ported to 1.20.1
Fixed some issues by removing a mixin that use to be necessary for projectiles to work, also changed the skin of the evil mage
(scanned with the cf infection checker but I assume itll be checked again as well)
ported to 1.19.2
updated 1.18.2 ace to use race4ace fixes
another build based around RACE (basically a "fork" of ACE for a mopack, but pretty much the exact same right now) this is mainly for the fixes added, this also adds a command in /race cast (spellname) for operators, and if you have PlayerEx installed, damage scalles with "ranged damage" (a bonus on dexterity)
whilst RACE is being used you can find its specific code here https://github.com/JSJBDEV/RACE4ACE

An Electroblobs Wizardry inspired magic mod with 100+ spells