
AdvanceArmy
AdvanceArmy is a military warfare themed mod that includes controllable combat AI soldiers, multiple military armed vehicles that can be driven by both players and AI, support skills for combo rewards, powerful monster armies, and some defensive challeng
AdvanceArmy 0.5
release25 февраля 2026 г.- Fixed the issue of some hostile soldiers' attack AI failing to work
- Fixed the issue where soldiers stopped searching for enemies after their field of vision was obstructed
- Fixed the issue where some players' soldiers were unable to properly use right-click items
- Fixed the issue where players' soldiers could not follow
- Fixed the issue where the soldier generation configuration and monster generation configuration were reversed
- Added a new configuration file that can be switched within the game
- Now, every time you enter the save file, it will prompt you about the activation status of some options in the configuration file
- A dynamic monster spawning difficulty system has been added, with difficulty gradually increasing as the game progresses. In the early stages, the number of monsters spawned decreases, and advanced corrupting monsters are almost non-existent
- Added random enemy invasion events and random ally support events
- The probability of generating each variant in the current module structure is no longer the same, with more small variants and fewer large variants
- Added a tool item for joining a team
- Currently, players without a team cannot use challenge items to create challenges. The information broadcast for challenges will only be sent to players near the defense points
- Now, units in the friendly faction will proactively attack creatures of type MobCategory.MONSTER. Most enemy creatures have been changed to inherit from the original Monster class
- The Ranger of the Assault Trooper class can now throw more powerful time bombs
- Weakened the splitting mechanism of the corrupting spiders, while giving the split entities specific skins
- The Erosion Spider now has a chance to place a Spider Web when attacking
- The health value restored by each ray hit of Erosion Giant has been changed from 5 to 2
- Erosive creatures will now not actively attack aquatic animals
- Reduced the damage and firing rate of two types of anti-ground turrets that erode and plunder beasts
- The Ember Mech cannot gain enhanced attack through jumping during the energy cannon loading period
- Added a custom shader for the texture-mapped tracks to enable them to render environmental lighting properly
- Now some hostile creatures will disappear in peaceful mode
- Added a crafting recipe for some items
- Now, a fixed function has been added to turret-type vehicles
- Naturally generated vehicles will now move randomly, and there is a chance they will command nearby naturally generated soldiers of the same faction to follow them
- The path movement of soldiers in selected state is changed to straight-line movement
- When holding a signal gun, the command button will no longer be displayed
AdvanceArmy 2.7
release25 февраля 2026 г.- Fixed the issue where soldiers stopped searching after their field of vision was obstructed
- Fixed the issue where players' soldiers could not follow
- The Ember Mech is now unable to gain enhanced attack through jumping during the energy cannon loading period
AdvanceArmy 0.4
beta24 января 2026 г.2026/1.24 Version 0.4:
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Fixed some issues that caused the server to fail to start
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Fixed the issue where the defense of the Erosion Marauder and the SWUN troops had the same value
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Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
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Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
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Fixed the issue of some armored vehicles having excessively low armor values
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Fixed the issue where the Erosion Portal could not be summoned normally
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Fixed the issue where the soldier's shotgun could only fire one bullet
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Fixed the issue of missing texture maps for some vehicle enchantment states
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Fixed the issue of missing muzzle flame rendering for some soldiers
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Fixed an abnormal issue with the generation of transport aircraft in swun support
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Added an item for storing combat units. Right-click to store the player's combat units in the item, and right-click again to release them
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Added an item to remove combat units. Right-click to remove combat units belonging to the player
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Added the undead creature tag to some erosion monsters
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When the Erosion Turret has a mount, its damage source is now changed to the mount
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Erosion Marauders will no longer summon Erosion Rebels when they spawn
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The Erosion Giant will now attack other creatures that do not have the hostile tag in the War Machine Mod. The Erosion Giant will now command nearby Erosion Monsters to attack its locked target
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The Erosion Giant will also use a beam attack during melee combat. Now, each time the Erosion Giant's beam hits a target, it will recover 5 points of health. The turning logic of the Erosion Giant has been optimized
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When generated, the Erosion Giant will now randomly wear armor, and when hit, its armor durability will be deducted preferentially
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Now, construction units can also use pickaxe-type tools for maintenance by striking. When construction units are at full health and use the pickaxe-type tool while sneaking and pressing the right button, they can be recycled into item form
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Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
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Soldiers will now return to their previous fixed positions after ending an attack
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When moving along a path, soldiers will not automatically board a vehicle if they are in a selected state
