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Version 2.1.2
Property Changes:
+ Dispensing now uses the item's Hollow contents when activated
+ The Dispensing, Throwable, Hollow interaction will now occur regardless of infusion order
+ Lightweight now prevents the user from trampling crops when applied to worn boots
+ Spiking now increases the target's fall distance by 5 blocks, increasing its damage output and allowing it to better synergize with Dense
Bug Fixes
* Fixed Relentless making the item unbreakable
* Fixed Limit Break not increasing the item's Infusion Slots
* Fixed Hollow making "Right-Click While Rooted" effect fire twice under certain conditions
* Fixed Interactable's "Right-Click While Rooted" effect not registering as successful

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