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Моды/apocalypse_end
apocalypse_end

apocalypse_end

Nether's fallen legacy—hunt relics, challenge the Primordial One.

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Apocalypse Ends — Official Release

— A closed-loop apocalyptic epic, from the Curse's descent to the Ascension of the Illusory Realm

Core Logic: Everything Begins with the "Curse"

The mod's main storyline is a tightly closed loop:

Cursed → Reverse the Curse → Cursed Again → Second Reversal → End the Source of the Curse

Supporting you through this journey are four growth systems: Rings/Spell Orbs, Socketing, Repair, and Skill Books. They are not the main storyline itself, but the tools that let you survive the weakened cursed state, strike hard during the reversed state, and stand back up in the suppressed Chaos Remnant Realm.

Phase 0 · Opening: The Curse Descends, Four Systems Activate

The main storyline begins the very second you enter the game.

The system automatically grants you the 【Emberlight · Origin Insignia】, placed directly into your Curios slot. It is automatically reissued on death and can never be lost. The price is immediate corrosion by the 【Twelve Traces of Memory Curse】 — Weakness, Trauma, Bloodthirst, Doom, Rust, Heaviness, Darkness, Famine, Silence, Solitude, Residue, and End, twelve permanent negative effects all at once. Early on, you can only endure them.

At the same time, four growth systems open up to the player:

Ring System

Travel to the Pilgrimage Pure Land biome, gather Pilgrimage Logs and Pilgrimage Stone, and craft the 【Spiritgold Anvil Board】 to unlock ring crafting. Rings start from the Wooden Ring and upgrade progressively:

RingManaSockets
Wooden Ring201
Stone Ring503
Golden Ring352
Iron Ring807
Diamond Ring12010
Netherite Ring20020
Holy Ring1000Unlimited

Press I to place a ring into your Curios ring slot. Right-click a worn ring to open the socket management interface. Left-click to pick up/place spell orbs, right-click to split/merge, Shift+click to quick-move, and Q to drop the item on your cursor.

Spell Orb System

Use the Spiritgold Anvil Board plus a full Source Power Bottle to craft the 【Spell Orb Synthesis Table】 and 【Blank Spell Crystal】, unlocking spell orb crafting.

Spell orb crafting steps:

  1. Activate the synthesis table with a full Source Power Bottle
  2. Place a Blank Spell Crystal in the center
  3. Place the corresponding materials in the outer ring (8 slots)
  4. Right-click with a full Source Power Bottle to trigger crafting
  5. Wait for crafting to complete (2–5 seconds)
  6. Take out the spell orb with an empty hand

Spell orbs cover attack, support, and special categories, including: Verdant Poison Crystal, Sun Curse Crystal, Rising Sun Judgment Crystal, Explosive Trap Crystal, Rising Sun Barrier Crystal, Blood Flame Art Crystal, Blood Escape Art Crystal, Linear Lightning Crystal, Eight-Direction Lightning Crystal, Low-Tier Flight Crystal, High-Tier Flight Crystal, Growth Crystal, Position Swap Crystal, Power Strife Crystal, Life Crystal, X-Ray Crystal, Minion Crystal, Time Stop Crystal, Rising Sun Tornado Crystal, Rising Sun Pillar Crystal, Rising Sun Fire Pillar Crystal, Myriad Arrows Crystal, Fire Rain Crystal, Blood Pillar Crystal, Lightning Pillar Crystal, Attraction Crystal, Mining Crystal, Return to Ruin Crystal, and more.

Each ring has its own independent mana pool, regenerating 1 point per second. Casting consumes the corresponding mana. Switch spell orbs with V (down) and X (up).

Repair System

Craft the 【Fine Forge Table】 to produce various repair plates (Wood/Stone/Iron/Gold/Diamond/Netherite), then craft the 【Repair Socket Table】 to restore equipment durability.

Skill Book System

Craft the 【Skill Point Book】 to permanently increase Attack, Health, Defense, and Speed by consuming experience levels. Without the Origin Insignia, the cap is 100; with it equipped, the cap rises to 300.

Drilling and Socketing

Drilling Machine operation: hold a chisel in your main hand, a ring in your off hand, and right-click the drilling machine.

Chisel types and success rates:

ChiselSuccess RateDurability
Wooden Chisel30%40
Stone Chisel45%80
Golden Chisel35%40
Iron Chisel60%200
Diamond Chisel80%800
Black Chisel95%1000
Holy Chisel100%10000

On failure, the ring is locked and can no longer be drilled. Wooden and Stone Rings are already at full sockets and do not need drilling.

Socketing uses the 【Origin Inlay Anvil】 and the 【Spiritgold Hammer】. The Origin Inlay Anvil is a nine-slot socketing station: slot [0] in the center holds the ring, slots [1–8] around it hold the items to be socketed. Right-click with the Spiritgold Hammer to perform socketing. It can inherit attributes, enchantments, potion effects, and special abilities. Note: three consecutive socketings will destroy the ring.

Phase 1 · Act One: The Shattered Will and the Finality Erosion

This is the key step that breaks the early-game balance and triggers the main storyline event.

