
Animated Menu
animated menu is a client-side Beta 1.7.3 UI mod that upgrades vanilla menus with smooth animations and visual tweaks


Animated menu is a client-side Beta 1.7.3 UI mod that upgrades vanilla menus with smooth animations and visual tweaks. It also adds custom curser + font changing capabilities, splash text customization, an in game player list, customizable in-game UI, and other tweaks to improve quality of life.

- New World Selection screen, with icons (worlds with no icons auto generate icons).
- New Texure Pack Selection screen + Sped up texture pack applying time.
- Supports changing game font via a selector in config (Comes with 2 built in fonts).
- Supports user fonts placed in config/animated_menu_fonts/.
- Supports changing cursors via a selector in config (Comes with 7 built in cursors).
- Supports user cursors placed in config/animated_menu/.
- Animated button hover scaling across menus.
- Configurable hover scale amount and animation duration.
- Nearby button push-away effect with Configurable push radius.
- Main menu logo slide-in animation.
- Splash text effects: Vanilla, Wave, Fimble, Spin, Stretch, Orbit, and Hidden.
- Splash text colours: Yellow, Green, Red, Blue, Pink, Void, Botanical Escapade, Sunset, RGB.
- Custom TAB overlay that slides down from offscreen to show online player count.
- Optional Inventory toggle that hides Crafting label text.
- Container UI text hide toggle for all the UIs (chest/furnace/dispenser/crafting).
- Container UI text recolor with selectable palette.
- Hides pause-menu "Saving level.." text and certain texts blocking UI.
- Hides player's skin while sleeping to prevent clipping
- Attempts to help prevent crashes when using HMI with newer versions of StationAPI that arent supported (this only slightly works)

How do you add custom fonts?
Put your font image in config/animated_menu_fonts/. The file must be .png and it must be exactly 128x128 pixels.
Can I use ttf or otf fonts?
By default, the mod does not load .ttf or .otf files. However, If you install All Fonts, those formats will work without any issues. Place them in the same directory as the .png fonts (config/animated_menu_fonts/).
How do I add custom cursors?
Place your cursor in config/animated_menu/. No strict size is required, but the mod will only load valid .png files. The size of the cursor auto-scales to the runtime cursor size.
Cursor recommendations:
- Use a square PNG (32x32 or 64x64 looks best)
- Keep transparent background
- The click hotspot is auto-picked from the first visible pixel (alpha >= 32) scanning top-left to bottom-right, so design the pointer tip accordingly

