Seriously. While I was preoccupied by Hytale’s latest worldgen competition, my team was hard at work composing PHENOMINAL changes to the pack. Improvements to performance, cleaning up unused elements and reformatting the files to be much more navigable are just a fraction of what they did. And if you don’t believe me, take a look at the following…
Fixed non-functional armor trims.
Addressed issue in Pax where attack damage debuff didn’t let players destroy boats, minecarts or armor stands.
Players now have weakness effect in pax (PvP prevention), workaround system added using interaction entities. To add armor to an armor stand, right-click its right side. To break it, left-click its left side.
Turned admin tp command into dialog command system. (/function bracken:admin/_tp_to_dimension)
Added species info dialog. Players can now do "/trigger bracken.species_info" which shows a recap of their species' stats & abilities, exactly the same as what you'd see in the initial species selection dialog. (may or may not include an easter egg)
Fixed splintering enchantment. Splitering level 2 and 3 now correctly split into 4 and 5 arrows respectively. Splinter arrows no longer have fire by default.
Omnipowers rework. A big rework of the omnipower system. Players now can click on a GUI to use omnipowers, instead of typing commands. The system is also much more optimized, because it does not rely on having so many different scoreboards to track command permissions & cooldowns.
Server admins: should you wish to grant permissions (to yourself or other players), please use /function bracken:player/omnipower/perms/set/(autocomplete) or /execute as player run function bracken:player/omnipower/perms/set/(autocomplete).
NEVER, EVER do /scoreboards players set player OMNI.PERMISSIONS_OTHER (value), UNLESS you know EXACTLY what you are doing. Same goes for OMNI.PERMISSIONS_BOOK, obviously.
If something went wrong you can always do /execute as (player) run function bracken:dev/revoke_omnitriggers.
Fixed lustra duplication glitch. Lustra blocks had a misconfigured loot table that allowed players to quickly duplicate massive amounts of lustra. This has been fixed; now single petrified oak slabs will drop 4 lustra pearls.
Fixed varskstorm
Rectified returning tides ability book. Immobility check is exhaustive. Any kind of movement will now prevent returning tides from completing. Note that this check is extremely strict (speed has to be exactly 0).
QOL Changes:
Added config option to enable/disable the species selection dialog.
Added config option to enable/disable the species selection dialog teleporting players to other dimensions.
Removed the elytra nerf when flying in the rain.
Made some fun tweaks to Disruptor: - Changed tinted glass particle that is spawned when moving to a structure void block - Boss should no longer be tweaking out when trying to face the player. Rotation should be steady now. - Laser attack will fire at a faster rate the lower the health.
Reduced the time that a mansion portal will stay active from 7 min to 5 min.
Golden Horn now properly functions as an anti-elytra item. Anyone flying nearby while a horn is used will be forced to face the ground and dive bomb.
Players can no longer randomly travel to Dormis from the void.
Changed the effect from the potion of Greed from luck to Strength.
Greed potion rewards more xp from killing mobs. For Greed potion amplifiers 0-2 the xp reward went from 1,2,4 xp to 1,3,8 xp.
Added more admin commands to summon custom mobs.
Changed all the species teams to have "bp" for better datapack compatibility.
Being in the Magnificent Mansion will now remove the void dimension jump strength and gravity attributes from the player.
Teleporting back from the Magnificent Mansion will clear the void slow fall effect.
Added buttons in the beginning dialog that allow users to travel back to species selection on the dimension screen.
Sanctum Embassy Omniportal has particles and sound effects and creates a spawn platform in Omnidrome when traveling through it.
Removed the feature where players were given slow falling while in water in Pax.
Removed a feature where a clay block would be placed when traveling to Sanctum.
Changed the Fae Emperor explosion attack to not damage blocks or harm itself.
The first player to join a world will now be notified of the config menu and changing species with /team
Added a conduit return portal when traveling between the Overworld and The Brine.
Players no longer need to look at the top surface of a conduit to travel to The Brine and can now look at a conduit from any direction.
The Astral Projection potion now has a cooldown after use. Weakness and Slowness are applied during this cooldown. This is to prevent players getting locked unfairly by players weaponizing lingering or splash potions of Astral Projection.
Made Dunkleosteus move much faster in water (but they don't turn ultra instinct on land).
