
Absolute Cinema Camera
Turns the game into a film: letterbox, colour grading, depth of field, and a director that shoots your roleplay scenes — including whoever is talking on Simple Voice Chat.
A scene, not a player
The camera holds the whole table. Nobody is dropped for not being in the pair.
Everyone in frame
Each person is measured against the real field of view, the letterbox included.
Somebody speaks
Simple Voice Chat says who has the floor, and the camera cuts in to them.
Somebody answers
A quarter of a second’s pause is enough to hand the frame over.
And the third
Two people or five makes no difference: the cut goes to whoever is talking.
Out of doors
The camera backs off by exactly what is needed to hold everybody.
On the move
The side track travels alongside a walk, a procession, a ride.
Twenty colour grades
Drunk: the room sways, edges split, the lights smear.
A face, not the back of a head
Close shots are angled off the subject’s own gaze.
Set it by looking at it
Settings apply as they change, and the scene radius is drawn around you.
