▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Датапаки/Overly Realistic
Overly Realistic

Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!

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Overly Realistic v3.8.1 for 1.21.11

release7 апреля 2026 г.

v3.8.1

  • Added an extra random sound that is heard randomly by low sanity players
  • Changed the drum sound
  • Expanded on how the wooden drum can be used
    • Using items like bones or sticks, or crouching, or using a mix of both of those things, when playing the wooden drum, will now affect the pitch of the drum sound
  • Expanded on how the bone flute can be used
    • Crouching while using the flute will now change its pitch
  • Changed how the player's arms are rotated while using the bone flute
  • Changed the bone flute model
    • Bone flutes now use a different model while its in a player's hands (differing from being in the GUI or an item on the ground/on a item frame)
    • Bone flutes now appear differently when the player is using them
  • Changed the player's breathing sound
    • This applies to the sounds heard when the player is running low on stamina
  • Changed the bellow's pump-in and pump-out sound
  • Changed the sound made when players hammer heated wrought iron
  • Changed the sound used for when a player who previously was underwater, exits the water
    • The player will now play a gasp sound
  • If a player exits water while they're low on oxygen, a deep gasp sound is now played
  • The following sounds now have proper subtitle support:
    • Players' breathe-in & breathe-out sounds
    • Players' gasp sounds
    • The heated wrought iron's hammering sound
    • The bellow's pump-in & pump-out sounds
  • Future resourcepack-out-of-date messages will now include a link to the modrinth download page for the resourcepack
  • Optimized the gravity & cave-in systems' block-support checks
  • Fixed being able to dupe infinite heated blooms
  • Fixed various item data issues due to a wrongful data update
    • (NOTE: This might not affected various types of items if they were created in a previous version!)
    • This has caused certain items to turn edible, be able to naturally lose durability, be able to become unusable, etc
  • Fixed gory hides not dropping themselves if placed inside the same block as another gory (or scraped) hide
  • Fixed knifes not having a proper texture if they were made with resin clumps

Overly Realistic v3.8.1 for 1.21.11

release7 апреля 2026 г.

v3.8.1

  • Added an extra random sound that is heard randomly by low sanity players
  • Changed the drum sound
  • Expanded on how the wooden drum can be used
    • Using items like bones or sticks, or crouching, or using a mix of both of those things, when playing the wooden drum, will now affect the pitch of the drum sound
  • Expanded on how the bone flute can be used
    • Crouching while using the flute will now change its pitch
  • Changed how the player's arms are rotated while using the bone flute
  • Changed the bone flute model
    • Bone flutes now use a different model while its in a player's hands (differing from being in the GUI or an item on the ground/on a item frame)
    • Bone flutes now appear differently when the player is using them
  • Changed the player's breathing sound
    • This applies to the sounds heard when the player is running low on stamina
  • Changed the bellow's pump-in and pump-out sound
  • Changed the sound made when players hammer heated wrought iron
  • Changed the sound used for when a player who previously was underwater, exits the water
    • The player will now play a gasp sound
  • If a player exits water while they're low on oxygen, a deep gasp sound is now played
  • The following sounds now have proper subtitle support:
    • Players' breathe-in & breathe-out sounds
    • Players' gasp sounds
    • The heated wrought iron's hammering sound
    • The bellow's pump-in & pump-out sounds
  • Future resourcepack-out-of-date messages will now include a link to the modrinth download page for the resourcepack
  • Optimized the gravity & cave-in systems' block-support checks
  • Fixed being able to dupe infinite heated blooms
  • Fixed various item data issues due to a wrongful data update
    • (NOTE: This might not affected various types of items if they were created in a previous version!)
    • This has caused certain items to turn edible, be able to naturally lose durability, be able to become unusable, etc
  • Fixed gory hides not dropping themselves if placed inside the same block as another gory (or scraped) hide
  • Fixed knifes not having a proper texture if they were made with resin clumps

Overly Realistic v3.8.0 for 1.21.11

release5 апреля 2026 г.

