
AcceleratedRendering-reFabricated
A client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities
27.8K
31
Accelerated Rendering v1.0.8-1.20.1-alpha-fabric.1
Release1 мес. назад
Список изменений
加速渲染 1.0.8-1.20.1 ALPHA
- 添加了
核心配置 > 裁切区域还原类型选项以提供对修改了容器GUI渲染的MOD更好的兼容性. - 添加了
加速物品渲染配置 > 启用合并GUI物品批次选项以以提供对修改了容器GUI渲染的MOD更好的兼容性. - 添加了对FTB Library的GUI物品合批加速支持.
- 修复了在
earlyWindowControl不可用的情况下的导致的崩溃. - 修复了因为Minecraft因为其他错误没有正确启动导致的无关加速渲染的崩溃.
- 修复了带状态的EMF模型在运行中修改状态导致的渲染异常.
- 修复了OpenGL内存屏障被错误使用导致的潜在渲染异常.
- 修复了Oculus中错误硬编码导致的渲染异常.
- 阻止MOD添加的自定义HUD进行加速, 防止过度调用着色器导致性能下降.
注意事项
- 1.20.1移植的游戏内配置界面需要安装ForgeConfigScreens以启用.
Accelerated Rendering 1.0.8-1.20.1 ALPHA
- Adds
Core Settings > Scissor Restoring Typeto provide better compatibility with modified container GUI. - Adds
Accelerated Item Rendering Settings > Enable Merge GUI Item Batchesto provide better compatibility with modified container GUI. - Adds GUI item batching acceleration support to FTB Library.
- Fixes crashes when
earlyWindowControlis not available. - Fixes irrelevant crashes when Minecraft is crashed by other MODs when starting up.
- Fixes visual glitches when EMF models with states modifying its state at runtime.
- Fixes potential visual glitches due to incorrect OpenGL memory barrier usages.
- Fixes visual glitches on wronly hardcoded offset in Oculus.
- Prevent custom HUDs by MODs from being accelerated to reduce shader overhead.
Important Notes
- 1.20.1 port requires ForgeConfigScreens to modify configurations in game.
Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.8-1.20.1-alpha-fabric.1
Файлы
acceleratedrendering-1.0.8-1.20.1-alpha-fabric.1.jar(518.48 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.8-1.20.1-alpha-fabric.1
Загрузчики
Fabric
Версии игры
1.20–1.20.1
Загрузок
2.0K
Дата публикации
1 мес. назад