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Моды/The Aether II
The Aether II

The Aether II

The Iconic Dimension Mod Returns! Step into a renewed and expanded Aether Dimension with The Aether II!

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The Aether II - 1.21.11-alpha.2.1-neoforge

beta15 апреля 2026 г.

The Aether II - NeoForge - 1.21.11-alpha.2.1

Additions

  • Added Arkenium Bars; these come in one regular and 3 Artisan's Bench variants

Changes

  • Charms can now be applied to pendants
  • Buffed Neptune Armor set-bonus
  • The Sentry Boots zephyr protection ability is now mentioned in the item's tooltip
  • Tamed animals will no longer die when falling out of The Aether

Fixes

  • Fixed Bedrolls exploding when used
  • Fixed head rotation of bestiary entity renders being wrong
  • Fixed guidebook health display sometimes being inaccurate
  • Fixed Skybirch Saplings not growing

Experimental Dungeon Content

[Note: Infected Guardian Tree structure must be spawned in using commands]

  • Fixed some Infected Guardian Tree room connection issues
  • Reduced average amount of Guardian Tree rooms
  • The Guardian Tree is no longer made-up of placeholder blocks

The Aether II - 1.21.11-alpha.2-neoforge

beta8 апреля 2026 г.

The Aether II - NeoForge - 1.21.11-alpha.2

Ported the mod to 1.21.11

Additions

  • Added Veradexian Ruins structure; an uncommon structure made of a cluster of ruins, generating all across The Aether

  • Added Veradexian Library structure; a rare variant of the Veradexian Ruins with a hidden library in the basement. This structure is exclusive to dense forest biomes (Both Veradexian Ruins and Library come in a temperate and an arctic variant to adjust the structure's block palette to the arctic environments)

  • Added Irradiated Bunker Remnants structure; a structure exclusive to the irradiated biomes consisting out of 1-2 bunkers ruins

  • Added Irradiated Settlement Remnants structure; another irradiated theme exclusive structure

  • Added Animal Den structure, a small den structure generating inside forests. The den is currently uninhabited but this will change in the future

  • Added Skyroot Barrel

  • Added Holystone Smoker

  • Added Aether Shelf variants

  • Added Veradexian Vase; a vanilla like decorated pot block with unique visuals

  • Added Animal Stash block; a chest like container with a different model that will retain its open state when opened once

  • Added Ice Pendant; an accessory that temporarily freezes liquid blocks when stepped above

  • Added Charm of Reach I; a new tool charm that will increase a player's block interaction range

  • Added a config for enabling experimental dungeon content

  • Implemented a working world gen continentalness value that will later be used by the expanse biome

Changes

  • Made magnetic biomes more common

  • Gave magnetic biomes a unique terrain generation

  • Microbiomes will occur less often now

  • Slightly tweaked generation rates of existing structures

  • Made Amberoot trees a bit more common in magnetic and arctic biomes

  • Improved snow generation in arctic biomes to have less chunk border cut-offs

  • Rebalanced build-up effect durations; previously most effects triggered so rarely due to low build-up making them seem bugged. Because of this a lot of mobs were way easier to defeat than they were meant to be. We do appreciate feedback on these changes.

  • Cockatrice will now deal venom build-up with melee attacks

  • Aechor Plants and Carrion Sprouts no longer spawn if there is a block above them

  • Reduced flying monster spawn rates

  • Adjusted Zephyr spawn costs

  • Reduced Zephyr follow range from 35 to 30

  • Reduced Zephyr flying speed from 0.1 to 0.07

  • Nerfed Zanite Armor attack speed bonus from +0.3 to +0.15

  • Nerfed Charm of Dexterity I attack speed bonus from +0.25 to +0.15

  • Nerfed Charm of Resistance I knockback resistance bonus from 25% to 10%

  • Renamed Spears to Pikes

  • Pendants are now repairable

  • Added pendants to the Irradiated Chunk loot table

  • The Aether II Spawn Eggs creative inventory tab is now sorted by category instead of alphabetically for vanilla parity

  • Fixed Aether Portals created in The Aether spawning in mid-air in the overworld

  • Removed Quicksoil from the portal whitelist

  • Raised cloud height from y256 to y320

  • Irradiated biome fog is less intense now

Fixes

  • Fixed Irradiated Holystone and Marbled Ichorite Stairs, Slabs and Walls not having an assigned tool and not dropping anything
  • Fixed tree nest Moas sometimes generating inside the tree's log
  • Fixed a rare crash with the shrouded forest mossy tree feature
  • Fixed Zanite Pendant lacking its ability tooltip
  • Fixed Wisproot and Greatroot Planks map colors being inaccurate

The Aether II - 1.21.8-alpha.1.1-neoforge

beta8 марта 2026 г.

The Aether II - NeoForge - 1.21.8-alpha.1.1

Changes

  • Moa Feather and Moa Egg textures have darker outlines.
  • Stripped Greatroot Log textures no longer have noticeable tiling.

Fixes

  • Fix entity crashes in certain language locales due to incorrectly handling lowercase conversions for some data IDs.
  • Fix Neptune Armor and Sentry Boots breaking when right-clicking to equip.
  • Fix desynced block motion when levitating a block with a Gravitite Tool.
  • Fix Aerbunnies sometimes choosing to go in one direction and not stopping.
  • Fix some recipes replacing vanilla recipes in the Minecraft namespace.
  • Fix Aether Grass Blocks having tinted particles.
  • Fix leaves textures that use snowy or mossy overlays sometimes becoming visually corrupted after reloading resource packs.
  • Fix Brettl Grass Bundle blocks not boosting Campfire smoke signals.
  • Fix the Artisan's Bench not showing up as a stonecutting recipe block in JEI.

The Aether II - NeoForge - 1.21.8-alpha.1

Initial Alpha Release

The Aether II - 1.21.8-alpha.1-neoforge

beta1 марта 2026 г.

The Aether II - NeoForge - 1.21.8-alpha.1

Initial Alpha Release

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:LicenseRef-Custom
Опубликован:3 года назад
Обновлён:2 дня назад
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