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Versus by Aavanitro to OSTCounterfeit by ENNWAY to OST
Clair de Luneproximity insteadintro Attribute to level music data
sacrificial nbt tag to PedestalsIllusionary Paradise
room-62room-67 not being lockedfilthyStaircase being parented to Room HallOfNails insteadHalls of the Blameless
FuntainFuntain resetting when left due to a misconfigured spawn triggerTheBigRed being too big, allowing it to be triggered before finishing the preceeding Room (Funtain)style and collision Properties to Sky BlocksrememberVariant Client Setting
Repeat Intro Setting to Debug Category
Don't show Intro after switching Versions Settingsprite-override Attribute to UltraRecipesFabulous! graphics enabled)Mirage of Paradise when it shouldn'tDisable Flashy VFX Setting now only removes animated patterns from there
noAI AttributeonGround Attribute
ultracraft:dummyknockbackOnly Attribute ot explosion listeners
explosionRadius away from it(1f - (distance(entity, block) / explosionRadius)) * explosionDamagecheckUnlocked and checkObtained define whether the target is required to have unlocked and//or obtained the progression entryClair de Lune
This Mod is a Tribute to the Game ULTRAKILL by Arsi "Hakita" Patala. It recreates its Weapons, Enemies and even Mechanics like parrying and movement tech