Step 1: Kill the Vanilla Wither

Kill the vanilla Wither to obtain the 【Nether Star】, and collect 【Divinity Fragments】 at the same time.

Step 2: Craft the Tracing Goldstone

Nether Star + Divinity Fragment → 【Tracing Goldstone】 (checkable in JEI, shapeless crafting).

Step 3: Summon the Shattered Will

Hold the Tracing Goldstone and right-click the ground to summon the first main storyline Boss — the 【Shattered Will】. The Shattered Will is a ranged spellcasting 3D Boss that releases holy light projectiles and curse-type skills.

Step 4: Trigger the Finality Erosion

Killing the Shattered Will drops the core key 【Annihilation Light】. The moment you obtain the Annihilation Light, the 【Finality Erosion】 triggers server-wide: a golden sky covers the world, and the erosion advances through three stages — Omen (sky turns slightly yellow), Erosion (sky turns golden with a rising index), and Epilogue (sky fades and the index returns to zero).

Phase 2 · Act Two: The First Curse Reversal, Entering the Chaos Remnant Realm

The player must resist the 12 curses brought by the Origin Insignia.

Craft 12 Sub-Insignias

Sub-InsigniaReversal Effect
Immortal InsigniaImmune to fatal damage
Origin InsigniaInvincibility frames + drop protection
Fortitude InsigniaDamage cap breakthrough
Valor InsigniaAttack enhancement
Life InsigniaHealth regeneration
Yuluo InsigniaResistance + damage amplification
Beast InsigniaCreature affinity
Dream Trace InsigniaNighttime buff
Erosion InsigniaMining speed boost
Echo InsigniaRanged reflection
Bright Light InsigniaBlessing of light
Abyss Pavilion InsigniaAbyssal ability

Place all 12 sub-insignias into the 12 dedicated slots of the Origin Insignia to trigger the 【First Curse Reversal】: the 12 negative effects are negated, and you gain the corresponding powerful buffs.

Unlock the Remnant Realm Portal

After the reversal, the 【Remnant Realm Portal】 becomes automatically available. Entry requirement: you must wear the Origin Insignia and have all 12 sub-insignias equipped. Missing even one will bounce you back.

The Price of Entry

Upon entering the Remnant Realm, the sub-insignias are suppressed by the realm's power, the reversal fails, and the player is cursed a second time, reverting to the state with 12 negative effects.

Chaos Remnant Realm

The custom dimension 【Chaos Remnant Realm】 opens, with dimension ID hun_luan_can_jie. Overworld coordinates map at a 1/4 ratio — for example, Overworld (0,0) corresponds to Remnant Realm (0,0).

Phase 3 · Act Three: The Divine Seal Compendium and the Second Reversal

While suppressed in the Remnant Realm, the player must find the "anti-suppression key."

5 Major Biomes and 5 Divine Seals

BiomeDivine SealItem ID
Verdant BiomeVerdant Divine Sealbicui_shenyin
Violet Thunder BiomeViolet Thunder Divine Sealziting_shenyin
Blood BiomeBlood Divine Sealxue_shenyin
Holy Sun BiomeSun Divine Sealtaiyang_shenyin
Pale BiomePale Divine Sealcangbai_shenyin

Each biome contains a 【Divine Seal Ruin】. Explore it to obtain the corresponding Divine Seal.

Craft the Divine Seal Compendium

5 Divine Seals shapeless crafting → 【Divine Seal Compendium】.

Trigger the Second Reversal

Holding the Divine Seal Compendium triggers the 【Second Curse Reversal】: permanent immunity to the Remnant Realm's suppression of the insignia, allowing you to retain all buffs from the first reversal even within the Remnant Realm.

Phase 4 · Act Four: Divine Thrones and the Apostle War

The core materials for the endgame weapon are 4 Divine Bloods plus the Origin Bow. The player must challenge the Remnant Realm Apostles.

Challenge the Divine Thrones

Each biome in the Remnant Realm contains a 【Divine Throne】. Challenge it to obtain the corresponding Divine material.

Craft Apostle Summoning Items

Divine + Token material → corresponding Apostle summoning item. For example, the Blazing Sun Insignia corresponds to the Sun Apostle, and the Verdant Mark corresponds to the Verdant Apostle.

The 5 Remnant Realm Apostles

ApostleEntityAttribute
Sun ApostleSunApostleEntityRanged
Lightning ApostleLightningApostleEntityLightning
Blood ApostleBloodApostleEntityBlood
Verdant ApostleVerdantApostleEntityPoison
Phantom ApostlePhantomApostleEntityPhantom

Apostles have roughly 350–500 HP. It is recommended to bring resistance potions and use terrain to your advantage.

