Blank Spell Crystal in the center
- Place the corresponding materials in the outer ring (8 slots)
- Right-click with a full Source Power Bottle to trigger crafting
- Wait for crafting to complete (2–5 seconds)
- Take out the spell orb with an empty hand
Spell orbs cover attack, support, and special categories, including: Verdant Poison Crystal, Sun Curse Crystal, Rising Sun Judgment Crystal, Explosive Trap Crystal, Rising Sun Barrier Crystal, Blood Flame Art Crystal, Blood Escape Art Crystal, Linear Lightning Crystal, Eight-Direction Lightning Crystal, Low-Tier Flight Crystal, High-Tier Flight Crystal, Growth Crystal, Position Swap Crystal, Power Strife Crystal, Life Crystal, X-Ray Crystal, Minion Crystal, Time Stop Crystal, Rising Sun Tornado Crystal, Rising Sun Pillar Crystal, Rising Sun Fire Pillar Crystal, Myriad Arrows Crystal, Fire Rain Crystal, Blood Pillar Crystal, Lightning Pillar Crystal, Attraction Crystal, Mining Crystal, Return to Ruin Crystal, and more.
Each ring has its own independent mana pool, regenerating 1 point per second. Casting consumes the corresponding mana. Switch spell orbs with V (down) and X (up).
Repair System
Craft the 【Fine Forge Table】 to produce various repair plates (Wood/Stone/Iron/Gold/Diamond/Netherite), then craft the 【Repair Socket Table】 to restore equipment durability.
Skill Book System
Craft the 【Skill Point Book】 to permanently increase Attack, Health, Defense, and Speed by consuming experience levels. Without the Origin Insignia, the cap is 100; with it equipped, the cap rises to 300.
Drilling and Socketing
Drilling Machine operation: hold a chisel in your main hand, a ring in your off hand, and right-click the drilling machine.
Chisel types and success rates:
| Chisel | Success Rate | Durability |
|---|---|---|
| Wooden Chisel | 30% | 40 |
| Stone Chisel | 45% | 80 |
| Golden Chisel | 35% | 40 |
| Iron Chisel | 60% | 200 |
| Diamond Chisel | 80% | 800 |
| Black Chisel | 95% | 1000 |
| Holy Chisel | 100% | 10000 |
On failure, the ring is locked and can no longer be drilled. Wooden and Stone Rings are already at full sockets and do not need drilling.
Socketing uses the 【Origin Inlay Anvil】 and the 【Spiritgold Hammer】. The Origin Inlay Anvil is a nine-slot socketing station: slot [0] in the center holds the ring, slots [1–8] around it hold the items to be socketed. Right-click with the Spiritgold Hammer to perform socketing. It can inherit attributes, enchantments, potion effects, and special abilities. Note: three consecutive socketings will destroy the ring.
Phase 1 · Act One: The Shattered Will and the Finality Erosion
This is the key step that breaks the early-game balance and triggers the main storyline event.
Step 1: Kill the Vanilla Wither
Kill the vanilla Wither to obtain the 【Nether Star】, and collect 【Divinity Fragments】 at the same time.
Step 2: Craft the Tracing Goldstone
Nether Star + Divinity Fragment → 【Tracing Goldstone】 (checkable in JEI, shapeless crafting).
Step 3: Summon the Shattered Will
Hold the Tracing Goldstone and right-click the ground to summon the first main storyline Boss — the 【Shattered Will】. The Shattered Will is a ranged spellcasting 3D Boss that releases holy light projectiles and curse-type skills.
Step 4: Trigger the Finality Erosion
Killing the Shattered Will drops the core key 【Annihilation Light】. The moment you obtain the Annihilation Light, the 【Finality Erosion】 triggers server-wide: a golden sky covers the world, and the erosion advances through three stages — Omen (sky turns slightly yellow), Erosion (sky turns golden with a rising index), and Epilogue (sky fades and the index returns to zero).
Phase 2 · Act Two: The First Curse Reversal, Entering the Chaos Remnant Realm
The player must resist the 12 curses brought by the Origin Insignia.
Craft 12 Sub-Insignias
| Sub-Insignia | Reversal Effect |
|---|---|
| Immortal Insignia | Immune to fatal damage |
| Origin Insignia | Invincibility frames + drop protection |
| Fortitude Insignia | Damage cap breakthrough |
| Valor Insignia | Attack enhancement |
| Life Insignia | Health regeneration |
| Yuluo Insignia | Resistance + damage amplification |
| Beast Insignia | Creature affinity |
| Dream Trace Insignia | Nighttime buff |
| Erosion Insignia | Mining speed boost |
| Echo Insignia | Ranged reflection |
| Bright Light Insignia | Blessing of light |
| Abyss Pavilion Insignia | Abyssal ability |
Place all 12 sub-insignias into the 12 dedicated slots of the Origin Insignia to trigger the 【First Curse Reversal】: the 12 negative effects are negated, and you gain the corresponding powerful buffs.
