
Overly Realistic
Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!
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Overly Realistic v3.6.0 for 1.21.11
Release3 нед. назад
Список изменений
v3.6.0
- Changed the Overly-Realistic pause menu
- Added a "Credits" button to the menu, this opens a page that displays some simple credits
- Added a "Contact" button to the menu, this opens a page that displays my contact info and socials
- Added a "Changelogs" button to the menu, this opens a page that displays a simplified version of the latest version's changelogs
- Added a "Check for updates" button to the menu, this opens a page that has a button that takes you to the project's modrinth page
- The menu's title is now "Overly-Realistic Overview" instead of "Overly-Realistic Settings Overview"
- Added certain blocks that can only be acquired in creative mode, they are detailed below:
- Added the "Water Block" -> Creates a water source block upon being placed
- Added the "Lava Block" -> Creates a lava source block upon being placed
- Added the "Powder Snow Block" -> Creates a powder snow block upon being placed
- Raw ores now have a "quality" value
- Raw ores can either be of "good quality" or "poor quality"
- Crushing 4 poor quality raw ores in a mortar will allow the player to get only 1 ore fragment, however, good quality ores can output 2 ore fragments for every 4 placed
- This system applies to all raw ores: raw copper, raw iron, and raw gold
- Good quality raw copper can be found in biomes where the elevation is naturally high (mountains, frozen peaks, jagged peaks, meadows, cherry groves, etc)
- Good quality raw iron can be found in cold biomes (ice spikes, snowy plains, snowy slopes, frozen rivers, etc)
- Good quality raw gold can be found in hot biomes (badlands, deserts, savannas, jungles, etc)
- Ores will now have their quality defined in their tooltips
- Added the new "Natural Fibers" item
- Harvesting short grass and tall grass blocks with knifes will now make the blocks have a chance to drop natural fibers
- Natural fibers can be placed on wooden racks; after a while, they will turn into crude string
- Added the new "Carrot Seeds" item
- Similarly to other seeds, carrot seeds can be planted on farmland to grow carrots
- Subsequently, carrots can no longer be planted into farmland
- Note that if you have acquired carrots in previous versions, you'll still be able to use those if you so wish, though, any new carrots won't be plantable
- Carrot seeds can drop alongside dirty carrots from carrot crops
- Added the new "Seed Potato" item
- This is considered a seed item, and as such, can be planted on farmland
- Subsequently, carrots can no longer be planted into farmland
- Note that if you have acquired potatoes in previous versions, you'll still be able to use those if you so wish, though, any new potatoes won't be plantable
- Seed potatoes can drop alongside dirty potatoes from potato crops
- Added more settings to the settings menu
- Added the "Output Messages" setting, this is disabled by default and intended to be used moreso for debugging. When enabled, certain messages will appear when executing/triggering specific events
- Added the "Overlay Messages" setting, this is enabled by default. When enabled, if the "Output Messages" is also enabled, the game will show overlaying messages in chat when executing/triggering specific events
- Most items added by Overly Realistic can now be found in the creative mode inventory
- Not all items are shown in the UI, most of these being variants of other, shown, items. These items will likely be supported in a later updated
- Changed the mechanic that transforms stood-over grass/dirt into dirt/coarse dirt
- The transformations will now happen more frequently, making it so more blocks are transformed through out the player walking around
- The grass/dirt block under the player is no longer changed if they are crouching
- The transformations will now only happen if the player is moving around, not if they are still
- Grass/dirt blocks are no longer changed if the player walking over them is in creative
- Changed the model and texture of the placed heated wrought iron as to make it look more square-like, instead of rectangular
- Changed the variated grass surface textures
- The textures that looked like rocks on the ground have now been replaced as to make actual rocks on the ground more visible for players
- Players now get increased max stamina through time depending on certain wisdom skill levels
- Certain wisdom skills such as archery, combat, mining, building, and blacksmithing will now reward players with higher max stamina increases through time
- The amount of max stamina increased through time depends on the players' levels in these skills; higher levels increase max stamina more
- Tweaked the dough item texture
- Clicking on the settings menu buttons no longer sends a message in chat to the user by default
- Clicking on the clay mold UI buttons no longer sends a message in chat to the user by default
- Players who play without the assets required for Overly-Realistic will now be shown a warning in the actionbar
- All torch types (torches, soul torches, copper torches, redstone torches) now stack to 50
- Increased the entity & block reach of swords
- Level 4+ scribery players now need to be within 16 blocks of a player for them to gain extra wisdom experience
- Previously this was 32 blocks of range
- Modularized wisdom experience caps
- Changed the amount of wisdom experience needed to level up for every level
- Level 0 -> Level 1: 500 experience
- Level 1 -> Level 2: 1200 experience
- Level 2 -> Level 3: 1800 experience
- Level 3 -> Level 4: 2500 exeperience
- Level 4 -> Level 5: 3800 experience
- Certain items can no longer be damaged due to fire/lava, this applies to:
- Forging plates
- Heated wrought iron
- Stamina genetics now vary from 40-120
- Previously it could vary from 25-100
- Ground props should be slightly more common now
- Certain items now have extra data attached to them, this includes:
- Calcite
- Dripstone
- All pickaxes
- All seeds
- All armor
- The ladder recipe now outputs 6 ladders instead of 3
- The amount of planks gotten from cutting stripped logs in a preparation plate is now dependent on the player's building skill
- Bulding level 0 will make it drop 1 planks block
- Bulding level 1+ will make it drop 2 planks block
- Bulding level 4+ will make it drop 3 planks block
- Bundles can now be crafted with crude string
- Turtle eggs can now be successfully harvested without silk touch
- Changed how tooltips are displayed
- Chickens, parrots, pigs, and rabbits can now be bred/fed with wheat
- (Note that this is a temporary change)
- Decorated pots now drop themselves
- Added additional grass block model variants
- Optimized container position storage
- Optimized the players' status display
- Optimized the culling of grass block variants
- Slightly optimized the body part hit system
- Fixed the game playing the short fall damage sound when falling onto water
- Fixed shields not blocking various types of damage
- Fixed mining deepslate not being able to cause cave-ins
- Fixed a block dupe related to the cave-in system
- Fixed wooden racks not having certain values reset when players would remove their items
- Fixed certain items not having proper translation keys set in the en_us lang file, this applies to:
- All log bark items
- Redstone gem
- Wheat flour
- Copper & iron knifes
- Wooden racks
- Crucible
- Camel steak
- Reinforced iron chestplate/leggings/boots
- Dirty carrots & dirty potatoes
- All armor
- Fixed sometimes not being able to clean dirty crops
- Added new advancements and changed existing advancements
- Added the "All Natural" advancement -> Acquire natural fibers
- Added the "Wheat Field" advancement -> Plant down wheat seeds
- The "Crushing Realization" advancement now informs the player they can use any quality of raw copper for copper fragments
- The "Copper Age" advancement(s) can now be acquired by getting any quality of raw copper
- The "Copper Age" advancement(s) now inform the player about the quality of raw copper through their description(s)
Файлы
wilos-overly-realistic-v3.6.0.jar(6.90 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v3.6.0-mod
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
1.21.11
Загрузок
28
Дата публикации
3 нед. назад
