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Датапаки/Overly Realistic
Overly Realistic

Overly Realistic

Мод и датапак Overly Realistic для Minecraft добавляет сверхреалистичные механики, делая игру сложной и времязатратной, чтобы стимулировать игроков к сотрудничеству. Исследуйте новую систему прогрессии, выживайте в суровых условиях и объединяйтесь в племена.

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Все версииOverly Realistic v3.15.0 for 26.2

Overly Realistic v3.15.0 for 26.2

Release10.07.2026

Список изменений

v3.15.0

  • Updated Overly Realistic to 26.2
  • Rehauled the genetics system
    • Genetics are no longer randomized
    • When spawning in, players will now be shown a character customization UI, this UI lets the user change their genes and traits
      • For gene modifications, players will be shown their "gene points"
      • By default, players will start off with only 1 gene point and all their genes set to their mid-points (half of the maximum values)
      • 1 gene point is given to the player when decreasing/worsening a gene, and 1 gene point is taken away when increasing/improving a gene
      • When the player is in the character customization UI, they will be forcefully set into spectator mode
    • Max health is no longer modified by genetics
    • Added a traits system
      • Players now have traits, which change non-attribute-based aspects of the game
      • One positive trait and one negative trait can be selected by the user, after modifying genes
        • The user can also choose to have no traits
  • Added new pottery wheel & pottery system
    • Pottery wheels can be crafted in a crafting tables, with 3 planks, 3 logs, and 1 stripped log
      • There are 10 different pottery wheel variations, as they are wood-type-dependent
    • Interacting with a pottery wheel while holding a clay block will allow the player to add clay to the pottery wheel
      • The player can add up to 3 layers of clay
    • If the player interacts (with an empty hand) with a pottery wheel that contains clay, such player will be shown a HUD element below their crosshair
      • This HUD element will show the player 5 shape icons and 1 confirmation icon
      • If the user holds down their sprint key (by default, left ctrl) and interacts with the pottery wheel, they will be able to cycle through each icon
      • Interacting with the same pottery wheel for a 2nd time, without holding the sprint key, will allow the user to select their shape, which brings up a different HUD element, which is the same one used for the chiseling mechanic, where the player must match the arrows shown
        • Progressing through this mechanic is the same as with chiseling, the player must select the same arrow shown to the right of their crosshair until the progress percentage reaches 100%
    • When completing a shape, the clay in the pottery wheel will have its model changed to reflect the newly selected shape
      • Only the top-most layer can be shaped like this (so if you have 1 layer of clay, that's the layer thats shaped, if you have 2, the 2nd layer will be shaped, and so on)
    • To confirm the formation of the clay in the pottery wheel, the user must select the checkmark/confirmation icon
      • Depending on what formations the player made, different items can be created
    • Items that can be created through pottery, currently, are:
      • Clay pot
      • Clay pot lid
      • Clay mold
      • Clay cube
  • Added new clay cube block
    • The clay cube can be made in a pottery wheel and placed down
    • Putting a clay cube atop a lit campfire will make it so it gets fired into a hardened clay cube
  • Added new hardened clay cube and painted hardened clay cube(s) blocks
    • A hardened clay cube can be acquired by firing a clay cube block
    • If the player interacts with the hardened clay cube while holding a dye item in their mainhand, an UI will open
      • In the hardened clay cube's UI, the player is able to select various types of paint jobs to apply to the hardened clay cube
        • Each paint job has a different cost, these costs are dye-item requirements
      • When successfully painting a hardened clay cube, it'll change its texture to the same one shown in the UI
        • The user will also be able to gain building skill experience from such action
    • The current applicable paint jobs for hardened clay cubes are:
      • Book
      • Stone
      • Barrel
      • Flower pot
      • Decorated pot
      • Red ceramic pot
      • Brick chimney
      • Lead knot
      • Leather pile
      • Filled wooden mug
  • Added new tool type: "lances"
    • Lances are medium-ranged weaponry, similar to spears, though, they differ from spears due to their thrust-focused functionality
