▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/AdvanceArmy
AdvanceArmy

AdvanceArmy

AdvanceArmy is a military warfare themed mod that includes controllable combat AI soldiers, multiple military armed vehicles that can be driven by both players and AI, support skills for combo rewards, powerful monster armies, and some defensive challeng

17.7K
11

AdvanceArmy 1

release26 марта 2026 г.

Version 1.0: Fixed the issue where the server could not be started due to in-game configuration modification

Added a new entity with hyperspace special effects

Two new tools have been added to conveniently teleport nearby combat units to the player's side

Newly added are the Rock Defense Tank, Guard Post Personnel Carrier, and Phantom Wing Unmanned Vehicle

A new one-time support card, "Teleporting Trash Cat Troop," has been added

Added a configuration file option for the additional attack target list of soldiers and monsters (cannot be changed in-game)

The addition of a one-time summonable Erosion Rift

The feature of generating flashing blocks when firing has been added, along with a corresponding configuration file switch

A new Tab page has been added to store monster-related items

The seat entity has been optimized, and now the seat is changed to a non-biological entity

Optimized the relevant determination of weapon restrictions from the perspective of AI usage

Optimized the AI-related search capabilities of soldiers and seat weapons

The Trident battleship and the super-heavy Rhino tank have been optimized and improved

Optimized the control perspective for helicopter gunner players

The AI for creatures searching for seats has been optimized, and now they will lock onto the seat closest to them, just like in earlier versions

The AI of anti-aircraft soldiers has been optimized

Now, soldiers and monsters will attack different additional targets from the original team, and will not attack most of the same targets as the original team

In creative mode, holding a vehicle summon card in the secondary hand and a soldier summon card in the primary hand allows for simultaneous summoning

When approaching a seat, the volume of the seat can now be displayed

Reduce the sound effect range of most ordinary non-explosive bullets to 2

Enhanced anti-aircraft missiles for helicopters

The damage of the Erosion Evil Soul Cannonball has been enhanced

The summoning interval of the corrupting spider has been reduced

The collision damage of flying vehicles has been reduced

The behavior of eroding the portal has been changed

The style of some item icons has been changed

AdvanceArmy 0.5

release25 февраля 2026 г.
  1. Fixed the issue of some hostile soldiers' attack AI failing to work
  2. Fixed the issue where soldiers stopped searching for enemies after their field of vision was obstructed
  3. Fixed the issue where some players' soldiers were unable to properly use right-click items
  4. Fixed the issue where players' soldiers could not follow
  5. Fixed the issue where the soldier generation configuration and monster generation configuration were reversed
  6. Added a new configuration file that can be switched within the game
  7. Now, every time you enter the save file, it will prompt you about the activation status of some options in the configuration file
  8. A dynamic monster spawning difficulty system has been added, with difficulty gradually increasing as the game progresses. In the early stages, the number of monsters spawned decreases, and advanced corrupting monsters are almost non-existent
  9. Added random enemy invasion events and random ally support events
  10. The probability of generating each variant in the current module structure is no longer the same, with more small variants and fewer large variants
  11. Added a tool item for joining a team
  12. Currently, players without a team cannot use challenge items to create challenges. The information broadcast for challenges will only be sent to players near the defense points
  13. Now, units in the friendly faction will proactively attack creatures of type MobCategory.MONSTER. Most enemy creatures have been changed to inherit from the original Monster class
  14. The Ranger of the Assault Trooper class can now throw more powerful time bombs
  15. Weakened the splitting mechanism of the corrupting spiders, while giving the split entities specific skins
  16. The Erosion Spider now has a chance to place a Spider Web when attacking
  17. The health value restored by each ray hit of Erosion Giant has been changed from 5 to 2
  18. Erosive creatures will now not actively attack aquatic animals
  19. Reduced the damage and firing rate of two types of anti-ground turrets that erode and plunder beasts
  20. The Ember Mech cannot gain enhanced attack through jumping during the energy cannon loading period
  21. Added a custom shader for the texture-mapped tracks to enable them to render environmental lighting properly
  22. Now some hostile creatures will disappear in peaceful mode
  23. Added a crafting recipe for some items
  24. Now, a fixed function has been added to turret-type vehicles
  25. Naturally generated vehicles will now move randomly, and there is a chance they will command nearby naturally generated soldiers of the same faction to follow them
  26. The path movement of soldiers in selected state is changed to straight-line movement
  27. When holding a signal gun, the command button will no longer be displayed

AdvanceArmy 2.7

release25 февраля 2026 г.
  1. Fixed the issue where soldiers stopped searching after their field of vision was obstructed
  2. Fixed the issue where players' soldiers could not follow
  3. The Ember Mech is now unable to gain enhanced attack through jumping during the energy cannon loading period

AdvanceArmy 0.4

beta24 января 2026 г.

