FIRST STABLE RELEASE
Added config option for previously undocumented feature that pauses the day-night cycle when no players are online
Added config option for various armor mobs can spawn with depending on difficulty
Fixed acid rain event and thunderstorm event fighting over priority
Made the Apocalypse debug command less terrible
Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.
Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)
Added "midnight steel block"
Added new advancements
Added optional logic for Destroyers to try and destroy their target player's respawn point
Fixed full moon ghasts' NBT not always being read properly
Fixed rain damage bug in multiplayer
Acid rain has been remade into an event rather than something that happens whenever it rains
Improved Grump's fishhook precision
Fixed Grump target logic
Finished implementing the Fearwolf
Finished mob armor handler
Grumps can be tamed with Fatherly Toast
Fatherly Toast can now be obtained more easily, in the form of dungeon loot
Full moon mobs now properly despawns if their target player dies, if enabled
Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck
Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs
Made the Ghost and Grump's movement a bit more sluggish
Made the difficulty text in the HUD translatable
WIP Ghost freezing - Not implemented in any meaningful way
And maybe more fixes I have forgotten about

A mod revolving around making the game more difficult over time