Unlock the Remnant Realm Portal
After the reversal, the 【Remnant Realm Portal】 becomes automatically available. Entry requirement: you must wear the Origin Insignia and have all 12 sub-insignias equipped. Missing even one will bounce you back.
The Price of Entry
Upon entering the Remnant Realm, the sub-insignias are suppressed by the realm's power, the reversal fails, and the player is cursed a second time, reverting to the state with 12 negative effects.
Chaos Remnant Realm
The custom dimension 【Chaos Remnant Realm】 opens, with dimension ID hun_luan_can_jie. Overworld coordinates map at a 1/4 ratio — for example, Overworld (0,0) corresponds to Remnant Realm (0,0).
Phase 3 · Act Three: The Divine Seal Compendium and the Second Reversal
While suppressed in the Remnant Realm, the player must find the "anti-suppression key."
5 Major Biomes and 5 Divine Seals
| Biome | Divine Seal | Item ID |
|---|---|---|
| Verdant Biome | Verdant Divine Seal | bicui_shenyin |
| Violet Thunder Biome | Violet Thunder Divine Seal | ziting_shenyin |
| Blood Biome | Blood Divine Seal | xue_shenyin |
| Holy Sun Biome | Sun Divine Seal | taiyang_shenyin |
| Pale Biome | Pale Divine Seal | cangbai_shenyin |
Each biome contains a 【Divine Seal Ruin】. Explore it to obtain the corresponding Divine Seal.
Craft the Divine Seal Compendium
5 Divine Seals shapeless crafting → 【Divine Seal Compendium】.
Trigger the Second Reversal
Holding the Divine Seal Compendium triggers the 【Second Curse Reversal】: permanent immunity to the Remnant Realm's suppression of the insignia, allowing you to retain all buffs from the first reversal even within the Remnant Realm.
Phase 4 · Act Four: Divine Thrones and the Apostle War
The core materials for the endgame weapon are 4 Divine Bloods plus the Origin Bow. The player must challenge the Remnant Realm Apostles.
Challenge the Divine Thrones
Each biome in the Remnant Realm contains a 【Divine Throne】. Challenge it to obtain the corresponding Divine material.
Craft Apostle Summoning Items
Divine + Token material → corresponding Apostle summoning item. For example, the Blazing Sun Insignia corresponds to the Sun Apostle, and the Verdant Mark corresponds to the Verdant Apostle.
The 5 Remnant Realm Apostles
| Apostle | Entity | Attribute |
|---|---|---|
| Sun Apostle | SunApostleEntity | Ranged |
| Lightning Apostle | LightningApostleEntity | Lightning |
| Blood Apostle | BloodApostleEntity | Blood |
| Verdant Apostle | VerdantApostleEntity | Poison |
| Phantom Apostle | PhantomApostleEntity | Phantom |
Apostles have roughly 350–500 HP. It is recommended to bring resistance potions and use terrain to your advantage.
Drops
- 4 bottles of 【Apostle Divine Blood】: Verdant, Violet Thunder, Holy Sun, Blood
- 【Origin Bow】: the base material for the endgame weapon
Phase 5 · Finale: The Worldbreaking Elegy, Ascension Illusory Realm
Craft the Endgame Weapon · Worldbreaking Elegy (3×3 shape)
B
C A D
E
- A = Origin Bow
- B = Verdant Divine Blood
- C = Violet Thunder Divine Blood
- D = Holy Sun Divine Blood
- E = Blood Divine Blood
The Worldbreaking Elegy can only unleash its full power when empowered by the second-reversal insignia (the Origin Insignia bearing the Divine Seal Compendium).
Craft the Endgame Teleport Item · Ascension Scroll (3×3 shape)
- Nether Star ×3
- Annihilation Light ×1
- Shattered Ascension Scroll ×1
- 4 transitional bows: Green Bow / Sun Bow / Thunder Bow / Blood Bow
Enter the Endgame Dimension · Ascension Illusory Realm
Dimension ID: fei_sheng_huan_jie. Right-click the Ascension Scroll to teleport.
In the Ascension Illusory Realm you will encounter Sky Spirits, Sky Patrol Soldiers, Ascended Azure Dragons, and the final Boss — the Origin of the End.
