
Entity Culling
Using async path-tracing to hide Block-/Entities that are not visible
103.3M
14.8K
Список изменений
What's Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
- Fix Forge servers crashing when installing this mod
- Fix Warden heartbeat getting culled because it's generated clientside
- Remove donor skin animation stuff
- Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
- Add skipEntityCulling/skipBlockEntityCulling config options
- Add more Botania projectiles to the default ignore config
- Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
- Add create entites to the default ticking whitelist
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
Файлы
entityculling-forge-1.6.1-mc1.19.2.jar(58.88 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.6.1
Загрузчики
Forge
Версии игры
1.19.2
Загрузок
2.8M
Дата публикации
3 г. назад