
GPUBooster
Provides DSA & fastest math formulas to game render system for best perfomance! Compatible with Sodium/Embeddium, Iris and shaders.
2.6M
569
GPUBooster 1.2.4
release15 апреля 2026 г.Fixed wrong availability of "SIMD Weather"(#60)
GPUBooster 1.2.3
release14 апреля 2026 г.Added:
- Minor fix for cloud rendering
- Warn screen when no JVM argument for SIMD provided
Fixes:
- BetterClouds render with "smart culling" (#55)
- Shader rendering with "pipeline caching" (#59)
- Other micro-fixes
GPUBooster 1.2.2
release13 апреля 2026 г.Added:
- A JVM arg test check has been added.
- SIMD is now used for weather geometry.
GPUBooster 1.2.1
beta17 марта 2026 г.Most GPUBooster features from ~1.21 are now included in the vanilla renderer(DSA, VertexFormat cache, etc.).
As a result, mod now focuses on heavy graphical processing (shaderpacks, large numbers of render objects, etc.) and stabilising the game engine.
Features(configurable):
- SIMD culling (from ~1.21)
- Core DSA (GL 4.5 instead of ARB)
- Fast matrices (from ~1.21)
- Constant caching
- Render pipeline caching (1.2.2+)
- Disabling GL error log
1.2.2+:
- It may take some time for the results.
- The FPS gain may be insignificant (around 1–3%), BUT stability should improve.
GPUBooster 1.2.1
release22 февраля 2026 г.Added:
- API for BatchVertexConsumer
- Integrations with ToadLib
- SIMD Culling
Fixes:
- Punchy inaccurancy(43)
UI Text Batching has been removed due to the inability to implement it correctly and its extremely low efficiency
Совместимость
Создатели
Детали
Лицензия:GPL-3.0-only
Опубликован:1 год назад
Обновлён:5 часов назад
