
Accurate Hitboxes
Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.
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Accurate Hitboxes 2.2.0-1.20.1
release12 апреля 2026 г.v2.2.0 — Rendering Stability Update
Bug Fixes
- GeckoLib Specialized Mob Scaling: Hitboxes now accurately mirror GeckoLib's forced internal mob-size constraints natively. This fixes visually massive creatures outputting disproportionately microscopic or unscaled bounds.
- Vanilla Baby Animal Refinements: Reimplemented exact 1.5x Vanilla head scaling offsets and calculations for baby entities. Baby variants of complex shapes will now position their head hitboxes mathematically perfectly according to the core animal model.
Accurate Hitboxes 2.2.0-1.20.1
release12 апреля 2026 г.v2.2.0 — Rendering Stability Update
Bug Fixes
- GeckoLib Specialized Mob Scaling: Hitboxes now accurately mirror GeckoLib's forced internal mob-size constraints natively. This fixes visually massive creatures outputting disproportionately microscopic or unscaled bounds.
- Vanilla Baby Animal Refinements: Reimplemented exact 1.5x Vanilla head scaling offsets and calculations for baby entities. Baby variants of complex shapes will now position their head hitboxes mathematically perfectly according to the core animal model.
Accurate Hitboxes 2.1.0-1.20.2-1.20.3
release10 апреля 2026 г.v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
Accurate Hitboxes 2.1.0-1.20.2-1.20.3
release10 апреля 2026 г.v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
Accurate Hitboxes 2.0.0-1.20.1
release2 апреля 2026 г.v2.0.0 — MAJOR UPDATE
New
- Sodium Compatibility: Hitboxes now render correctly with Sodium (and Iris) installed. The mod no longer relies on Sodium's bypassed rendering hooks — uses a new rendering-pipeline-independent extraction system.
- GeckoLib 4 Support: Modded entities powered by GeckoLib (e.g., Naturalist, Alex's Mobs, etc.) now get accurate per-part hitboxes, just like vanilla mobs.
- Conditional GeckoLib Loading: GeckoLib is fully optional — the mod detects it at runtime and enables support automatically. No crash if GeckoLib isn't installed.
Other Improvements
- Completely rewritten hitbox extraction system using manual ModelPart tree walking instead of render hook injection.
- Hitboxes now correctly follow entity body rotation and animations for both vanilla and GeckoLib entities.
- Updated license to remove credit requirement for modpack inclusion — modpack makers can freely include the mod.
Compatibility Notes
- ✅ Sodium / Iris — Fully compatible
- ✅ GeckoLib 4 — Fully compatible
- ✅ Sinytra Connector — Fully compatible (with Forgified Fabric API)
- ✅ EMF / ETF — Works, but green hitbox overlay follows vanilla animations rather than custom EMF visual animations (cosmetic only, does not affect gameplay accuracy)
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 недели назад
Обновлён:1 неделю назад
