Seriously. While I was preoccupied by Hytale’s latest worldgen competition, my team was hard at work composing PHENOMINAL changes to the pack. Improvements to performance, cleaning up unused elements and reformatting the files to be much more navigable are just a fraction of what they did. And if you don’t believe me, take a look at the following…
Fixed non-functional armor trims.
Addressed issue in Pax where attack damage debuff didn’t let players destroy boats, minecarts or armor stands.
Players now have weakness effect in pax (PvP prevention), workaround system added using interaction entities. To add armor to an armor stand, right-click its right side. To break it, left-click its left side.
Turned admin tp command into dialog command system. (/function bracken:admin/_tp_to_dimension)
Added species info dialog. Players can now do "/trigger bracken.species_info" which shows a recap of their species' stats & abilities, exactly the same as what you'd see in the initial species selection dialog. (may or may not include an easter egg)
Fixed splintering enchantment. Splitering level 2 and 3 now correctly split into 4 and 5 arrows respectively. Splinter arrows no longer have fire by default.
Omnipowers rework. A big rework of the omnipower system. Players now can click on a GUI to use omnipowers, instead of typing commands. The system is also much more optimized, because it does not rely on having so many different scoreboards to track command permissions & cooldowns.
Server admins: should you wish to grant permissions (to yourself or other players), please use /function bracken:player/omnipower/perms/set/(autocomplete) or /execute as player run function bracken:player/omnipower/perms/set/(autocomplete).
NEVER, EVER do /scoreboards players set player OMNI.PERMISSIONS_OTHER (value), UNLESS you know EXACTLY what you are doing. Same goes for OMNI.PERMISSIONS_BOOK, obviously.
If something went wrong you can always do /execute as (player) run function bracken:dev/revoke_omnitriggers.
Fixed lustra duplication glitch. Lustra blocks had a misconfigured loot table that allowed players to quickly duplicate massive amounts of lustra. This has been fixed; now single petrified oak slabs will drop 4 lustra pearls.
Fixed varskstorm
Rectified returning tides ability book. Immobility check is exhaustive. Any kind of movement will now prevent returning tides from completing. Note that this check is extremely strict (speed has to be exactly 0).
QOL Changes:
Added config option to enable/disable the species selection dialog.
Added config option to enable/disable the species selection dialog teleporting players to other dimensions.
Removed the elytra nerf when flying in the rain.
Made some fun tweaks to Disruptor: - Changed tinted glass particle that is spawned when moving to a structure void block - Boss should no longer be tweaking out when trying to face the player. Rotation should be steady now. - Laser attack will fire at a faster rate the lower the health.
Reduced the time that a mansion portal will stay active from 7 min to 5 min.
Golden Horn now properly functions as an anti-elytra item. Anyone flying nearby while a horn is used will be forced to face the ground and dive bomb.
Players can no longer randomly travel to Dormis from the void.
Changed the effect from the potion of Greed from luck to Strength.
Greed potion rewards more xp from killing mobs. For Greed potion amplifiers 0-2 the xp reward went from 1,2,4 xp to 1,3,8 xp.
Added more admin commands to summon custom mobs.
Changed all the species teams to have "bp" for better datapack compatibility.
Being in the Magnificent Mansion will now remove the void dimension jump strength and gravity attributes from the player.
Teleporting back from the Magnificent Mansion will clear the void slow fall effect.
Added buttons in the beginning dialog that allow users to travel back to species selection on the dimension screen.
Sanctum Embassy Omniportal has particles and sound effects and creates a spawn platform in Omnidrome when traveling through it.
Removed the feature where players were given slow falling while in water in Pax.
Removed a feature where a clay block would be placed when traveling to Sanctum.
Changed the Fae Emperor explosion attack to not damage blocks or harm itself.
The first player to join a world will now be notified of the config menu and changing species with /team
Added a conduit return portal when traveling between the Overworld and The Brine.
Players no longer need to look at the top surface of a conduit to travel to The Brine and can now look at a conduit from any direction.