v3.8.0

  • Added a loneliness system
    • Players now have a new stat: loneliness
    • The more time players spend away from other players, the loneliner they will get
    • If players spends 30 or more minutes astray from others, they will get the "Lonely" status
      • When under the "Lonely" status, players will start losing sanity quicker
    • If a player is near another player, their loneliness will decrease twice as fast as it would increase if such player was alone
  • Overhauled how players' sanity values are changed
    • Sanity checks are now weighted, so some events can have stronger effects on players' sanity values than others
    • Sanity is now able to change more often, and may do so with more potent values
      • For example, having more negative experiences than positive ones will now override any increase in sanity for the moment, and this decrease in sanity may be more potent (ie. losing -2 sanity at a time) - the opposite may also happen (having more positive experiences)
    • The new sanity changes allow players' sanity to be more fluid and dynamic, instead of stagnating in a specific value or range and becoming unimportant
    • Due to the new sanity change potencies, the time taken to change players' sanity values has been slowed down as to balance it
  • Added the dullness system (sanity related)
    • Players with low sanity (30 or less) will now receive the "Dull" status
    • Dull players will accumulate wisdom skill experience twice as slowly
  • Added a new 'Loneliness' setting
    • This setting is enabled by default
    • As the name implies, this setting controls the loneliness system; disabling it will disable the loneliness system
  • Overhauled the composter block
    • Composters are now crafted with 6 copper ingots and 3 wooden slabs of any type
    • The composter model has been changed, it now appears as various boards held up by copper columns
    • The items that composters accept as compost have been changed, the accepted items are now:
      • Any spoiled food
      • Various foliage types (flowers, moss, vines, saplings, cacti, etc)
      • All seeds
      • Fish scraps
      • Wheat & hay bales
      • Natural fibers
      • All bark items
      • Wheat flour
      • Wood scraps
    • When placing items into the composter, the compost layer will now be animated and will smoothly increase in size
    • The composter now works in a max-items-required system instead of a chance system
      • For a full composter, a total of 58 items must be composted
    • When the composter is full, players can crouch and interact with the block to empty the composter and get the compost
      • If the player does so while not holding a shovel, their hygiene will decrease
      • The amount of compost the player gets depends on the player's husbandry skill level
        • 1 compost will always drop regardless of level
        • There is a 50% chance a 2nd compost item drops if the player who emptied the composter has a husbandry skill level of 2+
        • There is a 30% chance a 3rd compost item drops if the player who emptied the composter has a husbandry skill level of 4+
    • (Note: The Overly-Realistic composter is different from the vanilla composter, and as such, the vanilla composters in the creative menu and the ones placed in worlds prior to this update have been left untouched!)
  • Added the "Compost" item
    • Compost is a fertilizer and can be used similarly to other fertilizers, by holding down your use keybind while looking at crops/farmland
    • Compost has a 68% chance of growing crops, however, it is able to grow crops in a 3x3 block area
      • The crop it was placed on has a 100% chance of growing, and all blocks nearby have a 50% chance of growing
    • The compost fertilizer has a growth waiting time of ~6-15 minutes
  • Added the "Drop Ladder" block
    • Drop ladders can be placed on the sides of blocks; once placed, drop ladders will create a column of ladders going downwards
      • Drop ladders only need the top ladder to be on a supported block, meaning, all the ladders beneath it can be on unsupported blocks, such as air
    • Drop ladders can be crafted with 1 log and 1 ladder
    • When placing down a drop ladder, the block will consume an X amount of ladders from the player's inventory, X being how many ladders the drop ladder places downwards
      • Drop ladders have a maximum of 10 blocks they are able to place
    • Players' stamina will be decreased when placing down a drop-ladder
  • Added a "Vanilla Bone Meal" item to the creative menu
    • This item has the same functionality as the vanilla version of the bone meal
  • Added some items to the creative menu that were previously missing
    • Added all copper tool heads to the creative menu
    • Added the iron forging hammer to the creative menu
  • Added new combat wisdom skill buffs
    • Level 1+ combat will now disallow players from losing sanity when receiving direct damage
    • Level 2+ combat will now disallow players from losing sanity when watching a player die
    • Level 3+ combat will now disallow players from losing sanity when killing another player directly