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Added some attack pre-swing animations for ordinary soldiers and optimized the movement AI of soldiers
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Reduced the jump bonus from the Energy Abundance enchantment on the Ashes Mech, shortened the duration of the Ashes' flight ability, and increased the horizontal movement speed of the mech during the jumping state
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Increase the healing amount per hit from 1 to 5 for the Ash Mech's melee attack
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The Ash Mecha now possesses a passive shield of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly recovers
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After the Ash Mecha lands from a jump or its shield is breached, it enters a boosted state, allowing for one enhancement of either melee basic attack or energy cannon. The enhanced energy cannon transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When the enhanced melee basic attack lands a hit, the Ash Mecha recovers 10% of its lost health
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After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional damage as follows: 6% of the target's current health as true damage, 8% of the target's lost health as true damage, and 8% of the target's maximum health as physical damage
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The AI behavior of the Ash Mech has been reset, and it now randomly performs small-scale sweeping attacks, as well as a brand-new melee-range switching maneuver
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Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
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The texture of the armed Humvee has been redone The usage method of the map-making tool has been optimized, and its item description has been updated
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Move the calculation method for refraction to the front
AdvanceArmy 2.6
release24 января 2026 г.2026/1.24 Version 2.6:
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Fixed some issues that caused the server to fail to start
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Fixed the issue of some armored vehicles having too low armor values
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Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
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Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
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Fixed the issue of abnormal coordinates for the gunner seat on the vehicle turret when the player is not in the main driver's seat of the vehicle
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Added an item to remove combat units. Right-click to remove combat units belonging to the player
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The usage method of the map-making tool has been optimized, and its item description has been updated
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Added the undead creature tag to some erosion monsters
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Now construction units can also use pickaxe-type tools for repair by striking. When construction units are at full health and use the pickaxe-type tool with a sneak right-click, they can be recycled into item form
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Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
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Soldiers will now return to their previous fixed positions after ending an attack
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When soldiers are in a selected state during path movement, they will not automatically board vehicles
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Added attack animations for some ordinary soldiers and optimized the movement AI of soldiers
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Reduced the jump bonus from the Energy Abundance enchantment on the Ash Mech, shortened the duration of the Ash's flight ability, and increased the horizontal movement speed of the mech during the jumping state
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Increase the healing amount per hit from 1 to 5 when the Ash Mecha makes a melee attack
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The Ash Mecha now possesses a passive shield with a capacity of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly replenishes
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After landing from a jump or having its shield broken, the Ash Mecha will enter a boosted state, allowing it to boost either its melee attack or energy cannon once. When boosting the energy cannon, it transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When boosting the melee attack and hitting a target, the Ash Mecha will recover 10% of its lost health
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After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional: 6% of the target's current health as true damage/ 8% of the target's lost health as true damage/ 8% of the target's maximum health as physical damage
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The AI behavior of the Ash Mecha has been reset, and it now randomly performs small-scale sweeping attacks, as well as a new melee-range switching maneuver
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Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
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Fixed the issue where NPCs did not board the SWUN transport on time when summoned
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Redid the textures of the armed Humvee, and updated the textures of some items and corrosive creatures
AdvanceArmy 0.3
beta7 января 2026 г.- Fixed the issue where some infantry cards could not be placed in infantry production buildings
- Fixed the issue where radiation engineers would release radiation fields while in vehicles
- Fixed the issue where the friendly unit generation configuration option was invalid
- Radiation Troopers will now only release their radiation field when there is no owner. Players' Radiation Troopers will only release their radiation field after receiving an X-key command in standby mode
- Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the amount of damage dealt
- Optimized the AI of the air force in command mode. Now, the flight units selected by players will not perform other maneuvers without authorization before reaching the designated location
- Added a follow mode for ground and flying vehicles AI, allowing them to follow the actions of their respective players, and optimized the follow mode for soldiers
- The default frequency of creature spawning has been slightly reduced
