
Animorph | Mod
Morph into a custom model, play emotes, and configure them to your liking.
Animorph
This mod is the client-side companion for the Animorph plugin. It allows you to visualize custom 3D models, advanced animations, and synchronized emotes on players.
What does this mod do?
When you connect to a server running the Animorph plugin, this mod takes care of:
- Receiving and rendering custom 3D models
- Playing animations with the Animation Controllers system
- Synchronizing emotes across all players
- Displaying the custom model in first person (arms)
Rendering
The mod replaces the vanilla player renderer with one based on GeckoLib, allowing:
- Blockbench
.geo.jsonmodels - Textures with layer system
- Support for wide and slim variants
- Model parts that can be hidden based on player settings (cape, hat, etc.)
Animations
Compatible with Bedrock Edition style animation system:
- Animation Controllers with states and transitions
- Molang Queries like
query.is_on_ground,query.is_moving,query.yaw,query.pitch - Multiple controllers running simultaneously
- Smooth transitions with configurable blend
- Head tracking that follows camera direction
Animated camera
It's possible to animate the player's camera using a specific bone in the model. This allows creating camera effects during emotes or special animations.
Emotes
Emotes are automatically synchronized with the server. If a player starts an emote, you'll see it play at the exact moment thanks to the latency compensation system.
Equipment
If the model creator specifies it, armor can adapt to the 3D model. This requires creating the model for each equipment part (helmet, chestplate, leggings, boots, cape, elytra) separately. Hand items are rendered correctly based on model bones.
First Person
The first person arm also uses your custom model, rendered independently so body animations don't interfere.
Important
This mod does nothing on its own. You need to connect to a server running the Animorph plugin to receive models and animations.
