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TrapRecipe now return ItemStack.EMPTY as result stack rather than null
Removed TheOneProbe compatibility
Reworked "mob starting difficulty" config section to be more intuitive
Lowered Fearwolf movement speed modifiers for idle walking and melee attack
Fearwolves can now spawn on any ground block that is in the minecraft:animal_spawnable_on tag
Added small smoke effect to Dynamic Trap to better indicate when it is assembling a trap

A mod revolving around making the game more difficult over time