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Список изменений
Animus 3.0.19
New Features
Blood Magic Player Attributes
Added 4 new player attributes that modify Blood Magic mechanics. These can be set via /attribute commands or applied to items as attribute modifiers.
- Sacrifice Bonus (
animus:bonus_sacrifice) - Percentage increase to LP gained from mob sacrifice with the Dagger of Sacrifice - Self-Sacrifice Bonus (
animus:bonus_self_sacrifice) - Percentage increase to LP gained from self-sacrifice with the Sacrificial Dagger - Demon Will Bonus (
animus:bonus_demon_will) - Percentage increase to demon will drops from sentient weapons (Blood Magic and Animus) - Sigil Cost Reduction (
animus:sigil_cost_reduction) - Percentage reduction to LP cost for all player-initiated soul network drains (sigils, etc.)
Values are percentages (e.g., 50 = 50% bonus). Attributes can be stacked via item modifiers for buildcrafting.
Bug Fixes
Ritual Tinkerer Range Fix
- Fixed all Animus rituals ignoring Ritual Tinkerer range modifications
- Rituals were reading their own default block ranges instead of the tinkerer-modified ranges stored on the Master Ritual Stone
- Affected all 13 rituals with configurable ranges: Culling, Endless Greed, Entropy, Luna, Nature's Leach, Nolite Ignem, Relentless Tides, Reparare, Serenity, Siphon, Sol, Steadfast Heart, and Unmaking
Blood-Infused Spellbook Mana Fix
- Fixed the Blood-Infused Spellbook's max mana bonus not being detected by Iron's Spells 'n Spellbooks
- The mana bonus (+50 per infusion tier) was being applied via
curioTick()which Iron's Spellbooks doesn't query for attribute discovery - Replaced with proper Curios
getAttributeModifiers()override so Iron's Spellbooks correctly detects and applies the mana bonus
- The mana bonus (+50 per infusion tier) was being applied via
Файлы
animus-3.0.19.jar(1.48 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.0.19
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
190
Дата публикации
2 мес. назад