Drops

  • 4 bottles of 【Apostle Divine Blood】: Verdant, Violet Thunder, Holy Sun, Blood
  • 【Origin Bow】: the base material for the endgame weapon

Phase 5 · Finale: The Worldbreaking Elegy, Ascension Illusory Realm

Craft the Endgame Weapon · Worldbreaking Elegy (3×3 shape)

   B
  C A D
   E
  • A = Origin Bow
  • B = Verdant Divine Blood
  • C = Violet Thunder Divine Blood
  • D = Holy Sun Divine Blood
  • E = Blood Divine Blood

The Worldbreaking Elegy can only unleash its full power when empowered by the second-reversal insignia (the Origin Insignia bearing the Divine Seal Compendium).

Craft the Endgame Teleport Item · Ascension Scroll (3×3 shape)

  • Nether Star ×3
  • Annihilation Light ×1
  • Shattered Ascension Scroll ×1
  • 4 transitional bows: Green Bow / Sun Bow / Thunder Bow / Blood Bow

Enter the Endgame Dimension · Ascension Illusory Realm

Dimension ID: fei_sheng_huan_jie. Right-click the Ascension Scroll to teleport.

In the Ascension Illusory Realm you will encounter Sky Spirits, Sky Patrol Soldiers, Ascended Azure Dragons, and the final Boss — the Origin of the End.

Challenge the Final Boss · Origin of the End

Recommended setup:

  • Worldbreaking Elegy
  • Second-reversal insignia
  • Max-tier ring (such as the Holy Ring)
  • Full set of high-tier spell orbs
  • Ultimate equipment (Remnant Realm 5-biome sets)
  • Powerful accessories

Team play is recommended. Bring plenty of potions and food.

Drops

  • 【Origin God's Amulet】: a fully invincible accessory
  • 【Ascension Dragon Scale】: ultimate material

Kill the Origin of the End, end the Finality Erosion, and the entire mod's main storyline loop is complete.

Accessory System

Accessory slots can hold various powerful accessories that provide special abilities.

Necklace Type

AccessoryEffect
Emberlight · Origin InsigniaDual attributes, K key grants 15 seconds of damage immunity
Purge MiasmaK key purification, random buff
Entropy SealK key agility, CTRL charge
Ruin HeartNear-death pullback, +55% health

Chestplate Type

AccessoryEffect
Finality Carapace+30% armor, 90% damage reduction

Ring Type

AccessoryEffect
Ruin Slayer+50% attack, K key burst

Origin Exclusive

AccessoryEffect
Origin God's AmuletFully invincible

Other

AccessoryEffect
Ancient Pattern White Stone SourceK key earthshaker

Keybinds

KeyFunction
VSwitch spell orb (down)
XSwitch spell orb (up)
KActivate accessory ability
IOpen Curios accessory panel
CAttribute panel
JSwitch tier
HSwitch mode
PVertical inventory

Status Effects

Twelve Curses (Negative)

Weakness, Trauma, Bloodthirst, Doom, Rust, Heaviness, Darkness, Famine, Silence, Solitude, Residue, End.

Other Negative Effects

EffectDescription
DecayContinuous damage
BleedingBleeding damage
StunUnable to act
Armor BreakNullifies armor

Positive Effects

EffectDescription
Sky Spirit Blessing+2 damage
Ascension PowerAll attributes boosted
Divine Seal BlessingImmunity to suppression

Equipment System

5 Major Biome Sets

SetEquipment ID Example
Verdant Setbicui_helmet, etc.
Violet Thunder Setzi_ting_helmet, etc.
Blood Setxue_se_helmet, etc.
Holy Sun Setsheng_yang_helmet, etc.
Pale Setcang_bai set

Repair Plates

Wood/Stone/Iron/Gold/Diamond/Netherite, crafted at the Fine Forge Table, used at the Repair Socket Table.

Main Storyline Key Items Quick Reference

Act One

ItemAcquisition
Tracing GoldstoneNether Star + Divinity Fragment
Shattered Will Spawn EggSummon Boss
Annihilation LightDropped by killing the Shattered Will

Act Two

ItemAcquisition
12 Sub-InsigniasReverse the 12 curses
Remnant Realm PortalOverworld ↔ Remnant Realm

Act Three

ItemAcquisition
5 Divine Seals5 biome ruins
Divine Seal Compendium5 Divine Seals crafting (second reversal · permanent suppression immunity)

Act Four

ItemAcquisition
Apostle Summoning ItemsDivine + Token
4 Apostle Divine BloodsDropped by defeating Apostles
Origin BowEndgame weapon base material

Finale

ItemAcquisition
Worldbreaking ElegyOrigin Bow + 4 Divine Bloods
Ascension Scroll4 bows + Shattered Ascension Scroll + Nether Star ×3 + Annihilation Light
Ascension Dragon ScaleDropped by killing the Origin of the End
Origin God's AmuletFully invincible accessory

Flow Summary

① Curse Begins Origin Insignia → 12 Curses

② Shattered Will Wither → Tracing Goldstone → Shattered Will → Annihilation Light → Finality Erosion

③ Curse Reversal 12 Sub-Insignias → Remnant Realm Portal

④ Chaos Remnant Realm 5 Divine Seals → Divine Seal Compendium → Second Reversal → Divine Thrones → Apostles

⑤ Ascension Illusory Realm Worldbreaking Elegy + Ascension Scroll → Origin of the End → End the Erosion

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