
Overly Realistic
Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!
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Overly Realistic v3.5.0 for 1.21.11
Release1 мес. назад
Список изменений
v3.5.0
- Added new "Support Beam" blocks
- Support beams can be crafted in crafting tables with 2 planks of any type and 1 stick, they are variated for each available wood type
- When a support beam is placed down, it will create a fence beam that extends upwards up until it hits a ceiling or it surpasses 10 blocks placed
- When support beams place down the fence blocks, an equivalent amount of fences (of the same type) are removed from the player's inventory
- If the player has no fences in their inventory when placing down a support beam, the beam will simply break itself, dropping the support beam block on the ground
- When a player places down a support beam, 10 stamina is decreased from the user
- Support beams show the user what type of block they require in their tooltips
- Added a cave-in system
- When specific "rock" type blocks are transformed into falling blocks due to the gravity system, they will have a chance to make nearby rock-type blocks fall aswell
- This can apply to the following blocks: stone, deepslate, all ores, granite, andesite, diorite, and tuff
- Weight level 1-2 blocks will now damage entities when falling on them, this includes all of the blocks detailed above
- All types of rails can now stack to 50
- Previously, they would stack to 8, due to being a weight level 2 block
- Standing on wool carpets will now increase the player's sanity
- Changed rail recipe output counts
- Crafting regular rails will now give the user 25 rails
- Crafting powered/detector/activator rails will now give the user 16 of such rails
- Spears' melee damage values have been increased
- Sped up the planting of seeds for players with husbandry level 3-5
- Husbandry level 5 players will now have their seed planting speed significantly sped up
- Sneaking now decreases a small amount of stamina
- This only applies to when the player starts sneaking, and isn't continuous
- If a boat is travelling at high speeds, it will now break
- When broken, it will damage passengers, create a breaking sound, and will drop planks and sticks
- This only applies to boats being ridden on ice and ice-adjacent blocks, not on water
- Spiders that spawn at Y=0 and below now have a 33% chance of becoming a cave spider instead
- Decreased the health of spider and cave spider entities
- Altered the brightness of the grass blades from the variated grass block models
- Increased the lower-range of the block breaking speed genetical values
- Creative mode players will no longer keep the bleeding status
- Players' hunger will now decrease quicker if they are cold (38 heat or below)
- Changed how heated wrought iron is displayed
- When placed, heated wrought iron will now eminate light
- The placed heated wrought iron model is now a cuboid, instead of appearing as a flat item
- Changed the placed heated bloom model, it is now shown as a cuboid, instead of appearing as a flat item
- Lit furnaces & blast furnaces will now increase nearby players' heat and decrease their wetness
- Players will now have a further, significant, decrease in temperature if they are both wet and in a cold biome
- Logs now drop 1-2 bark
- Foxes now drop canine meat
- Players' attack damage is now lowered if they are low on stamina
- The amount of attack damage decreased is dynamic, the lower the stamina, the lower the attack damage
- The decrease starts at 20 stamina with -10% attack damage, and ends at 0 stamina with -40% attack damage
- Chicken corpses are now able to drop 1-3 feathers instead of 1-2
- It now takes longer to regenerate health if the player is bleeding
- Note that this is unrelated to vitality
- Falling from a great height upon stained glass, stained glass panes, tinted glass, glass panes, and ice, will now break it
- Players' temperature is now decreased when falling
- Changed the visuals of iron tools
- Forgeable iron tool heads are now shown as being deformed
- Crafted and heated iron tools will now use their deformed iron tool head texture variant
- Shaped, forged, and sharpened iron tools will use their normal, robust, iron tool head texture
- Higher level blacksmithing players will now be able to get to 100% heat quicker when using bellows
- Level 1-2 blacksmithing players get +3 heat for every usage of the bellow
- Level 3-4 blacksmithing players get +5 heat for every usage of the bellow
- Level 5 blacksmithing players get +7 heat for every usage of the bellow
- Changed the "place 25 blocks" requirement for the building experience increase
- Players now need to place 100 blocks for this xp increase
- The user now gets 28 building experience instead of 12
- Players with building level 4+ will now receive a sanity increase for every 100 blocks they place
- Players will now get +8 building experience for every 10 signs they decorate
- This includes using glow ink sacs and dyes on signs
- Players with building level 3+ will now sometimes create an aura of inspiration when building
- This is triggered for every 100 blocks placed by a player, and the chance of this happening is hightened the higher their building level is
- Players near the area of the build will get a sanity increase every 2.5 minutes for 10 minutes
- Writing written books now increases the user's scribery experience
- The experience gained is dependent on the length of the book, lengthier books give the user more experience
- New function tags have been added
- '#overly_realistic:general/main_loops/main_loop_103t'
- '#overly_realistic:mechanics/new_day_passed' -> Called at gametime 0 every in-game day
- Brushes are now crafted with copper nuggets instead of copper ingots
- Using fertilizer items on tilled soil will now increase the user's husbandry experience
- The player gets +10 experience for every 10 fertilizer items used
- Being ill can now cause a reduction in sanity
