
Apocalypse Rebooted
A mod revolving around making the game more difficult over time
Apocalypse Rebooted 1.20.1-2.8.8-r
release5 мая 2025 г.-
Difficulty HUD is now hidden when debug info is displayed (F3 mode)
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Usage of vanilla sound events by Apocalypse have now been replaced with custom sound events and subtitles to allow for better datapack customization (with a few exceptions)
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Fixed a server-side crash when server is stopping (issue #18)
Apocalypse Rebooted 1.20.1-2.7.8-r
release14 апреля 2025 г.Fixed NPE crash on server startup (issue #15)
Apocalypse Rebooted 1.20.1-2.6.8-r
release28 марта 2025 г.- Fixed some crashes related to missing target null-checks in the AI of some full moob mobs
Apocalypse Rebooted 1.20.1-2.5.8-r
release27 февраля 2025 г.- All the mod's configs (except server/world config) have been completely rewritten using Crust's config API
- Added a bunch of new config settings
- Fixed difficulty hud renderer offsets breaking and not making any sense
- Added optional boss-bar Y render offset for difficulty hud renderer
- Fixed player difficulty not being copied over and updated properly when the player dies or comes back from The End when in creative mode
- Made some changes to Dynamic Trap (now omni-directional, which affects the AoE)
- Increased sound volume for Seeker and Destroyer
- Reworked internal event system; players can now have multiple Apocalypse events running at once
- Fixed explosion calculators for Seeker and Destroyer being wonky
- Breecher explode-block targets are now in a config block list rather than a block tag
- Tweaked some default values in the mob buffing config
- Fixed keybind for descending when riding a Grump not updating correctly
- Fully implemented "Midnight Steel Armor", a new armor set that changes stats periodically during full moon nights
- Added new Apocalypse event "Call of The Shadows"
- Added new mob "Shadefiend"
- Fearwolf now applies slowness effect on attack instead of blindness
- Added config options for reducing or resetting player difficulty upon death
- Reworked acid rain rendering to be more compatible with other mods, such as Serene Seasons
- Added config option for "Acid Snow" (basically makes the acid rain affect cold biomes as well)
- Added config option for disabling Apocalypse event start messages
- Fully implemented "Grump Interact" keybinding (lets the player launch a hook when riding a Grump)
- Tamed grumps now display a death message in chat when killed, like other tamed creatures
- Fixed players getting kicked on dedicated servers for flying when riding a Grump
- Acid Rain event now only triggers in the overworld
- Some translation changes to US english
- Added config option to allow all living beings to be damaged from acid rain, not just players
- And probably more things I may have forgotten about; be sure to browse the configs!
Apocalypse Rebooted 1.20.1-1.4.7-r
release26 августа 2024 г.-
TrapRecipe now return ItemStack.EMPTY as result stack rather than null
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Removed TheOneProbe compatibility
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Reworked "mob starting difficulty" config section to be more intuitive
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Lowered Fearwolf movement speed modifiers for idle walking and melee attack
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Fearwolves can now spawn on any ground block that is in the minecraft:animal_spawnable_on tag
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Added small smoke effect to Dynamic Trap to better indicate when it is assembling a trap