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Моды/Animal Weights
Animal Weights

Animal Weights

A Minecraft NeoForge mod that gives farm animals a weight value driving drop + XP scaling based on living conditions.

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Gameplay screenshot

Note: There are no labels above the animals in the actual mod, this is what it would look like

16 мая 2026 г.

Every farm animal carries a weight

Cows, pigs, sheep, chickens, rabbits, and mooshrooms all get an integer weight from 0 to 8, shown above their head. New mobs spawn at weight 1.

16 мая 2026 г.

Default state: weight 1, vanilla drops

A freshly-spawned animal wandering the world starts at weight 1, vanilla drops, vanilla XP, no sickness. In open terrain wild animals usually plateau here

16 мая 2026 г.

Cramped pens make animals sick

Stuff a herd into a tiny pen with no light, no water, and no grass and their weight ticks down every in-game day. At weight 0 they turn sick — Slowness I, no breeding, and their drops get capped and culled.

16 мая 2026 г.

Good conditions push weight up

Give an animal light (≥ 14 brightness), water (a source block or filled cauldron it can reach), grass to graze on, and at least 6 walkable cells around it, and it gains weight every day at dawn. Three of four conditions plateaus it; all four push it to 8

16 мая 2026 г.

Peak: weight 8

A well-kept pen converges on weight 8 and stays there. This is what "thriving" looks like.

16 мая 2026 г.

The payoff, drops scale with weight

Kill a weight-8 cow and instead of 1–3 beef you get +11 extra primary drops on top of vanilla. The curve is accelerating, so weights 7 and 8 are where the real payoff is.

16 мая 2026 г.

The payoff, drops scale with weight

You get a lot more drops

16 мая 2026 г.

Совместимость

Minecraft: Java Edition

26.1.x

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Поддерживаемые окружения

Клиент и сервер

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Опубликован:5 месяцев назад
Обновлён:5 месяцев назад
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