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Alchemancy 2.1.3
release21 февраля 2026 г.Version 2.1.3
Property Changes:
+ Bouncy can no longer activate targetting the user when equipped on the Boots slot
+ Restocker now restocks Scattershot
+ Applying Anti-grav to Dispensing boots now bypasses the need for the user to be grounded to place down blocks
+ Additional items created by Dispensing using an item are now dropped instead of deleted
+ Ticking now automatically starts counting down if it enters a player inventory without an initial timestamp
+ Fungal no longer has a timer-based cooldown after use. Instead, it now consumes 50 points of durability or the item itself whenever it triggers.
- Triggering Fungal's "When Taking Damage" effect puts the item on a 5-second cooldown.
Bug Fixes:
* Fixed Loose blocks being walkable on when not infused with Sturdy
* Fixed Dispensing + Throwable combo shooting out a projectile with an empty itemstack when the thrown item's stack size is 1
* Fixed rotating a Nether Portal with the Rotating property crashing the game
* Fixed the recipe responsible for making Waxed cancel Infernal using Burning instead. Making it so Infernal + Burning creates Waxed
* Fixed Cloud Dash and Crystal Dash not having a dash limit
* Fixed Cloud Dash, Crystal Dash, and Blinking being spammable by cycling through multiple of the same item
* Fixed Dispensing not updating Hollow's item state when used
* Fixed Dispensing Arrows and Tridents duping Encapsulating contents on impact
* Fixed Dispensing disabling further right-click functionality on the item when its effects fail
* Fixed Fungal + Wayward Warp only affecting one target
* Fixed Assembling not reading empty inventory slots as capable of holding crafted items when Activated
* Fixed Ticking not playing sound effects
* Fixed Ticking reactivating when paired with any other property, not just Interactable
* Fixed Ticking activating properties equal to the number of properties that aren't Ticking present on the item
* Fixed Rotating spinning the user 90 degrees instead of 45 when Activated on self
* Fixed the names of the Infusion Flask and Infused Item Projectile entities not being localized
* Corrected Codex Entries for Bouncy and Home Run regarding their "On Activate" effect
* Fixed typo on Tinted Lens' Codex Entry
Alchemancy 2.1.2
release18 декабря 2025 г.Version 2.1.2
Property Changes:
+ Dispensing now uses the item's Hollow contents when activated
+ The Dispensing, Throwable, Hollow interaction will now occur regardless of infusion order
+ Lightweight now prevents the user from trampling crops when applied to worn boots
+ Spiking now increases the target's fall distance by 5 blocks, increasing its damage output and allowing it to better synergize with Dense
Bug Fixes
* Fixed Relentless making the item unbreakable
* Fixed Limit Break not increasing the item's Infusion Slots
* Fixed Hollow making "Right-Click While Rooted" effect fire twice under certain conditions
* Fixed Interactable's "Right-Click While Rooted" effect not registering as successful
Alchemancy 2.1.1
release13 декабря 2025 г.Version 2.1.1
Bug Fixes:
* Fixed a critical crash that prevented servers from starting up when using 2.1.0
Alchemancy 2.1.0
release10 декабря 2025 г.Version 2.1.0
Added 19 new obtainable Infusion Properties:
+ Overgrowth
+ Wildfire
+ Smooth
+ Fleeting
+ Conveyed
+ Dispensing
+ Restocker
+ Nullifier
+ Echoed
+ Deathrattle
+ Death Tracker
+ Charming
+ Putrid
+ Chance Strike
+ Imbued
+ Infernal
+ Corrosive
+ Ender Pocket
+ Ancient
New Features:
+ Added the unobtainable Scattershot Infusion Property
+ Moved Infused Loot experimental setting into the mod's serverside config
+ Added Infusion Randomizer serverside config option, which makes every item type start with a randomized set of Infusions
+ Added Infusion Codex Display Mode clientside config option, which can be used to reveal the names of undiscovered Infusions, or unlock the Infusion Codex in its entirety
+ Added "alchemancy:unmovable" entity type tag for entities that cannot be moved by Gust Baskets or Kinetic Grab
Items and Property Changes:
+ Reworked Eternal's functionality and obtainment, it's old use has been given to the new Ancient property.
+ Innate property effects now trigger before Infusions
+ As per popular demand, you can now drink Alchemical Extract. Still wouldn't recommend it though...
+ Undying can now be applied multiple times onto the same item up to 5 times. Additional stacks are consumed when the Infusion's effect is triggered before removing the Infusion completely, without consuming additional Infusion Slots
+ Added visual effects for when Undying triggers
+ Waxed can now be restored by stacking Honeycomb on the item
+ Absorbent now absorbs items in order to restore Smelting and Waxed
+ Wave Rider now works on dropped items
+ Picking up or stacking an item with Compact onto one without now applies the infusion onto said item if both are identical, allowing them to stack with each other.
+ Insulated now makes dropped items immune to electric damage
+ Elytra and items with the Glider infusion now automatically deploy when shifted from Jump Entangled
+ Rotating now rotates the target when activated or used on an entity
+ Improved Kinetic Grab's entity grabbing detection
+ Dead now cancels the right-click effects of tool-based infusions
+ Infusions that consume durability now obey the "minecraft:unbreakable" tag
+ Air Walker now resets when shifted by any Entangled infusion
+ Athletic now reduces the amount of hunger lost from walking, sprinting, and swimming by 10% when worn
- Set the Vaultpick's durability to 200, removing its durability consumption modifier
* Lowered the effect priority for Loyal
* "Used On Entity" infusion effects now trigger before the item's base entity interaction
* Fungal now affects entities inside of a spherical area instead of a square area
Bug Fixes:
* Fixed major incompatibility issues with several mods such as Truly Modular and Ars Nouveau
* Fixed external mods being incapable of determining Dormant Properties
* Fixed Chroma Lens tinting sometimes not working
* Time-based Infusions have been separated from the time of day, allowing them to work properly when the doDaylightCycle gamerule is disabled
* Air Walker no longer resets if Hollow is present and items are being inserted into it
* Binding no longer applies Unmovable on itself when combining 2 stacks with the infusion
* Fixed sound subtitles for the sound played when an Unshaped Clay item is repaired
* Loyal + Capturing now releases the captured entity on projectile impact
* Fixed Smelting's refuel sound not playing
* Fixed the Chromachine crashing the game when clicking "Apply Hex" while the hex code field is empty
* Fixed Property and Item Forging recipes being flipped in the Alchemancer's Journal
* Fixed Exploding, Random and Sparking crashing the game when activated while Rooted
* Fixed Hellbent not converting attacks into critical hits
Alchemancy 2.0.3
release16 сентября 2025 г.Version 2.0.3
Changes:
+ Added error messages for attempting to use Encapsulating or Captured on a prohibited block or entity
Bug Fixes:
* Fixed the Alchemancy Forge recipe priority for applying Tinted using Chroma Lenses, preventing the Chromachine from being obtainable with a single forge use.
* Fixed the subtitle for repairing Unshaped Clay not showing up
* Wayward Warp now correctly displays an error when the target destination's dimension is different from the user's
* While Being Used and While Equipped related Property functions should no longer trigger while the user is dead or in spectator mode
* Fixed a bug that made it so players dismounting other players wouldn't show correctly for the player being ridden
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:1 месяц назад
