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Animus 1.20.1-3.0.24
release8 апреля 2026 г.Animus 3.0.24
Changes
New Features
- Living Terra Bucket recipe: Living Terra can now be crafted in the Alchemy Table using a bucket and 4 dirt blocks (1000 LP, Tier 2)
Animus 1.20.1-3.0.23
release8 апреля 2026 г.Animus 3.0.23
Changes
Bug Fixes
- Fixed AxeItem stripping reflection: fixed a crash in non-dev environments where field names are obfuscated.
- Fixed Animus root advancement parent: Updated parent from
bloodmagic:main/self_sacrificetobloodmagic:recipes/misc/sacrificial_daggerto correctly chain the Animus advancement tree. - Fixed several sigils not working in the Sigil of Holding
- Fixed a potential NPE in ritual search logic for luna/sol
- Fixed altar range not respecting ritual tinkerer settings for several rituals
New Features
- Blood Core trunk regrowth: Blood Cores now regrow trunk blocks (logs/stems) around themselves
- FTB Teams support for shared sigil bindings: Sigil bindings can now be shared across FTB Teams
- New visual effects for the Sentient Scythe: Added new particle/visual effects (thanks Malum! <3 Sammy)
Improvements
- Sentient weapons now use standard player retrieval and Will handling
- Improved compatibility with team-bound items
- Nature's Leach ritual updated: Now includes leaves and excludes Blood Cores
Assets
- Added Antilife Fluid blockstate: Added
antilife_fluid.jsonblockstate definition with all 16 fluid levels mapped to the antilife block model. - Added Bloodwood Planks block model: Added
bloodwood_planks.jsonblock model usingcube_allparent with the bloodwood planks texture.
Build
- Added BreakInBlocks maven publishing and standardized version format
Animus 3.0.20
release25 февраля 2026 г.Animus 3.0.20
New Features
Malum Scythe Integration for Runic Sentient Scythe (#115)
- Added the Runic Sentient Scythe to the
malum:scytheitem tag, enabling full Malum integration:- Spirit harvesting: Killing mobs now properly triggers Malum's spirit drops (Warp Flux, etc.)
- Scythe enchantments: Rebound, Ascension, and Animated enchantments can now be applied
- Rebound/Ascension functionality: These enchantments now work when used (throw scythe / trigger ascension)
- Removed redundant reflection-based spirit harvest call that would have caused double spirit spawning
Bug Fixes
Fixed Sigils Draining LP from Wrong Player (#116)
- All Animus sigils now correctly drain LP from the sigil owner's soul network instead of the using player's network
- Previously, if Player A bound a sigil and gave it to Player B, LP would incorrectly drain from Player B's network
- Now LP correctly drains from Player A (the binding owner), matching Blood Magic's own sigil behavior
- Fixed across all 15 sigils: Temporal Dominance, Equivalency, Transposition, Builder, Chains, Consumption, Free Soul, Heavenly Wrath, Leach, Monk, Remedium, Reparare, Storm, Boundless Nature, and Crimson Will
- Also fixed the Bound Spear using the wrong network for LP consumption
- Added missing binding checks to Temporal Dominance, Equivalency, and Transposition's entity teleport
Removed Debug Log Spam
- Removed verbose
[LP-DEBUG]info-level logging from the Iron's Spells LP casting integration- The SpellCastingHandler was logging every curios slot inspection at INFO level, producing 30+ log lines per spell cast event
- Kept only meaningful debug-level logging for actual LP casting actions
Animus 3.0.19
release12 февраля 2026 г.Animus 3.0.19
New Features
Blood Magic Player Attributes
Added 4 new player attributes that modify Blood Magic mechanics. These can be set via /attribute commands or applied to items as attribute modifiers.
- Sacrifice Bonus (
animus:bonus_sacrifice) - Percentage increase to LP gained from mob sacrifice with the Dagger of Sacrifice - Self-Sacrifice Bonus (
animus:bonus_self_sacrifice) - Percentage increase to LP gained from self-sacrifice with the Sacrificial Dagger - Demon Will Bonus (
animus:bonus_demon_will) - Percentage increase to demon will drops from sentient weapons (Blood Magic and Animus) - Sigil Cost Reduction (
animus:sigil_cost_reduction) - Percentage reduction to LP cost for all player-initiated soul network drains (sigils, etc.)
Values are percentages (e.g., 50 = 50% bonus). Attributes can be stacked via item modifiers for buildcrafting.
Bug Fixes
Ritual Tinkerer Range Fix
- Fixed all Animus rituals ignoring Ritual Tinkerer range modifications
- Rituals were reading their own default block ranges instead of the tinkerer-modified ranges stored on the Master Ritual Stone
- Affected all 13 rituals with configurable ranges: Culling, Endless Greed, Entropy, Luna, Nature's Leach, Nolite Ignem, Relentless Tides, Reparare, Serenity, Siphon, Sol, Steadfast Heart, and Unmaking
Blood-Infused Spellbook Mana Fix
- Fixed the Blood-Infused Spellbook's max mana bonus not being detected by Iron's Spells 'n Spellbooks
- The mana bonus (+50 per infusion tier) was being applied via
curioTick()which Iron's Spellbooks doesn't query for attribute discovery - Replaced with proper Curios
getAttributeModifiers()override so Iron's Spellbooks correctly detects and applies the mana bonus
- The mana bonus (+50 per infusion tier) was being applied via
Animus 3.0.17
release6 января 2026 г.Animus 3.0.17 Changelog
Compatibility Updates
Iron's Spells n Spellbooks 3.15.0 Support
Updated all Iron's Spells integration to work with the breaking API changes in version 3.15.0:
- Minimum version requirement: Iron's Spells 3.15.0 or higher is now required if using Iron's Spells integration features (version range:
[1.20.1-3.15,)) - SpellBook constructor: Updated to use the new constructor signature (removed SpellRarity parameter)
- ISpellContainer API: Updated to use the new immutable/mutable pattern:
ISpellContainer.mutableCopy()to get a mutable containerISpellContainerMutable.setMaxSpellCount()to modify slot countISpellContainer.set()to save containers (replacing deprecatedsave()method)
- Blood-Infused Spellbook tier upgrades now properly update spell slot counts using the new API
- Ritual of Arcane Mastery scroll upgrades now use the updated container API
Bug Fixes
JEI Item Visibility
- Fixed Malum-dependent items (Runic Sentient Scythe, Hand of Death) showing in JEI when Malum isn't installed
- Fixed Iron's Spells-dependent items showing in JEI when Iron's Spells isn't installed
- Items from optional mod integrations are now properly hidden when their required mods are not present
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Лицензия:MIT
Опубликован:3 месяца назад
Обновлён:5 дней назад
