
The Aether II
The Iconic Dimension Mod Returns! Step into a renewed and expanded Aether Dimension with The Aether II!
The Aether II - 1.21.11-alpha.2-neoforge
Список изменений
The Aether II - NeoForge - 1.21.11-alpha.2
Ported the mod to 1.21.11
Additions
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Added Veradexian Ruins structure; an uncommon structure made of a cluster of ruins, generating all across The Aether
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Added Veradexian Library structure; a rare variant of the Veradexian Ruins with a hidden library in the basement. This structure is exclusive to dense forest biomes (Both Veradexian Ruins and Library come in a temperate and an arctic variant to adjust the structure's block palette to the arctic environments)
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Added Irradiated Bunker Remnants structure; a structure exclusive to the irradiated biomes consisting out of 1-2 bunkers ruins
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Added Irradiated Settlement Remnants structure; another irradiated theme exclusive structure
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Added Animal Den structure, a small den structure generating inside forests. The den is currently uninhabited but this will change in the future
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Added Skyroot Barrel
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Added Holystone Smoker
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Added Aether Shelf variants
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Added Veradexian Vase; a vanilla like decorated pot block with unique visuals
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Added Animal Stash block; a chest like container with a different model that will retain its open state when opened once
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Added Ice Pendant; an accessory that temporarily freezes liquid blocks when stepped above
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Added Charm of Reach I; a new tool charm that will increase a player's block interaction range
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Added a config for enabling experimental dungeon content
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Implemented a working world gen continentalness value that will later be used by the expanse biome
Changes
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Made magnetic biomes more common
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Gave magnetic biomes a unique terrain generation
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Microbiomes will occur less often now
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Slightly tweaked generation rates of existing structures
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Made Amberoot trees a bit more common in magnetic and arctic biomes
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Improved snow generation in arctic biomes to have less chunk border cut-offs
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Rebalanced build-up effect durations; previously most effects triggered so rarely due to low build-up making them seem bugged. Because of this a lot of mobs were way easier to defeat than they were meant to be. We do appreciate feedback on these changes.
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Cockatrice will now deal venom build-up with melee attacks
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Aechor Plants and Carrion Sprouts no longer spawn if there is a block above them
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Reduced flying monster spawn rates
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Adjusted Zephyr spawn costs
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Reduced Zephyr follow range from 35 to 30
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Reduced Zephyr flying speed from 0.1 to 0.07
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Nerfed Zanite Armor attack speed bonus from +0.3 to +0.15
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Nerfed Charm of Dexterity I attack speed bonus from +0.25 to +0.15
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Nerfed Charm of Resistance I knockback resistance bonus from 25% to 10%
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Renamed Spears to Pikes
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Pendants are now repairable
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Added pendants to the Irradiated Chunk loot table
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The Aether II Spawn Eggs creative inventory tab is now sorted by category instead of alphabetically for vanilla parity
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Fixed Aether Portals created in The Aether spawning in mid-air in the overworld
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Removed Quicksoil from the portal whitelist
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Raised cloud height from y256 to y320
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Irradiated biome fog is less intense now
Fixes
- Fixed Irradiated Holystone and Marbled Ichorite Stairs, Slabs and Walls not having an assigned tool and not dropping anything
- Fixed tree nest Moas sometimes generating inside the tree's log
- Fixed a rare crash with the shrouded forest mossy tree feature
- Fixed Zanite Pendant lacking its ability tooltip
- Fixed Wisproot and Greatroot Planks map colors being inaccurate
