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Датапаки/Overly Realistic
Overly Realistic

Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!

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Все версииOverly Realistic v3.7.0 for 1.21.11

Overly Realistic v3.7.0 for 1.21.11

Release1 нед. назад

Список изменений

v3.7.0

  • Added a new dynamic sleeping system
    • If it is currently night time and the player is sneaking while looking directly downwards, they will begin getting tired
      • The screen will start flashing black as if the player was closing and re-opening their eyelids
    • After ~8 seconds, the player will fall asleep on the floor
    • If a player is sleeping on a floor that isn't made of wool, after a while, they will receive slowness and mining fatigue for 1 minute
    • Falling asleep on the floor will allow the game to display its own sleep UI to the player
    • Taking any damage while asleep on the ground will cause the player to wake up
    • Dynamic sleep (sleeping on the ground) works just like it does on a bed, where time speeds up until the morning (and in case you are playing in a server, all players must be sleeping, either on the ground or on beds)
  • Players can now create charcoal through lit campfires lacking oxygen
    • Placing logs into a lit campfire and placing blocks on the sides and top of such campfire will make it so, after a while, the campfire will turn into a "large charcoal clump"
    • Large charcoal clumps look like large slab-like pieces of charcoal, they are created by lit campfires that burn logs and are devoid of oxygen. When broken, they drop charcoal
    • The amount of charcoal dropped by large charcoal clumps depends on how many logs the campfire held and how much fuel the campfire had
  • Added a "Vanilla Wooden Axe" item to the creative inventory
    • Vanilla wooden axes work the same as the vanilla wooden axe item
    • This item was added due to Overly-Realistic modifying the functionality of the axes, making them incompatible with mods like World Edit. This item allows you to have all the World Edit wooden axe functionality
  • Added the "Stone Ground Prop" and "Stick Ground Prop" blocks to the creative inventory
    • When placed down, these blocks will create stone and stick ground props
  • Added player corpses
    • Player corpses are created when players die, they are displayed as player bodies on the ground. They also contain the dead player's inventory
    • If the player died with items on their body and arms, those will also be displayed on the corpse
    • Player corpses can despawn, and will do so after 10 minutes (whilst being in loaded chunks. This is also double the amount of time that dropped items take to despawn!)
    • When player corpses despawn, they will drop bones and rotten flesh
    • Interacting with a player corpse will make it so the corpse's inventory will be dropped
    • Players can hit the corpse to damage it. After a while of damaging the corpse, it will be removed
    • If a player damages a corpse using a tool made of stone/copper/iron, the corpse will bleed and has a chance to drop bones & human meat
      • If a corpse is removed due to damage whilst the player is using any of the tool types mentioned above, the corpse's head will be dropped as an item
    • If a player interacts with a corpse while being both close to the corpse and crouching, they will be able to drag the corpse to their position
  • Players will no longer drop human meat and their own heads upon dying
    • This can be re-enabled if the "Player Corpses" setting is disabled
  • Added a death screen that is shown to players in singleplayer
    • This death screen is not shown to players if they are in a multiplayer server or if either the 'Respawn Countdown' or the 'Normal Respawning' settings are enabled
      • Note that multiplayer servers that have never had 2 or more players online at once are treated as singleplayer worlds
    • The death screen informs players they have died and will prompt them with 2 buttons
      • One of the buttons lets the player respawn in a randomized location in the world, it will also reset the time/weather, the other will set them as a ghost
      • Pressing the escape key will hide the screen and set the player as a ghost
  • Added a death screen that is shown to players in multiplayer
    • This death screen is not shown to players if they are in a singleplayer world or if either the 'Respawn Countdown' or the 'Normal Respawning' settings are enabled
      • Note that multiplayer servers that have never had 2 or more players online at once are treated as singleplayer worlds
    • The death screen informs players they have died and will prompt them with 1 button, labeled "Become Ghost"
      • The tooltip of this button informs the player that they can be revived by having a player use a diamond ring on another player
  • Changed various aspects of the downing mechanic
    • Downed players will now appear sitting, instead of laying down
    • Downed players will no longer be snapped into place, they are now held down in their position properly
    • The death timer display has been changed, it no longer displays ticks, instead, it will now display the countdown as minutes and seconds
    • The old death timer has been split into 2: the help timer and death timer
      • The death timer counts down from 2 minutes whenever the player is downed and there is nobody helping the player; it is independent from the help timer
      • The help timer counts down from 1 minute whenever the player is downed and someone is helping them; it is independent from the death timer
      • The death timer will not count down if the player is currently getting helped, just as the help timer is not operated if the player isn't getting any help
      • If the death timer hits 0, the player will die. If the help timer hits 0, the player will be revived
  • Players will now hear a special sound when dying after being downed
  • Added new function tags
    • '#overly_realistic:general_loops/main_401t'
  • Added the "Player Corpses" setting
    • When enabled, corpses will be created whenever a player dies
    • This setting is enabled by default
  • Removed the '[Reset Wisdom Levels]' and '[Reset All Players' Wisdom]' buttons from the settings menu
  • The settings menu is now organized with 3 vertical rows of settings instead of 2
  • Players now receive a tip in chat when being downed for the first time
  • Reduced the delay for getting slowed down by snow layers when walking on them without leather boots
  • The root advancements' names/titles have been moved down slightly, as to fit within their tooltips
  • If a player looks upwards while they are exposed to rain, they will now have their thirst slowly fill up
  • The game's sleeping mechanic no longer counts spectator mode players as able-to-sleep-players
  • Effects that stem from the sleeping mechanics are now removed when players wake up in the morning
  • Puddles can no longer dry out while it is raining
  • Changed the stone ground prop model and size
    • (Note that stone ground props generated prior to this update may look a little weird)
  • Saplings now have extra data attached to them
  • All food items now have extra data attached to them
  • Animal corpses now have a chance of dropping 1-3 rotten flesh when despawning
  • Campfire smoke particles will now only be sent to players within a 256 block distance, instead of all players in a server, independent of distance
  • A '[BETA]' label is now displayed after the version in the changelogs menu
    • This is done to denote that Overly-Realistic is still considered to be in beta currently!
  • Optimized the sleeping mechanic loop
  • Optimized the "Restorable Deaths" setting
  • Optimized player deaths
  • Optimized items dropping from player deaths
  • Optimized downing system
  • Fixed puddles being able to exist for way too long
  • Fixed sometimes not being able to gain the charcoal clump recipe
  • Fixed being able to acquire "empty" items
  • Fixed certain death operations being ran twice
  • Fixed players still having their items after their death if they were to switch gamemodes
  • Fixed players being able to sometimes stand up while being downed
  • Fixed the "Endless!" splash text being off-center
  • Fixed the sticks acquired from stick ground props being unstackable with other sticks and being able to be overstacked
  • Fixed a damage detection desync
  • Added new advancements and changed existing advancements
    • Added the "Good Night's Sleep" advancement -> Sleep on the ground
    • Added the "Charred Results" advancement -> Place logs on a campfire
    • Added the "Messed Up" advancement -> Cut up a player corpse
    • Changed the root advancements' names' textures
    • The "Resourceful" advancement icon has now been changed due to the new stick ground prop model changes

Файлы

overly_realistic_v3.7.0.zip(3.42 MiB)
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Номер версии

v3.7.0

Загрузчики

Версии игры

1.21.11

Загрузок

8

Дата публикации

1 нед. назад

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