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Моды/tetra
tetra

tetra

Modular tools, weapons and equipment. Exploration and ancient technology.

1.1M
501

tetra 6.14.0

release12 апреля 2026 г.

Fixes:

  • fixed attributes being present when they should not
  • fixed log spam from command effects

tetra 6.13.0

release17 марта 2026 г.

Changes:

  • tweaked turtle shell stats
  • tweaked shulker shell stats
  • added mangrove root material
  • added mangrove wood material
  • added azalea root material
  • added flexmesh to materials view
  • changed stats for hide, leather, shulker shell and turtle scute materials
  • changed leather color

Fixes:

  • fixed module material crafting requirements not working properly
  • added arrested modifier for creative inventory obsidian hammer
  • fixed material names not working properly for some modules (containing slashes in keys)

Technical changes:

  • overriding schematics with requirements no longer removes the requirement
  • added stat getters for only getting flat or multiplier modifiers for an attribute
  • multiply stat getter now shows if all of its children should show
  • add stat getter now shows if any of its children should show
  • added "tetra:is_item" stat getter
  • added "showNegative" field to effect stat getters, causing bars using them to show despite negative values
  • added signed versions for all stat formatters (always shows +/- before the numerical value)
  • changed how and + or stat getters return values
  • changed available textures for skins
  • added translation entries for overriding improvement texts in holosphere the material UI
  • added roman numeral stat formatter

tetra 6.12.0

release17 февраля 2026 г.

Changes:

  • unstable power now grows more unstable as its duration and/or amplifier increases
  • changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)

Fixes:

  • fixed crossbow projectiles not going in the correct direction for high velocity projectiles
  • fixed hammer treatise not working
  • fixed cleanse can no longer trigger destabilization effects (again)
  • fixed missing tool tier requirement for forged blocks (cred: yiran1457)
  • multiblock schematic outline not working properly in multiplayer
  • fixed tool action ingredient not deserializing properly

Technical changes:

  • ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
  • ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
  • added missing fields to stat bar json schema
  • added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
  • added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
  • fixed crash when applying the suspend effect to a non-player entity
  • fixed datagen causing NPE

tetra 6.11.0

release22 августа 2025 г.

Changes:

  • Updated russian translation (thanks Quarkrus!)

Fixes:

  • removed non-functioning chaotic destabilization effect
  • fixed imprint effects not affecting damage
  • fixed exiled and heroic imprint mining crash
  • fixed being able to swap the toolbelt item out of place in the toolbelt screen
  • fixed storage and quickslot toolbelt inventories ignoring nbt when quick storing

Technical changes:

  • improved logging for modifier effects
  • added hit damage modifier effect type

tetra 6.10.1

release6 августа 2025 г.

Fixes:

  • fixed compat issue introduced in 6.10.0

Совместимость

Minecraft: Java Edition

1.20.x1.19.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:1 день назад
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