Added Title Cards when a player travels to a Bracken Pack dimension for the first time.
Sporangium will no longer summon more than 30 slimes in the arena.
All Sporangium and children will glow to help the player find them.
Players must kill all Sporangium children to actually defeat the boss.
Tweaked Unsung sword behavior so that the boss can't attack with them if there isn't any sword being held (as opposed to not attacking if the sword being held wasn't a default iron sword).
Gave Unsung depth strider on boots to prevent some cheese potential with water.
Added a new texture for the Void Pull ability book (thanks to Yoann who made the texture!)
Changed loot tables in Sanctum that previously held netherite ingots to netherite scrap. (it was too broken to get >70 ingots in structures lmao)
Added Jellyfish to most brine biomes.
Added text that tells players they can use /trigger bracken.species_info
Several tweaks to the Kraken boss
Bug Fixes:
Fixed custom suns and moons to properly display in the Bracken Pack dimensions.
Fixed an enormous amount of broken nbt conversions when transitioning between minecraft updates. There are too many of these to mention but these changes fixed over 100 bugs.
Fixed Fae Emperor dropping duplicate items on death.
Fixed many issues where multiple of the same boss active could cause conflicts. All bosses should no longer cause issues when near each other as well.
Prevented an issue where some bossbars could be removed when one of the same boss was killed and another was still active.
Fixed an issue where drinking a Greed potion could override the current Greed potion duration.
Fixed travel between sanctum and omnidrome using an end crystal which was previously broken.
Fixed an issue where brewing a Greed potion with an Essence of Eternity didn't increase the amplifier.
Fixed an issue where splash and lingering potions of Greed and Astral Projection wouldn't function.
Fixed an issue where Realmkeepers could not properly join their species.
Dwellers are no longer blinded in Spectator mode.
Villains no longer invoke anger on mobs while in creative or spectator mode
Fixed an issue where nautiluses would spawn extremely frequently in certain Brine biomes
Fixed an issue where the brine station would spawn too high up in the Brine and generation would be cut off due to reaching the world limit.
Fixed Crofter to properly play its hum sound effect.
Added netherite horse armor to work with the trampling enchant.
Changed arrows that the Fae Emperor spawns to not be affected by the Fae Stand. This was previously causing an enormous amount of lag when fighting the Fae Emperor.
Fixed an issue where splash and lingering potions of Greed and Astral Projection would not function.
Fixed camel husks causing issues when spawned in several custom dimensions.
Fixed a long standing issue where most bosses would not properly execute their death sequence if too much damage was applied to the boss when it was near death.
Several bosses can no longer be cheesed with boats and minecarts.
Fixed an issue where placing armor stands could advance Ostiarius' secret ending.
Fixed an issue where changing species while as an Automech in water wouldn't remove in water attributes.
The Bracken Pack was changing all golden helmets to a crown texture. This has been changed so that only the Thrall's Crown has this texture.
Fixed Dust Storms and Blizzards not working in Sanctum and Glacium.
Removed allays spawning in the Faewild mesosphere biome (it seemed to cause problems)
Updated Glacial Mass entity spawning to prevent breezes being spawned in large numbers.
Fixed brine zeppelin structures being spawned in a broken state.
Fix for cyber tree omnipower almost always failing to be placed.
Fixed several issues with the disrupter beam omnipower including the power harming the user and not harming certain mobs.
Fixed the road north omnipower generating a road with pink stained glass instead of yellow stained glass.
Fixed kill book texture in magnificent mansion.
The uninstall function should properly remove all scoreboards.
Fixed a long standing issue where lava was generating at the bottom of several dimensions, oftentimes within pools of water.
Fixes to the Giant Lilypad generation in Panacea. Previously this structure would frequently spawn underground or cause vegetation to hover in the air. The structure should now generate in a more natural way.
Fixes to prevent Giant Sniffers in Panacea from suffocating in blocks when they spawn. This mob now breaks trees and other vegetation when it moves around.
-Normalized the base mob of many bosses to be a stray instead of zombies or skeletons (because they can be converted into drowned or stray).
-Changed Glacium column features in the destitute garrison biome to be less laggy. Columns are topped with sea lanterns instead of the smoke-producing campfires.
-Removed clouds from the Underdark.
(told ya I didn’t do much!)

A data pack that adds 11 fantasy dimensions to Minecraft!