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Animus

Animus

Putting more Magic in your Blood Magic.

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Animus 1.20.1-3.0.24

release8 апреля 2026 г.

Animus 3.0.24

Changes

New Features

  • Living Terra Bucket recipe: Living Terra can now be crafted in the Alchemy Table using a bucket and 4 dirt blocks (1000 LP, Tier 2)

Animus 1.20.1-3.0.23

release8 апреля 2026 г.

Animus 3.0.23

Changes

Bug Fixes

  • Fixed AxeItem stripping reflection: fixed a crash in non-dev environments where field names are obfuscated.
  • Fixed Animus root advancement parent: Updated parent from bloodmagic:main/self_sacrifice to bloodmagic:recipes/misc/sacrificial_dagger to correctly chain the Animus advancement tree.
  • Fixed several sigils not working in the Sigil of Holding
  • Fixed a potential NPE in ritual search logic for luna/sol
  • Fixed altar range not respecting ritual tinkerer settings for several rituals

New Features

  • Blood Core trunk regrowth: Blood Cores now regrow trunk blocks (logs/stems) around themselves
  • FTB Teams support for shared sigil bindings: Sigil bindings can now be shared across FTB Teams
  • New visual effects for the Sentient Scythe: Added new particle/visual effects (thanks Malum! <3 Sammy)

Improvements

  • Sentient weapons now use standard player retrieval and Will handling
  • Improved compatibility with team-bound items
  • Nature's Leach ritual updated: Now includes leaves and excludes Blood Cores

Assets

  • Added Antilife Fluid blockstate: Added antilife_fluid.json blockstate definition with all 16 fluid levels mapped to the antilife block model.
  • Added Bloodwood Planks block model: Added bloodwood_planks.json block model using cube_all parent with the bloodwood planks texture.

Build

  • Added BreakInBlocks maven publishing and standardized version format

Animus 3.0.20

release25 февраля 2026 г.

Animus 3.0.20

New Features

Malum Scythe Integration for Runic Sentient Scythe (#115)

  • Added the Runic Sentient Scythe to the malum:scythe item tag, enabling full Malum integration:
    • Spirit harvesting: Killing mobs now properly triggers Malum's spirit drops (Warp Flux, etc.)
    • Scythe enchantments: Rebound, Ascension, and Animated enchantments can now be applied
    • Rebound/Ascension functionality: These enchantments now work when used (throw scythe / trigger ascension)
  • Removed redundant reflection-based spirit harvest call that would have caused double spirit spawning

Bug Fixes

Fixed Sigils Draining LP from Wrong Player (#116)

  • All Animus sigils now correctly drain LP from the sigil owner's soul network instead of the using player's network
    • Previously, if Player A bound a sigil and gave it to Player B, LP would incorrectly drain from Player B's network
    • Now LP correctly drains from Player A (the binding owner), matching Blood Magic's own sigil behavior
  • Fixed across all 15 sigils: Temporal Dominance, Equivalency, Transposition, Builder, Chains, Consumption, Free Soul, Heavenly Wrath, Leach, Monk, Remedium, Reparare, Storm, Boundless Nature, and Crimson Will
  • Also fixed the Bound Spear using the wrong network for LP consumption
  • Added missing binding checks to Temporal Dominance, Equivalency, and Transposition's entity teleport

Removed Debug Log Spam

  • Removed verbose [LP-DEBUG] info-level logging from the Iron's Spells LP casting integration
    • The SpellCastingHandler was logging every curios slot inspection at INFO level, producing 30+ log lines per spell cast event
    • Kept only meaningful debug-level logging for actual LP casting actions

Animus 3.0.19

release12 февраля 2026 г.

Animus 3.0.19

New Features

Blood Magic Player Attributes

Added 4 new player attributes that modify Blood Magic mechanics. These can be set via /attribute commands or applied to items as attribute modifiers.

  • Sacrifice Bonus (animus:bonus_sacrifice) - Percentage increase to LP gained from mob sacrifice with the Dagger of Sacrifice
  • Self-Sacrifice Bonus (animus:bonus_self_sacrifice) - Percentage increase to LP gained from self-sacrifice with the Sacrificial Dagger
  • Demon Will Bonus (animus:bonus_demon_will) - Percentage increase to demon will drops from sentient weapons (Blood Magic and Animus)
  • Sigil Cost Reduction (animus:sigil_cost_reduction) - Percentage reduction to LP cost for all player-initiated soul network drains (sigils, etc.)

Values are percentages (e.g., 50 = 50% bonus). Attributes can be stacked via item modifiers for buildcrafting.

Bug Fixes

Ritual Tinkerer Range Fix

  • Fixed all Animus rituals ignoring Ritual Tinkerer range modifications
    • Rituals were reading their own default block ranges instead of the tinkerer-modified ranges stored on the Master Ritual Stone
    • Affected all 13 rituals with configurable ranges: Culling, Endless Greed, Entropy, Luna, Nature's Leach, Nolite Ignem, Relentless Tides, Reparare, Serenity, Siphon, Sol, Steadfast Heart, and Unmaking

Blood-Infused Spellbook Mana Fix

  • Fixed the Blood-Infused Spellbook's max mana bonus not being detected by Iron's Spells 'n Spellbooks
    • The mana bonus (+50 per infusion tier) was being applied via curioTick() which Iron's Spellbooks doesn't query for attribute discovery
    • Replaced with proper Curios getAttributeModifiers() override so Iron's Spellbooks correctly detects and applies the mana bonus

Animus 3.0.17

release6 января 2026 г.

Animus 3.0.17 Changelog

Compatibility Updates

Iron's Spells n Spellbooks 3.15.0 Support

Updated all Iron's Spells integration to work with the breaking API changes in version 3.15.0:

  • Minimum version requirement: Iron's Spells 3.15.0 or higher is now required if using Iron's Spells integration features (version range: [1.20.1-3.15,))
  • SpellBook constructor: Updated to use the new constructor signature (removed SpellRarity parameter)
  • ISpellContainer API: Updated to use the new immutable/mutable pattern:
    • ISpellContainer.mutableCopy() to get a mutable container
    • ISpellContainerMutable.setMaxSpellCount() to modify slot count
    • ISpellContainer.set() to save containers (replacing deprecated save() method)
  • Blood-Infused Spellbook tier upgrades now properly update spell slot counts using the new API
  • Ritual of Arcane Mastery scroll upgrades now use the updated container API

Bug Fixes

JEI Item Visibility

  • Fixed Malum-dependent items (Runic Sentient Scythe, Hand of Death) showing in JEI when Malum isn't installed
  • Fixed Iron's Spells-dependent items showing in JEI when Iron's Spells isn't installed
  • Items from optional mod integrations are now properly hidden when their required mods are not present

Совместимость

Minecraft: Java Edition

1.20.x

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Лицензия:MIT
Опубликован:3 месяца назад
Обновлён:5 дней назад
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