Updated textures for the existing ammunition models and added a large number of new ammo models. Additionally, the positioning groups for bullet models have been reworked to prevent clipping issues when placed in display frames.
It is now possible to configure independent charge-up behaviors for different firing modes in the data files, along with corresponding logic machine/state machine methods. As part of this feature, the logic machine can now also apply temporary bonus damage and projectile velocity multipliers to the current shot.
Added a simple loot table injector. It is now possible to inject desired items directly into the game's loot tables. Usage examples can be found in the default pack under tacz_loot_injectors.
Optimized the resource loading strategy. Memory usage and loading speed should now be significantly improved when loading large numbers of gun packs.
This feature can be disabled in the configuration. Disabling it will revert to full preloading.
Reorganized the ammunition category tabs in the TaCZ Ammunition Assembly Workbench GUI into six major categories:
This makes it easier for players to locate the ammunition they need. All ammunition slot textures have also been updated to match their category colors. The generic "Ammunition" tab has been retained to prevent crafting issues with some addon packs.
If the "Bonus Chest" option is enabled when creating a world, it will now contain a Model 943 Revolver and ammunition.
Simultaneous playback limits for duplicate sound effects are now adjusted separately depending on the scenario. The limits can be configured in the settings.
When opening the Gunsmith Workbench while holding a firearm, the "Filter by Held Item" option is now enabled by default for easier attachment/ammo searching. This can be toggled in the configuration menu.
Updated gunpack_info version number -> 1.1.8
Adjusted the positioning groups for some firearm rails to align uniformly with the rail surface.
Updated the slot textures for the MP5A5 Submachine Gun and Vector Submachine Gun.
Improved firing animations for the M134 Minigun.
Improved firing animations for the HK-416A5 Assault Rifle.
Adjusted handling and stats for the M1911 Pistol.
Updated the model for the RPK Light Machine Gun.
Updated the extended magazine model and corresponding reload animations for the SCAR-H Battle Rifle.
Updated the AUG Assault Rifle model and attachment slots. It can now equip additional optics.
Adjusted ADS FOV, magnification levels, and reticle styles for all sight-type optics. ADS transitions are now more nonlinear, and reticles now use a 45-degree angled plate design to prevent dimming.
Adjusted magnification levels for some pistol optics to improve sight visibility.
Updated the model for the TA31 2x Advanced Combat Optical Sight.
Updated slot textures for some optics.
Adjusted slug ammunition attachment properties: all accuracy bonuses now significantly improve aiming precision.
Buffed the M134 Minigun: improved cooling efficiency and reduced overheating likelihood.
Slightly increased the accuracy of the M1014 Combat Shotgun.
Nerfed the SPAS-12 Multifunction Shotgun’s semi-auto mode accuracy and armor penetration.
Restored the M16A4 Standard Rifle's "old school" style (?).
Added compatibility with the Accelerated Rendering") mod
Based on testing, FPS can be improved by approximately 2–3× under ideal conditions. Actual performance gains depend on GPU capability and shader settings.
(Special thanks to the Accelerated Rendering mod author @Argon4W for assisting with the adaptation)
lang files for other languagesUpdated animations for:
shotgun_extended_magrefit_extended_mag_view for db_shortlang/eu_es![[TaCZ] Timeless and Classics Zero](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FSzzJttH8%252Ffd27766d2bb8390d284696b1dbd358f87e081439_96.webp&w=256&q=75)
Самый захватывающий и настраиваемый современный FPS-опыт в Minecraft - полный ремастер мода TaC от оригинальной команды.