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Illusionary Paradise
Hall of Nails and Room Filthy Staircaseyaw AttributeHalls of the Blameless
LavaHideous CourtClair de Lune
Disable Flashy VFX Setting is now disabled by default
punch_breakable and knuckle_breakable block tags not working properly/ultracraft progression level grant-all not unlocking Level clair de lune/ultracraft progression <unlocked//obtained> grant-all not unlocking Hivel Wings, Blood Healing and UltraHUD/ultracraft progression <list> revoke-all <target>
just a quick hotfix
ultracraft:v2_nointro to Spawner ListenerVersus by Aavanitro to OSTCounterfeit by ENNWAY to OST
Clair de Luneproximity insteadintro Attribute to level music data
sacrificial nbt tag to PedestalsIllusionary Paradise
room-62room-67 not being lockedfilthyStaircase being parented to Room HallOfNails insteadHalls of the Blameless
FuntainFuntain resetting when left due to a misconfigured spawn triggerTheBigRed being too big, allowing it to be triggered before finishing the preceeding Room (Funtain)style and collision Properties to Sky BlocksrememberVariant Client Setting
Repeat Intro Setting to Debug Category
Don't show Intro after switching Versions Settingsprite-override Attribute to UltraRecipesFabulous! graphics enabled)Mirage of Paradise when it shouldn'tDisable Flashy VFX Setting now only removes animated patterns from there
noAI AttributeonGround Attribute
ultracraft:dummyknockbackOnly Attribute ot explosion listeners
explosionRadius away from it(1f - (distance(entity, block) / explosionRadius)) * explosionDamagecheckUnlocked and checkObtained define whether the target is required to have unlocked and//or obtained the progression entryClair de LuneBeyond the Fire by TriageInferno by EfefskiWardens of Hell by PsykomaticMirage of Paradise by OxbloodTruth of the Broken Screen by OxbloodBlameless by EfefskiInfinite by Efefskimusic.json file in the same directory that the sounds.json would go inResource Changes Segmentultracraft:music.cybergrindultracraft:no_rage_tintultra-startAsV1 is enabled, then the basic mechanics always work regardless of whether the Trinkets are equipped or not!carry on Mod allowing picking up and placing blocks within modification suppressed areascarry on ModYou're in Grave Danger Mod still clearing the Inventory and placing a Grave for Players in Levels or with an active CheckpointDisableModificationSuppression which allows disabling Edit Mode Room Modification Suppression; Default is false
ProtectNature which disables natural blocks like flowers and grass to be broken by ultracraft explosions; Default is falseUnlockCustomLevels Server Config to false
ultra-startAsV1; Default is true
armSkinFirstPerson; Default is true
onlyShowarmWhilePunching; Default is false
hideVanillaHotbar; Default is false
/ultracraft debug clearLikelyPerTickDamageTypes
/ultracraft config screen/edit config recursiveRooms, which toggles whether Rooms you place while having another Room focused, will be parented to the selected Room or just be placed as new Root./edit config showRelations, which toggles whether colored lines between related Rooms are shown (default: true)stopOnDisable is enabled, the currently playing Soundtrack Key of Players will be cleared (meaning the music stops) upon the bound local flag deactivating.forceDestination to ForceTravelTriggers
openRanking is enabled, they'll still be shown the Ranking Screen; however, the next Level button will always lead to the forced Destination and the Select Level Button is DisabledopenRanking is disabled, they'll travel to the forced Destination immediately after the Travel Screen intro Animation finishednonenull, none, default]"" before the colon :) will be their Track IDdefault, it will start playing immediately upon entering the leveltitle, author and color Fields
combat-threshold Field
no-calmdown Field
unlocked Field to Level Metadata
falseAuthor - Title and not the other way around)fragile_nature Block Tag
ProtectNature Server Configfragile_nature Block Tagscreen.ultracraft.travel.layer<index> -> layer.ultracraft.<layer-name>)ultracraft:clair_de_lune -> ultracraft:disc/clair_de_lune)item.ultracraft.progression-item.lore | §8 -> §7)block.ultracraft.carpet | Fancy Carpet -> Blue Fancy Carpet)message.ultracraft.parry-chaining)message.ultracraft.fall-drowning -> message.ultracraft.drowning)tiny hotfix for yesterdays update

This Mod is a Tribute to the Game ULTRAKILL by Arsi "Hakita" Patala. It recreates its Weapons, Enemies and even Mechanics like parrying and movement tech