      • When a user is holding their use key (by default, right click) while holding a lance, the lance will begin a "thrusting-"/"charging-" (also known as a kinetic-weapon-) attack, which is similar to the functionality of vanilla spears' jabs/thrusts
      • Lances can't be thrown, unlike spears. Lances are also less effective as on-the-ground weaponry, being primarily intended for usage when riding animals
        • Lances have longer attack cooldowns and lower attack damage when not being thrusted, compared to spears
      • The lance's thrusting functionality differs slightly from vanilla
        • Lances are able to dismount players when hitting them at high speeds, they are also able to be held in a charging postition for 25s instead of 11s. Thrusting is also only able to deal damage when in higher amounts of speed than when sprinting on the ground
        • Thrusting will stop dealing knockback to victims after 400 ticks (20s) of the stance being held
        • Thrusts will stop being able to make victims dismount from entities after 300 ticks (15s) of the stance being held
        • Thrust attacks will greatly damage the lance, the amount of damage applied to the item is dependent on the player's combat skill, the amount per skill level is detailed below:
          • Combat level 0-1: The lance will immediately break
          • Combat level 2-3: The lance will receive a durability damage value of 950
          • Combat level 4+: The lance will receive a durability damage value of 600
    • Added new iron lance & iron lance head
      • An iron lance head can be acquired by forging it with a heated wrought iron, similarly to all other iron tool heads
      • Iron lances have an attack damage of +2 with a thrust damage multiplier of 1.45x (this scales with speed, using the same calculation as vanilla spears!)
  • Added new settings
    • Added a new general setting: "Instant Pottery"
      • This setting is disabled by default and can be found under "Debug"
      • When enabled, pottery wheel usage will become instantaneous
  • Added new tips
    • Added a tip that is triggered when a player interacts with a hardened clay cube without holding dyes, this tip informs the user of the painting functionality for this block
  • Removed certain recipes that are now attributed to the new pottery system, this includes the following:
    • Clay mold
    • Clay pot
    • Clay pot lid
  • Players with the "OverlyRealistic.Player.NoCameraDistanceChange" tag will no longer have their camera distance removed (the user still has to remove the applied modifier however)
    • (Note: This is meant primarily to be used for debugging for now, a proper setting for this feature may be implemented in a future version)
  • Tweaked certain UIs to displace the "custom UI warning" button
  • Slightly increased the time needed to regenerate health
  • The game no longer pauses during the initialization screen
    • This allows the game to generate chunks near spawn during the start of the world, which should offload some server-side stress
  • Fixed players regenerating health slower when having their hunger bar full
  • Fixed camels being referred to twice in the "How to get experience" section of the equitation skill menu
  • Added new advancements and changed existing advancements
    • Added the "Pottery Wheel Uses" advancement tab
      • This tab is unlocked when the player acquires the "Pottery Age" advancement
    • Added the "The Spectactle of an Iron Lance" advancement -> Forge an iron lance with heated wrought iron
    • Added the "Pottery Age" advancement -> Craft a pottery wheel
    • Added the "Clay Play" advancement -> Place clay on a pottery wheel
    • Added the "Hand-Made" advancement -> Interact with a pottery wheel that has clay on it
    • Added the "Shapeware" advancement -> Successfully shape a piece of clay on a pottery wheel
    • Added the "Shaping a Clay Mold" advancement -> Create a clay mold on a pottery wheel
    • Added the "Shaping a Clay Cube" advancement -> Create a clay cube on a pottery wheel
    • Added the "Shaping a Clay Pot" advancement -> Create a clay pot on a pottery wheel
    • Added the "Shaping a Clay Pot Lid" advancement -> Create a clay pot lid on a pottery wheel
    • Added the "Professional Decorator" advancement -> Interact with a hardened clay cube with a dye of any type
    • The "The Pot of Luck" advancements is now a child of the "Pottery Age" advancement
    • Tweaked the description of the following advancements:
      • "The Pot of Luck"
      • "The Lid of Luck"
      • "Molding Reality"

Файлы

overly_realistic_v3.15.0.zip(5.08 MiB)
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Метаданные

Канал релиза

Release

Номер версии

v3.15.0

Загрузчики

Версии игры

26.2

Загрузок

18

Дата публикации

10.07.2026

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ID версии

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