
Accurate Hitboxes
Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.
301
10
Accurate Hitboxes 2.1.0-1.20.2-1.20.3
Release1 нед. назад
Список изменений
v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
Файлы
accuratehitboxes-neoforge-2.1.0-1.20.2-1.20.3.jar(40.45 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
NeoForge-2.1.0-1.20.2-1.20.3
Загрузчики
NeoForge
Версии игры
1.20.2–1.20.3
Загрузок
6
Дата публикации
1 нед. назад
