
tetra
Modular tools, weapons and equipment. Exploration and ancient technology.
1.1M
501
tetra 6.14.0
release12 апреля 2026 г.Fixes:
- fixed attributes being present when they should not
- fixed log spam from command effects
tetra 6.13.0
release17 марта 2026 г.Changes:
- tweaked turtle shell stats
- tweaked shulker shell stats
- added mangrove root material
- added mangrove wood material
- added azalea root material
- added flexmesh to materials view
- changed stats for hide, leather, shulker shell and turtle scute materials
- changed leather color
Fixes:
- fixed module material crafting requirements not working properly
- added arrested modifier for creative inventory obsidian hammer
- fixed material names not working properly for some modules (containing slashes in keys)
Technical changes:
- overriding schematics with requirements no longer removes the requirement
- added stat getters for only getting flat or multiplier modifiers for an attribute
- multiply stat getter now shows if all of its children should show
- add stat getter now shows if any of its children should show
- added "tetra:is_item" stat getter
- added "showNegative" field to effect stat getters, causing bars using them to show despite negative values
- added signed versions for all stat formatters (always shows +/- before the numerical value)
- changed how and + or stat getters return values
- changed available textures for skins
- added translation entries for overriding improvement texts in holosphere the material UI
- added roman numeral stat formatter
tetra 6.12.0
release17 февраля 2026 г.Changes:
- unstable power now grows more unstable as its duration and/or amplifier increases
- changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)
Fixes:
- fixed crossbow projectiles not going in the correct direction for high velocity projectiles
- fixed hammer treatise not working
- fixed cleanse can no longer trigger destabilization effects (again)
- fixed missing tool tier requirement for forged blocks (cred: yiran1457)
- multiblock schematic outline not working properly in multiplayer
- fixed tool action ingredient not deserializing properly
Technical changes:
- ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
- ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
- added missing fields to stat bar json schema
- added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
- added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
- fixed crash when applying the suspend effect to a non-player entity
- fixed datagen causing NPE
tetra 6.11.0
release22 августа 2025 г.Changes:
- Updated russian translation (thanks Quarkrus!)
Fixes:
- removed non-functioning chaotic destabilization effect
- fixed imprint effects not affecting damage
- fixed exiled and heroic imprint mining crash
- fixed being able to swap the toolbelt item out of place in the toolbelt screen
- fixed storage and quickslot toolbelt inventories ignoring nbt when quick storing
Technical changes:
- improved logging for modifier effects
- added hit damage modifier effect type
tetra 6.10.1
release6 августа 2025 г.Fixes:
- fixed compat issue introduced in 6.10.0
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 года назад
Обновлён:1 день назад