  • Added variated models and textures to the short grass
  • Added new low sanity events
    • Players on low sanity may now have their hotbar items randomly swap places with their other hotbar slots
  • Added a translucent red fade in/out animation that is applied to players' screens when they get damaged
  • Added some additional data to the following items:
    • Fish scraps
    • Natural fibers
    • All log bark items
    • All seeds
    • Wheat flour
    • Wood scraps
    • Fertilizers
  • More items can now be used as fuel on campfires, this applies to:
    • Wood scraps
    • Wood buckets
    • All log bark items
    • Natural fibers
  • Only one type of fertilizer can now be successfully applied to a block at once
  • Spectator mode players can no longer have their sanity values edited by the game naturally (similarly to creative mode players)
  • Replaced the "ZZZ" text in the sleep UI with a texture
  • The "[Required]" & "[Optional]" pieces of text in the tool handle displays are now colored gray instead of black
  • Animal corpses no longer drop animal skulls
    • (Note: animal skulls, as drops, will be re-added in a future update)
  • If a downed player receives suffocation damage, the player will now be snapped to the middle of the block
  • The spoilage system now uses more rigid checks
  • Blocks added by Overly-Realistic now have extra data attached to them
  • Thundering weather now reduces players' temperature further
  • The entity/block interaction range genetic values have been tweaked as to increase lower-range genetical values
  • Low sanity events now use per-player timings instead of global ones
  • Low sanity events no longer happen to creative or spectator mode players
  • Changed the fish glue texture
  • Changed various grass blade variation textures
  • Changed the redstone gem texture
  • Changed the wheat flour texture
  • Tweaked all reinforced iron armor item textures
  • Tweaked the dough texture
  • Tweaked the pine pitch glue texture
  • Tweaked the textures of the cooked and raw fish (the 2 individual meats)
  • Tweaked the textures of the cooked and raw turtles
  • Tweaked the raw canine and canine steak textures
  • Tweaked the fish scraps texture
  • Tweaked the bone glue texture
  • Tweaked the heated wrought iron UI textures
  • Optimized fishing rod operations
  • Optimized crop growth additions
  • Optimized breaking operations for blocks added by Overly-Realistic
    • Note that this might cause some oddities with blocks placed prior to this update
  • Optimized low sanity events
  • Optimized campfire fuel increases
  • Optimized crop additions
  • Fixed the attack damage changes done due to low stamina being incorrect
  • Fixed the "Path to Gloom" advancement not being displayed
  • Fixed using fertilizers creating unnecessary entities in the world
  • Fixed certain food items not being able to spoil
  • Fixed lit furnaces & lit blast furnaces sometimes not heating up nearby players
  • Fixed the grass blade models being able to Z-fight with blocks that use the "cross" model (and its variants), such as short grass
  • Fixed some damage checks not working
  • Fixed certain stone knifes not having the usage animation
  • Fixed sanity not having a minimum cap
  • Fixed basket additional bases being misaligned to the basket model
  • Added advancements and changed existing advancements
    • Added the "Drop Down" advancement -> Craft drop ladders
    • Added the "Power of Friendship" advancement -> Stay near another player
    • Added the "Lethargic Days" advancement -> Feel dull
    • Added the "Composting" advancement -> Craft a composter
    • Added the "Organic Work" advancement -> Put organic materials into a composter
    • Added the "Decomposting" advancement -> Empty a full composter
    • Added the "Dirty Fertilizer" advancement -> Use compost to fertilize farmland
    • Changed the "Overly Realistic" root advancement's description
    • Changed the "Brain Development" advancement's description
    • Changed the "Evolutionary Encoding" advancement's description
    • Changed the "Helping Hand" advancement's description
    • Changed the "Blood, Sweat, and Tears" advancement's description
    • Changed the "Sickening" advancement's description
    • Changed the "Sticks and Stones" advancement's description
    • Changed the "Crushing it" advancement's description
    • Changed the displayed icon of the "Brain Development" advancement
      • Texture made by Achim2393
    • Changed the displayed icon of the "Evolutionary Encoding" advancement
      • Texture made by Achim2393
    • Changed the displayed icon of the "Good Night's Sleep" advancement
    • Changed the displayed icon of the "Helping Hand" advancement
    • Changed the displayed icon of the "Blood, Sweat, and Tears" advancement
    • Changed the displayed icon of the "Sickening" advancement
    • Changed the displayed icon of the "Eatery" advancement
    • Changed the displayed icon of the "Sticks and Stones" advancement
    • Changed the displayed icon of the "Path to Happiness" advancement
    • Changed the displayed icon of the "Path to Gloom" advancement
    • Removed the "Back to the Present" advancement