The Astral Projection potion now has a cooldown after use. Weakness and Slowness are applied during this cooldown. This is to prevent players getting locked unfairly by players weaponizing lingering or splash potions of Astral Projection.
Made Dunkleosteus move much faster in water (but they don't turn ultra instinct on land).
Added Title Cards when a player travels to a Bracken Pack dimension for the first time.
Sporangium will no longer summon more than 30 slimes in the arena.
All Sporangium and children will glow to help the player find them.
Players must kill all Sporangium children to actually defeat the boss.
Tweaked Unsung sword behavior so that the boss can't attack with them if there isn't any sword being held (as opposed to not attacking if the sword being held wasn't a default iron sword).
Gave Unsung depth strider on boots to prevent some cheese potential with water.
Added a new texture for the Void Pull ability book (thanks to Yoann who made the texture!)
Changed loot tables in Sanctum that previously held netherite ingots to netherite scrap. (it was too broken to get >70 ingots in structures lmao)
Added Jellyfish to most brine biomes.
Added text that tells players they can use /trigger bracken.species_info
Several tweaks to the Kraken boss
Bug Fixes:
Fixed custom suns and moons to properly display in the Bracken Pack dimensions.
Fixed an enormous amount of broken nbt conversions when transitioning between minecraft updates. There are too many of these to mention but these changes fixed over 100 bugs.
Fixed Fae Emperor dropping duplicate items on death.
Fixed many issues where multiple of the same boss active could cause conflicts. All bosses should no longer cause issues when near each other as well.
Prevented an issue where some bossbars could be removed when one of the same boss was killed and another was still active.
Fixed an issue where drinking a Greed potion could override the current Greed potion duration.
Fixed travel between sanctum and omnidrome using an end crystal which was previously broken.
Fixed an issue where brewing a Greed potion with an Essence of Eternity didn't increase the amplifier.
Fixed an issue where splash and lingering potions of Greed and Astral Projection wouldn't function.
Fixed an issue where Realmkeepers could not properly join their species.
Dwellers are no longer blinded in Spectator mode.
Villains no longer invoke anger on mobs while in creative or spectator mode
Fixed an issue where nautiluses would spawn extremely frequently in certain Brine biomes
Fixed an issue where the brine station would spawn too high up in the Brine and generation would be cut off due to reaching the world limit.
Fixed Crofter to properly play its hum sound effect.
Added netherite horse armor to work with the trampling enchant.
Changed arrows that the Fae Emperor spawns to not be affected by the Fae Stand. This was previously causing an enormous amount of lag when fighting the Fae Emperor.
Fixed an issue where splash and lingering potions of Greed and Astral Projection would not function.
Fixed camel husks causing issues when spawned in several custom dimensions.
Fixed a long standing issue where most bosses would not properly execute their death sequence if too much damage was applied to the boss when it was near death.
Several bosses can no longer be cheesed with boats and minecarts.
Fixed an issue where placing armor stands could advance Ostiarius' secret ending.
Fixed an issue where changing species while as an Automech in water wouldn't remove in water attributes.
The Bracken Pack was changing all golden helmets to a crown texture. This has been changed so that only the Thrall's Crown has this texture.
Fixed Dust Storms and Blizzards not working in Sanctum and Glacium.
Removed allays spawning in the Faewild mesosphere biome (it seemed to cause problems)
Updated Glacial Mass entity spawning to prevent breezes being spawned in large numbers.
Fixed brine zeppelin structures being spawned in a broken state.
Fix for cyber tree omnipower almost always failing to be placed.
Fixed several issues with the disrupter beam omnipower including the power harming the user and not harming certain mobs.
Fixed the road north omnipower generating a road with pink stained glass instead of yellow stained glass.
Fixed kill book texture in magnificent mansion.
The uninstall function should properly remove all scoreboards.
Fixed a long standing issue where lava was generating at the bottom of several dimensions, oftentimes within pools of water.
Fixes to the Giant Lilypad generation in Panacea. Previously this structure would frequently spawn underground or cause vegetation to hover in the air. The structure should now generate in a more natural way.
