Fixes
Missed these in the previous release. The creative tab thing was a by-product of the datagen changes made by @7410 but I'd just forgotten the creeper drop tag so that's my bad
Additions
Removals
Changes
Fixes
Although I only set out for this to be a few simple loot table tweaks, I ended up getting embroiled in a long winded datagen journey, all thanks to @7410 who responded to my simple plea of datagen langs with completely reworking the datagen for the whole project, including fixing some of the stuff that had previously been left as broken. Because of this, he is now an official listed contributor, though all the commits are still in my name. The next release will contain more diversification of music disc obtaining methods and should hopefully take a lot less time to release
Additions
Changes
Fixes
The fated 0.0.6 alpha release. This will be the final alpha release and the next build will be the first beta version, 0.1.0. I'll be using the beta versions to distribute discs into appropriate chests and have fewer tied to creepers. Also I'll be using this period to go back over the textures as they're far from perfect and many could easily be confused with one another so all's subject to change
Additions
Changes
None of the new discs have their own textures yet, but they should all function. This release wasn't supposed to take this long, but I had a break over the weekend which delayed it significantly. This is all the music in the sounds\music\game folder (excluding subfolders) which is the vast majority of the music in general. 0.0.6 will ideally add in the rest and hopefully also include textures for them all. From there, it's just about adjusting some loot pools to add music discs to vanilla structures
Additions
Fixes
Changes
Mostly just a quick hotfix on this one. I'd managed to set the duration for Aria Math to only 6 seconds which wasn't very bright. Datagen will also make adding discs faster, which I found through adding 'A Familiar Room' was quite slow. I'm also well aware that discs are omnidirectional and the music doesn't come from the jukebox, nor does it fade away at distance. Unfortunately this is because of the way that Minecraft treats stereo sound and is currently believed to be unfixable (other than just making mono versions of the tracks) so it'll stay for the time being. Once I sort out some more datagen I'll begin producing discs en masse so hopefully that will come with 0.0.5 or 0.0.6