Overly Realistic v3.8.0 for 1.21.11

release5 апреля 2026 г.

v3.8.0

  • Added a loneliness system
    • Players now have a new stat: loneliness
    • The more time players spend away from other players, the loneliner they will get
    • If players spends 30 or more minutes astray from others, they will get the "Lonely" status
      • When under the "Lonely" status, players will start losing sanity quicker
    • If a player is near another player, their loneliness will decrease twice as fast as it would increase if such player was alone
  • Overhauled how players' sanity values are changed
    • Sanity checks are now weighted, so some events can have stronger effects on players' sanity values than others
    • Sanity is now able to change more often, and may do so with more potent values
      • For example, having more negative experiences than positive ones will now override any increase in sanity for the moment, and this decrease in sanity may be more potent (ie. losing -2 sanity at a time) - the opposite may also happen (having more positive experiences)
    • The new sanity changes allow players' sanity to be more fluid and dynamic, instead of stagnating in a specific value or range and becoming unimportant
    • Due to the new sanity change potencies, the time taken to change players' sanity values has been slowed down as to balance it
  • Added the dullness system (sanity related)
    • Players with low sanity (30 or less) will now receive the "Dull" status
    • Dull players will accumulate wisdom skill experience twice as slowly
  • Added a new 'Loneliness' setting
    • This setting is enabled by default
    • As the name implies, this setting controls the loneliness system; disabling it will disable the loneliness system
  • Overhauled the composter block
    • Composters are now crafted with 6 copper ingots and 3 wooden slabs of any type
    • The composter model has been changed, it now appears as various boards held up by copper columns
    • The items that composters accept as compost have been changed, the accepted items are now:
      • Any spoiled food
      • Various foliage types (flowers, moss, vines, saplings, cacti, etc)
      • All seeds
      • Fish scraps
      • Wheat & hay bales
      • Natural fibers
      • All bark items
      • Wheat flour
      • Wood scraps
    • When placing items into the composter, the compost layer will now be animated and will smoothly increase in size
    • The composter now works in a max-items-required system instead of a chance system
      • For a full composter, a total of 58 items must be composted
    • When the composter is full, players can crouch and interact with the block to empty the composter and get the compost
      • If the player does so while not holding a shovel, their hygiene will decrease
      • The amount of compost the player gets depends on the player's husbandry skill level
        • 1 compost will always drop regardless of level
        • There is a 50% chance a 2nd compost item drops if the player who emptied the composter has a husbandry skill level of 2+
        • There is a 30% chance a 3rd compost item drops if the player who emptied the composter has a husbandry skill level of 4+
    • (Note: The Overly-Realistic composter is different from the vanilla composter, and as such, the vanilla composters in the creative menu and the ones placed in worlds prior to this update have been left untouched!)
  • Added the "Compost" item
    • Compost is a fertilizer and can be used similarly to other fertilizers, by holding down your use keybind while looking at crops/farmland
    • Compost has a 68% chance of growing crops, however, it is able to grow crops in a 3x3 block area
      • The crop it was placed on has a 100% chance of growing, and all blocks nearby have a 50% chance of growing
    • The compost fertilizer has a growth waiting time of ~6-15 minutes
  • Added the "Drop Ladder" block
    • Drop ladders can be placed on the sides of blocks; once placed, drop ladders will create a column of ladders going downwards
      • Drop ladders only need the top ladder to be on a supported block, meaning, all the ladders beneath it can be on unsupported blocks, such as air
    • Drop ladders can be crafted with 1 log and 1 ladder
    • When placing down a drop ladder, the block will consume an X amount of ladders from the player's inventory, X being how many ladders the drop ladder places downwards
      • Drop ladders have a maximum of 10 blocks they are able to place
    • Players' stamina will be decreased when placing down a drop-ladder
  • Added a "Vanilla Bone Meal" item to the creative menu
    • This item has the same functionality as the vanilla version of the bone meal
  • Added some items to the creative menu that were previously missing
    • Added all copper tool heads to the creative menu
    • Added the iron forging hammer to the creative menu
  • Added new combat wisdom skill buffs
    • Level 1+ combat will now disallow players from losing sanity when receiving direct damage
    • Level 2+ combat will now disallow players from losing sanity when watching a player die
    • Level 3+ combat will now disallow players from losing sanity when killing another player directly
  • Added variated models and textures to the short grass
  • Added new low sanity events
    • Players on low sanity may now have their hotbar items randomly swap places with their other hotbar slots
  • Added a translucent red fade in/out animation that is applied to players' screens when they get damaged
  • Added some additional data to the following items:
    • Fish scraps
    • Natural fibers
    • All log bark items
    • All seeds
    • Wheat flour
    • Wood scraps
    • Fertilizers
  • More items can now be used as fuel on campfires, this applies to:
    • Wood scraps
    • Wood buckets
    • All log bark items
    • Natural fibers