- Pale oak logs now have a 38% chance to drop resin when being stripped from their bark
- Placing blocks will now speed up the decrease of hunger for players
- The speed of the decrease is dependent on the types of blocks placed, blocks with higher weights will decrease more of players' hunger
- Players now have a higher likelihood to get ill if they are both cold and wet
- Pouring iron/wooden buckets with water onto a lit campfire will extinguish said campfire
- Feathers now stack to 50
- All stews now replenishes 50-70 thirst when consumed
- This applies to: mushroom stews, meat stews, healing stews, rabbit stews, vegetable stews
- Decreased the amount of particles eminated from players being damaged by various sources
- Being struck by lighting now has some various new effects
- Players struck by lightning will have their sanity values decreased by 30
- Blood and smoke particles are now displayed when being struck by lightning
- There is now a randomized global temperature modifier that is applied every new in-game day
- Every new day that passes in-game, a randomized value from -5 to +5 is chosen, this values is added onto players' temperature
- Placed paintings now have a chance to increase nearby players' sanity
- Players can now use glow ink sacs on cave paintings to make them glow
- Red and brown mushrooms can now be placed down again
- Changed the iron compass recipe
- The iron compass recipe now requires iron nuggets, a glass block, and a lodestone
- The "nearby player" check for sanity increase/decrease now uses a distance of 12 blocks instead of 16
- The "high stats" sanity increase check is now more restrictive
- Players in light level 0 will now have their certain effects applied to them:
- Such players will have their sanity decrease
- Such players will get their temperature lowered by 5
- Changed how fast iron equipment is heated in a forging plate
- It now takes longer by default to heat up iron equipment
- The time it takes to heat up iron items can now be sped up by heating the item with lava instead of magma blocks
- Changed the damage type used for damaging players with 100% heat
- Having 100% heat will no longer display smoke particles and play the hurt_on_fire sound
- Players will now get 1-4 clay balls when harvesting clay blocks if they are doing so with a shovel
- Players will now get a 15% movement speed increase when walking over certain blocks
- These include: bricks, all stone bricks, deepslate bricks/tiles, dirt paths, polished diorite/andesite/granite/tuff/deepslate, smooth stone, and all the slab variants of the previous blocks
- Crafting sugar now has a 2.5% chance of awarding the player with cookery experience
- Breaking ores now adds to mining experience, the amount of experience added for every 10 ore blocks broken is detailed below
- Iron ore -> 15
- Redstone ore -> 10
- Diamond ore -> 30
- Emerald ore -> 40
- Gold ore -> 23
- Coal ore -> 3
- Copper ore -> 6
- Changed the map recipe
- The map recipe now requires 1 paper and 1 dye of any kind. It will now also output only 1 map instead of 8
- Paper and (unfilled) maps now stack to 50, instead of 32
- If a player falls into a body of water from high enough where the player is able to take fall damage, a large splash of particles will be displayed
- All glass-type blocks can now be mined slightly faster if the user is using a pickaxe
- Optimized various sanity editing operations
- Optimized sanity edit checks
- Optimized block collapse (gravity system) operations
- Fixed items crafted with crude string not showing the crude string in their textures, or having it in their data
- Fixed various particles not being shown for players
- Fixed exploring with a map in-hand not rewarding players with intelligence
- Fixed certain operations being done twice
- Fixed cave spiders not being able to create cobwebs
- Fixed some unneeded operations being done to ghosts
- Fixed taking fall damage not creating blood splatters
- Fixed hardened clay molds not being able to cool down
- Fixed not being able to throw iron spears
- Fixed not being able to craft mushroom stew
- Fixed getting lava when trying to milk cows
- Fixed not being able to use the milk bucket for other mods' recipes
- Fixed gory hides being removed when being placed inside a block
- Fixed knifes being made with crude tool handles having a missing texture
- Fixed melted gold fragment crucibles not being being turned into empty crucibles when being poured
- Fixed iron compasses having a missing texture
- Fixed the compass and lodestone recipes not being given to players
- Fixed torchflower seeds having wrongful data
- Fixed iron compasses acquired in creative having wrongful data
- Fixed iron buckets with lava not requiring tongs
- Fixed not being able to get extra bread when baking dough and having a cookery level of 3+
- Fixed being able to get reduced mining experience when gaining it
- Fixed some tools not having proper data
- Fixed certain tools having the wrong block breaking speeds
- Added new advancements and changed existing advancements
- Added the "Structurally Sound" advancement -> Craft a support beam
- Added the "Brushed Up" advancement -> Craft a brush
- Added the "Sticky Situation" advancement -> Acquire resin
- Added the "Make it Glow" advancement -> Use a glow ink sac on a placed cave painting
- Added the "Directionality" advancement -> Craft an iron compass
- Adjusted the length of various wisdom skill advancement descriptions
- The "Path to Happyness" advancement is now named "Path to Happiness"
- Tweaked the "Path to Happiness" description to mention the new aura of inspiration feature
- Changed the icon of the "Wrought Iron Age" advancement
- Added icons to the descriptions of the "Monkey See, Monkey Do", "Work of Rock", and "The Scavenger" advancements
Файлы
overly_realistic_v3.5.0.zip(3.11 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v3.5.0
Загрузчики
Версии игры
1.21.11
Загрузок
8
Дата публикации
1 мес. назад