Challenge the Final Boss · Origin of the End
Recommended setup:
- Worldbreaking Elegy
- Second-reversal insignia
- Max-tier ring (such as the Holy Ring)
- Full set of high-tier spell orbs
- Ultimate equipment (Remnant Realm 5-biome sets)
- Powerful accessories
Team play is recommended. Bring plenty of potions and food.
Drops
- 【Origin God's Amulet】: a fully invincible accessory
- 【Ascension Dragon Scale】: ultimate material
Kill the Origin of the End, end the Finality Erosion, and the entire mod's main storyline loop is complete.
Accessory System
Accessory slots can hold various powerful accessories that provide special abilities.
Necklace Type
| Accessory | Effect |
|---|---|
| Emberlight · Origin Insignia | Dual attributes, K key grants 15 seconds of damage immunity |
| Purge Miasma | K key purification, random buff |
| Entropy Seal | K key agility, CTRL charge |
| Ruin Heart | Near-death pullback, +55% health |
Chestplate Type
| Accessory | Effect |
|---|---|
| Finality Carapace | +30% armor, 90% damage reduction |
Ring Type
| Accessory | Effect |
|---|---|
| Ruin Slayer | +50% attack, K key burst |
Origin Exclusive
| Accessory | Effect |
|---|---|
| Origin God's Amulet | Fully invincible |
Other
| Accessory | Effect |
|---|---|
| Ancient Pattern White Stone Source | K key earthshaker |
Keybinds
| Key | Function |
|---|---|
| V | Switch spell orb (down) |
| X | Switch spell orb (up) |
| K | Activate accessory ability |
| I | Open Curios accessory panel |
| C | Attribute panel |
| J | Switch tier |
| H | Switch mode |
| P | Vertical inventory |
Status Effects
Twelve Curses (Negative)
Weakness, Trauma, Bloodthirst, Doom, Rust, Heaviness, Darkness, Famine, Silence, Solitude, Residue, End.
Other Negative Effects
| Effect | Description |
|---|---|
| Decay | Continuous damage |
| Bleeding | Bleeding damage |
| Stun | Unable to act |
| Armor Break | Nullifies armor |
Positive Effects
| Effect | Description |
|---|---|
| Sky Spirit Blessing | +2 damage |
| Ascension Power | All attributes boosted |
| Divine Seal Blessing | Immunity to suppression |
Equipment System
5 Major Biome Sets
| Set | Equipment ID Example |
|---|---|
| Verdant Set | bicui_helmet, etc. |
| Violet Thunder Set | zi_ting_helmet, etc. |
| Blood Set | xue_se_helmet, etc. |
| Holy Sun Set | sheng_yang_helmet, etc. |
| Pale Set | cang_bai set |
Repair Plates
Wood/Stone/Iron/Gold/Diamond/Netherite, crafted at the Fine Forge Table, used at the Repair Socket Table.
Main Storyline Key Items Quick Reference
Act One
| Item | Acquisition |
|---|---|
| Tracing Goldstone | Nether Star + Divinity Fragment |
| Shattered Will Spawn Egg | Summon Boss |
| Annihilation Light | Dropped by killing the Shattered Will |
Act Two
| Item | Acquisition |
|---|---|
| 12 Sub-Insignias | Reverse the 12 curses |
| Remnant Realm Portal | Overworld ↔ Remnant Realm |
Act Three
| Item | Acquisition |
|---|---|
| 5 Divine Seals | 5 biome ruins |
| Divine Seal Compendium | 5 Divine Seals crafting (second reversal · permanent suppression immunity) |
Act Four
| Item | Acquisition |
|---|---|
| Apostle Summoning Items | Divine + Token |
| 4 Apostle Divine Bloods | Dropped by defeating Apostles |
| Origin Bow | Endgame weapon base material |
Finale
| Item | Acquisition |
|---|---|
| Worldbreaking Elegy | Origin Bow + 4 Divine Bloods |
| Ascension Scroll | 4 bows + Shattered Ascension Scroll + Nether Star ×3 + Annihilation Light |
| Ascension Dragon Scale | Dropped by killing the Origin of the End |
| Origin God's Amulet | Fully invincible accessory |
Flow Summary
① Curse Begins Origin Insignia → 12 Curses
② Shattered Will Wither → Tracing Goldstone → Shattered Will → Annihilation Light → Finality Erosion
③ Curse Reversal 12 Sub-Insignias → Remnant Realm Portal
④ Chaos Remnant Realm 5 Divine Seals → Divine Seal Compendium → Second Reversal → Divine Thrones → Apostles
⑤ Ascension Illusory Realm Worldbreaking Elegy + Ascension Scroll → Origin of the End → End the Erosion
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