2026/1.24 Version 0.4:

  1. Fixed some issues that caused the server to fail to start

  2. Fixed the issue where the defense of the Erosion Marauder and the SWUN troops had the same value

  3. Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated

  4. Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels

  5. Fixed the issue of some armored vehicles having excessively low armor values

  6. Fixed the issue where the Erosion Portal could not be summoned normally

  7. Fixed the issue where the soldier's shotgun could only fire one bullet

  8. Fixed the issue of missing texture maps for some vehicle enchantment states

  9. Fixed the issue of missing muzzle flame rendering for some soldiers

  10. Fixed an abnormal issue with the generation of transport aircraft in swun support

  11. Added an item for storing combat units. Right-click to store the player's combat units in the item, and right-click again to release them

  12. Added an item to remove combat units. Right-click to remove combat units belonging to the player

  13. Added the undead creature tag to some erosion monsters

  14. When the Erosion Turret has a mount, its damage source is now changed to the mount

  15. Erosion Marauders will no longer summon Erosion Rebels when they spawn

  16. The Erosion Giant will now attack other creatures that do not have the hostile tag in the War Machine Mod. The Erosion Giant will now command nearby Erosion Monsters to attack its locked target

  17. The Erosion Giant will also use a beam attack during melee combat. Now, each time the Erosion Giant's beam hits a target, it will recover 5 points of health. The turning logic of the Erosion Giant has been optimized

  18. When generated, the Erosion Giant will now randomly wear armor, and when hit, its armor durability will be deducted preferentially

  19. Now, construction units can also use pickaxe-type tools for maintenance by striking. When construction units are at full health and use the pickaxe-type tool while sneaking and pressing the right button, they can be recycled into item form

  20. Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking

  21. Soldiers will now return to their previous fixed positions after ending an attack

  22. When moving along a path, soldiers will not automatically board a vehicle if they are in a selected state

  23. Added some attack pre-swing animations for ordinary soldiers and optimized the movement AI of soldiers

  24. Reduced the jump bonus from the Energy Abundance enchantment on the Ashes Mech, shortened the duration of the Ashes' flight ability, and increased the horizontal movement speed of the mech during the jumping state

  25. Increase the healing amount per hit from 1 to 5 for the Ash Mech's melee attack

  26. The Ash Mecha now possesses a passive shield of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly recovers

  27. After the Ash Mecha lands from a jump or its shield is breached, it enters a boosted state, allowing for one enhancement of either melee basic attack or energy cannon. The enhanced energy cannon transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When the enhanced melee basic attack lands a hit, the Ash Mecha recovers 10% of its lost health

  28. After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional damage as follows: 6% of the target's current health as true damage, 8% of the target's lost health as true damage, and 8% of the target's maximum health as physical damage

  29. The AI behavior of the Ash Mech has been reset, and it now randomly performs small-scale sweeping attacks, as well as a brand-new melee-range switching maneuver

  30. Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha

  31. The texture of the armed Humvee has been redone The usage method of the map-making tool has been optimized, and its item description has been updated

  32. Move the calculation method for refraction to the front

AdvanceArmy 2.6

release24 января 2026 г.

2026/1.24 Version 2.6:

  1. Fixed some issues that caused the server to fail to start

  2. Fixed the issue of some armored vehicles having too low armor values

  3. Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated

  4. Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels

  5. Fixed the issue of abnormal coordinates for the gunner seat on the vehicle turret when the player is not in the main driver's seat of the vehicle

  6. Added an item to remove combat units. Right-click to remove combat units belonging to the player

  7. The usage method of the map-making tool has been optimized, and its item description has been updated

  8. Added the undead creature tag to some erosion monsters

  9. Now construction units can also use pickaxe-type tools for repair by striking. When construction units are at full health and use the pickaxe-type tool with a sneak right-click, they can be recycled into item form

  10. Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking

  11. Soldiers will now return to their previous fixed positions after ending an attack

  12. When soldiers are in a selected state during path movement, they will not automatically board vehicles

  13. Added attack animations for some ordinary soldiers and optimized the movement AI of soldiers

  14. Reduced the jump bonus from the Energy Abundance enchantment on the Ash Mech, shortened the duration of the Ash's flight ability, and increased the horizontal movement speed of the mech during the jumping state

  15. Increase the healing amount per hit from 1 to 5 when the Ash Mecha makes a melee attack

  16. The Ash Mecha now possesses a passive shield with a capacity of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly replenishes

  17. After landing from a jump or having its shield broken, the Ash Mecha will enter a boosted state, allowing it to boost either its melee attack or energy cannon once. When boosting the energy cannon, it transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When boosting the melee attack and hitting a target, the Ash Mecha will recover 10% of its lost health

  18. After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional: 6% of the target's current health as true damage/ 8% of the target's lost health as true damage/ 8% of the target's maximum health as physical damage

  19. The AI behavior of the Ash Mecha has been reset, and it now randomly performs small-scale sweeping attacks, as well as a new melee-range switching maneuver

  20. Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha

  21. Fixed the issue where NPCs did not board the SWUN transport on time when summoned

  22. Redid the textures of the armed Humvee, and updated the textures of some items and corrosive creatures

Совместимость

Minecraft: Java Edition

1.20.x1.16.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:CC-BY-NC-SA-4.0
Опубликован:11 месяцев назад
Обновлён:3 недели назад
Главная