  • Only one type of fertilizer can now be successfully applied to a block at once
  • Spectator mode players can no longer have their sanity values edited by the game naturally (similarly to creative mode players)
  • Replaced the "ZZZ" text in the sleep UI with a texture
  • The "[Required]" & "[Optional]" pieces of text in the tool handle displays are now colored gray instead of black
  • Animal corpses no longer drop animal skulls
    • (Note: animal skulls, as drops, will be re-added in a future update)
  • If a downed player receives suffocation damage, the player will now be snapped to the middle of the block
  • The spoilage system now uses more rigid checks
  • Blocks added by Overly-Realistic now have extra data attached to them
  • Thundering weather now reduces players' temperature further
  • The entity/block interaction range genetic values have been tweaked as to increase lower-range genetical values
  • Low sanity events now use per-player timings instead of global ones
  • Low sanity events no longer happen to creative or spectator mode players
  • Changed the fish glue texture
  • Changed various grass blade variation textures
  • Changed the redstone gem texture
  • Changed the wheat flour texture
  • Tweaked all reinforced iron armor item textures
  • Tweaked the dough texture
  • Tweaked the pine pitch glue texture
  • Tweaked the textures of the cooked and raw fish (the 2 individual meats)
  • Tweaked the textures of the cooked and raw turtles
  • Tweaked the raw canine and canine steak textures
  • Tweaked the fish scraps texture
  • Tweaked the bone glue texture
  • Tweaked the heated wrought iron UI textures
  • Optimized fishing rod operations
  • Optimized crop growth additions
  • Optimized breaking operations for blocks added by Overly-Realistic
    • Note that this might cause some oddities with blocks placed prior to this update
  • Optimized low sanity events
  • Optimized campfire fuel increases
  • Optimized crop additions
  • Fixed the attack damage changes done due to low stamina being incorrect
  • Fixed the "Path to Gloom" advancement not being displayed
  • Fixed using fertilizers creating unnecessary entities in the world
  • Fixed certain food items not being able to spoil
  • Fixed lit furnaces & lit blast furnaces sometimes not heating up nearby players
  • Fixed the grass blade models being able to Z-fight with blocks that use the "cross" model (and its variants), such as short grass
  • Fixed some damage checks not working
  • Fixed certain stone knifes not having the usage animation
  • Fixed sanity not having a minimum cap
  • Fixed basket additional bases being misaligned to the basket model
  • Added advancements and changed existing advancements
    • Added the "Drop Down" advancement -> Craft drop ladders
    • Added the "Power of Friendship" advancement -> Stay near another player
    • Added the "Lethargic Days" advancement -> Feel dull
    • Added the "Composting" advancement -> Craft a composter
    • Added the "Organic Work" advancement -> Put organic materials into a composter
    • Added the "Decomposting" advancement -> Empty a full composter
    • Added the "Dirty Fertilizer" advancement -> Use compost to fertilize farmland
    • Changed the "Overly Realistic" root advancement's description
    • Changed the "Brain Development" advancement's description
    • Changed the "Evolutionary Encoding" advancement's description
    • Changed the "Helping Hand" advancement's description
    • Changed the "Blood, Sweat, and Tears" advancement's description
    • Changed the "Sickening" advancement's description
    • Changed the "Sticks and Stones" advancement's description
    • Changed the "Crushing it" advancement's description
    • Changed the displayed icon of the "Brain Development" advancement
      • Texture made by Achim2393
    • Changed the displayed icon of the "Evolutionary Encoding" advancement
      • Texture made by Achim2393
    • Changed the displayed icon of the "Good Night's Sleep" advancement
    • Changed the displayed icon of the "Helping Hand" advancement
    • Changed the displayed icon of the "Blood, Sweat, and Tears" advancement
    • Changed the displayed icon of the "Sickening" advancement
    • Changed the displayed icon of the "Eatery" advancement
    • Changed the displayed icon of the "Sticks and Stones" advancement
    • Changed the displayed icon of the "Path to Happiness" advancement
    • Changed the displayed icon of the "Path to Gloom" advancement
    • Removed the "Back to the Present" advancement

Overly Realistic v3.7.1 for 1.21.11

release31 марта 2026 г.

v3.7.1

  • Wolves, cats, and ocelots will no longer be able to be tamed if they are predator animals
    • The player is still able to feed them bones/fish, however, they will not be tamed
  • Fixed iron & copper knifes being stackable
  • Fixed name tag names not rendering on certain tamed animals such as wolves, cats, and ocelots
  • Fixed certain tamed animals such as wolves, cats, and ocelots being able to flee when tamed
  • Fixed blocks not being able to be placed on top of chipped and damaged anvils
  • Fixed being able to lose raw iron/raw gold from crafting raw iron/raw gold blocks into their raw ore counterparts
  • Fixed raw copper items losing data when trying to craft raw copper from raw copper blocks
  • Fixed reinforced iron armor having wrongful attribute modifiers
  • Fixed players receiving poison when eating dirty potatoes/carrots
    • Note that this may not apply to vegetables that have already existed in the world prior to this update!
  • Fixed beetroots not being able to be dirty
  • Fixed dirty vegetables not having proper data
    • Note that this may not apply to vegetables that have already existed in the world prior to this update!

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:CC0-1.0
Опубликован:8 месяцев назад
Обновлён:1 день назад
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