
WWG-Wierd World Generation
Turns the Overworld's terrain shape into towering, almost vertical stone and dirt cliffs, sudden cave-in shelves, and blocky mesa-like plateaus — a rough, chunky landscape reminiscent of early Minecraft world generation, built on top of modern noise-based
Wierd World Generation
Turns the Overworld's terrain shape into towering, almost vertical stone and dirt cliffs, sudden cave-in shelves, and blocky mesa-like plateaus — a rough, chunky landscape reminiscent of early Minecraft world generation, built on top of modern noise-based terrain.
Everything else stays 100% vanilla. This pack only overrides the terrain shape — nothing about structures, ores, biomes, caves, or aquifers is touched:
✅ Villages, temples, strongholds, portals, and every other structure generate exactly as normal ✅ All ores generate with vanilla rules and rarity ✅ Biomes, caves, and aquifers are unchanged ⛰️ Only the height/steepness of the land itself is reshaped
How it works
The Overworld's terrain is built from a handful of interlocking density functions. This pack replaces just three of them — the ones controlling elevation amplitude, slope steepness, and surface roughness — while leaving cave carving, ore veins, and structure placement fully untouched.
Compatibility: Minecraft 26.1 – 26.2 (pack_format 101.1 – 107.1)
Installation: drop the .zip into your world's datapacks folder, then create a new world to see the effect (existing chunks won't reshape retroactively).
