
Footprint
Server-side mod to keep world size down by not saving all chunks
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Footprint 1.0.1-beta+26.1
beta13 апреля 2026 г.- Update to minecraft 26.1 by @CrasyCookie in https://github.com/JowhJy/footprint/pull/9
Footprint 1.0.1-beta+1.21.11
beta21 марта 2026 г.- Fixed an issue where entities would generate multiple times
- Added option to save chunks where entities have been interacted with
Footprint 1.0.0-beta+1.21.9
beta19 декабря 2025 г.- Backported to Minecraft version 1.21.9
Footprint 1.0.0-beta+1.21.11
beta17 декабря 2025 г.- Updated Minecraft version to 1.21.11
Footprint 1.0.0-beta+1.21.10
beta16 октября 2025 г.- Updated Minecraft version to 1.21.10
- I don't fully understand this, but it seems that the chunk loading changes in this version have caused
inhabitedTimeto increase faster. Consider increasingmin_inhabited_timein your config accordingly if you start seeing too many chunks saved
- I don't fully understand this, but it seems that the chunk loading changes in this version have caused
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:3 недели назад
