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acceleratedrendering.bypassForceGlVersion 系统属性跳过检查ModelBlockRenderer#renderModel的渲染加速以支持展示实体渲染加速.加速物品渲染配置 > 启用手中物品加速选项以支持加速在手中物品的渲染加速.加速物品渲染配置 > 启用GUI物品加速选项以支持加速在GUI中物品的渲染加速.加速物品渲染配置 > 启用GUI物品合批选项以支持合并GUI中物品的绘制, 更好的支持在GUI中物品的渲染加速.核心配置 > 合批层储存类型选项以控制是否将半透明和不透明模型合并渲染过滤器设置 > 启用物品过滤器选项以阻止部分在渲染加速后会导致需渲染异常的物品被加速, 提供更好的兼容性.acceleratedrendering.bypassForceGlVersionModelBlockRenderer#renderModel acceleration support to accelerate rendering of display entities.Accelerated Item Rendering Settings > Enable Hand Acceleration to support the acceleration of items rendering in hands.Accelerated Item Rendering Settings > Enable GUI Acceleration to support the acceleration of items rendering in GUI.Accelerated Item Rendering Settings > Enable GUI Item Batching to support batching draw calls of items in GUI to ensure better acceleration of item rendering in GUI.Core Settings > Batching Layer Storage Type to control if the pipeline should combine the rendering of opaque and translucent geometries together.
A client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities