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Моды/Serene Seasons Plus
Serene Seasons Plus

Serene Seasons Plus

SereneSeason Plus (formerly Extended Fix) enhances seasonal immersion with sub season based day/night speed and improved snow piling/melting logic, delivering smoother and more natural seasonal block behavior.

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Serene Seasons Plus 0.5.0.0

alpha18 марта 2026 г.

Serene Seasons Plus - v5.0.0-1.20.1

Changelog

Added

  • Chunk-load snow reconciliation so chunks can restore expected snow state when they become relevant.
  • A staged snow architecture with dedicated services for state access, chunk apply, chunk melt, local active updates, history queries, chunk-load reconciliation, and mutation batching.
  • A shared snow column inspector and a pure accumulation policy layer.
  • A compatibility boundary for managed snow states, including provider-owned queued mutations.
  • Native optional Snow Real Magic support for reading and mutating supported managed snow states during reconciliation and melting.

Fixed

  • Duplicate snow evaluation paths that could schedule the same work more than once.
  • Incomplete chunk queue clearing during lifecycle resets.
  • Project Atmosphere rain handling so positional precipitation is respected instead of treating rain as global.
  • Snow Real Magic coexistence so immersive local SRM snowfall still runs while SS+ avoids fighting it.
  • Several cases where tracked snow state and queued world changes could drift more easily than necessary.

Changed / Removed

  • Refactored the snow system away from a single god class toward a long-term reconciler-based design.
  • CommonSnowBlockFeature now acts as a facade that delegates to dedicated services instead of owning most snow behavior directly.
  • Local active melting now uses bounded sampling instead of the older heavier radius scan.
  • Chunk and world snow mutations now flow through a dedicated batch pipeline.

Notes

  • Please report any issues you find on the Discord server: https://discord.gg/2jRhTJgYz4
  • Real-time Canadian season sync: aligns sub-seasons to real calendar months (Eastern time) so winter is sharp and other core seasons stay distinct.
  • Planned next optimization: add a bounded fast lane for chunk-load and near-player snow so visible accumulation appears sooner without raising global TPS cost.

Serene Seasons Plus 0.5.0.0

alpha18 марта 2026 г.

Serene Seasons Plus - v5.0.0-1.20.1

Changelog

Added

  • Chunk-load snow reconciliation so chunks can restore expected snow state when they become relevant.
  • A staged snow architecture with dedicated services for state access, chunk apply, chunk melt, local active updates, history queries, chunk-load reconciliation, and mutation batching.
  • A shared snow column inspector and a pure accumulation policy layer.
  • A compatibility boundary for managed snow states, including provider-owned queued mutations.
  • Native optional Snow Real Magic support for reading and mutating supported managed snow states during reconciliation and melting.

Fixed

  • Duplicate snow evaluation paths that could schedule the same work more than once.
  • Incomplete chunk queue clearing during lifecycle resets.
  • Project Atmosphere rain handling so positional precipitation is respected instead of treating rain as global.
  • Snow Real Magic coexistence so immersive local SRM snowfall still runs while SS+ avoids fighting it.
  • Several cases where tracked snow state and queued world changes could drift more easily than necessary.

Changed / Removed

  • Refactored the snow system away from a single god class toward a long-term reconciler-based design.
  • CommonSnowBlockFeature now acts as a facade that delegates to dedicated services instead of owning most snow behavior directly.
  • Local active melting now uses bounded sampling instead of the older heavier radius scan.
  • Chunk and world snow mutations now flow through a dedicated batch pipeline.

Notes

  • Please report any issues you find on the Discord server: https://discord.gg/2jRhTJgYz4
  • Real-time Canadian season sync: aligns sub-seasons to real calendar months (Eastern time) so winter is sharp and other core seasons stay distinct.
  • Planned next optimization: add a bounded fast lane for chunk-load and near-player snow so visible accumulation appears sooner without raising global TPS cost.

Serene Seasons Plus pre-5.0.0

alpha18 марта 2026 г.

Serene Seasons Plus - v5.0.0-1.20.1

Changelog

Added

  • Chunk-load snow reconciliation so chunks can restore expected snow state when they become relevant.
  • A staged snow architecture with dedicated services for state access, chunk apply, chunk melt, local active updates, history queries, chunk-load reconciliation, and mutation batching.
  • A shared snow column inspector and a pure accumulation policy layer.
  • A compatibility boundary for managed snow states, including provider-owned queued mutations.
  • Native optional Snow Real Magic support for reading and mutating supported managed snow states during reconciliation and melting.

Fixed

  • Duplicate snow evaluation paths that could schedule the same work more than once.
  • Incomplete chunk queue clearing during lifecycle resets.
  • Project Atmosphere rain handling so positional precipitation is respected instead of treating rain as global.
  • Snow Real Magic coexistence so immersive local SRM snowfall still runs while SS+ avoids fighting it.
  • Several cases where tracked snow state and queued world changes could drift more easily than necessary.

Changed / Removed

  • Refactored the snow system away from a single god class toward a long-term reconciler-based design.
  • CommonSnowBlockFeature now acts as a facade that delegates to dedicated services instead of owning most snow behavior directly.
  • Local active melting now uses bounded sampling instead of the older heavier radius scan.
  • Chunk and world snow mutations now flow through a dedicated batch pipeline.

Notes

  • Please report any issues you find on the Discord server: https://discord.gg/2jRhTJgYz4
  • Real-time Canadian season sync: aligns sub-seasons to real calendar months (Eastern time) so winter is sharp and other core seasons stay distinct.
  • Planned next optimization: add a bounded fast lane for chunk-load and near-player snow so visible accumulation appears sooner without raising global TPS cost.

Serene Seasons Plus pre-5.0.0

alpha18 марта 2026 г.

Serene Seasons Plus - v5.0.0-1.20.1

Changelog

Added

  • Chunk-load snow reconciliation so chunks can restore expected snow state when they become relevant.
  • A staged snow architecture with dedicated services for state access, chunk apply, chunk melt, local active updates, history queries, chunk-load reconciliation, and mutation batching.
  • A shared snow column inspector and a pure accumulation policy layer.
  • A compatibility boundary for managed snow states, including provider-owned queued mutations.
  • Native optional Snow Real Magic support for reading and mutating supported managed snow states during reconciliation and melting.

Fixed

  • Duplicate snow evaluation paths that could schedule the same work more than once.
  • Incomplete chunk queue clearing during lifecycle resets.
  • Project Atmosphere rain handling so positional precipitation is respected instead of treating rain as global.
  • Snow Real Magic coexistence so immersive local SRM snowfall still runs while SS+ avoids fighting it.
  • Several cases where tracked snow state and queued world changes could drift more easily than necessary.

Changed / Removed

  • Refactored the snow system away from a single god class toward a long-term reconciler-based design.
  • CommonSnowBlockFeature now acts as a facade that delegates to dedicated services instead of owning most snow behavior directly.
  • Local active melting now uses bounded sampling instead of the older heavier radius scan.
  • Chunk and world snow mutations now flow through a dedicated batch pipeline.

Notes

  • Please report any issues you find on the Discord server: https://discord.gg/2jRhTJgYz4
  • Real-time Canadian season sync: aligns sub-seasons to real calendar months (Eastern time) so winter is sharp and other core seasons stay distinct.
  • Planned next optimization: add a bounded fast lane for chunk-load and near-player snow so visible accumulation appears sooner without raising global TPS cost.

Serene Seasons Plus 4.2.4

release24 января 2026 г.

Serene Seasons Plus - v4.2.4-1.20.1

Changelog

Added

Fixed

  • Mixin crash with atmospheric
  • Mixin crash with caverns and chasms
  • Mixin crash with itself lol

Changed / Removed

Notes

  • Please report any issues you find on the Discord server: https://discord.gg/2jRhTJgYz4
  • Real-time Canadian season sync: aligns sub-seasons to real calendar months (Eastern time) so winter is sharp and other core seasons stay distinct.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:7 месяцев назад
Обновлён:3 недели назад
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