Fixes to prevent Giant Sniffers in Panacea from suffocating in blocks when they spawn. This mob now breaks trees and other vegetation when it moves around.
-Normalized the base mob of many bosses to be a stray instead of zombies or skeletons (because they can be converted into drowned or stray).
-Changed Glacium column features in the destitute garrison biome to be less laggy. Columns are topped with sea lanterns instead of the smoke-producing campfires.
-Removed clouds from the Underdark.
(told ya I didn’t do much!)
Sanctum sun texture would display at sunset in the overworld. This has been fixed but as a consequence players with the night vision effect will not be able to see the custom sun when in Sanctum for the duration of the effect.
In addition, mob spawning in the Faewild and Underdark has been adjusted to be less difficult.
-Updated to 1.21.11
-Conure cleaned up code related to item textures of fae knight, frostkin mob #5 and mass heal ability book. (Thx dude)
-Glacium sky and lighting turn bright green once per day/night cycle.
-Glacium fog distance has been reduced.
-Added custom sun/moon textures to Glacium.
-Found an unexpected way to make Omnidrome coloration look good again!
-Adjusted position of Omnidrome custom sun.
-Stars now pulse in Omnidrome.
-Increased Panacea day/night cycle length to 72,000 ticks.
-Reduced Panacea fog distance.
-Adjusted Panacea sky color and sky fog color.
-Added custom sun and moon textures to Panacea.
-Added solar eclipse events to Panacea.
-Removed Pax custom sun texture.
-Raised sun and moon to share the Pax sky.
-Restored the old blue lighting tint that Sanctum used to have.
-Increased size of Sanctum custom sun.
-Added barely noticeable custom moon texture to Sanctum.
-Changed Faewild sky and lighting to be more purple.
-Increased size of custom sun texture and moon texture in Faewild.
-Changed sky color and fog color of Brine dimension.
-Added orbital rings (custom moon texture) to Brine.
-Greatly increased the speed at which stars rotate in Varskspace.
-Changed lighting and coloration of Varskspace to be more purple.
Smaller update this time. Focused primarily on making Glacium and the End dimensions more habitable.
-Updated data and resource pack to accommodate Minecraft version 1.21.10
-Removed Bracken pack version of copper swords, pickaxes, axes, hoes, shovels, and armor in place of Mojang’s new copper items.
-Elytra now have a harder time flying in the rain.
-Floating magma islands and swamp islands generate in the Brine.
-Glistering melon slices are now edible. Although they grant less saturation than golden carrots, they can be rapidly eaten in a fraction of the time.
-Popped chorus fruits can be eaten and provide about the same level of saturation as a cooked steak.
-Chorus flowers can be crafted into planks.
-Chorus fruits can be crafted into magenta dye.
-Enabled the spawning of more passive and neutral mobs like chicken, foxes, polar bears, wolves, and cows to Glacium.
-Slain endermites drop blank dye.
-Issue with players not being able to choose to play as Realmkeepers from the outset of the game has been fixed.
-Issue with players automatically switching species to Realmkeepers after entering Pax has been fixed.
-Issue with players being unable to switch teams to Human with the opening dialog has been fixed.
-Players using a conduit to travel to the Brine now teleport above sea level instead of at the exact same xyz coordinates they had been in the overworld.
Have You noticed I’m slowing down?
-New players who start on a Bracken pack world will be prompted with a dialog screen asking which species they’d like to play as. After selecting, they will also be asked if they would like to start their adventure in the respective home dimension of that species.
Each dimension comes with a difficulty rating as well as a warning for certain dimensions like Dormis.
To prevent players from getting “locked” into an undesirable dimension, I made it so players will respawn in the overworld if they die. However, if you make it far enough to set your spawnpoint with a bed or respawn anchor, you will instead respawn in your chosen dimension.
-Species beginner scroll has been removed.
-Removed lackluster Frostkin buff they get from walking in powdered snow.
-Replaced Outlander backstab ability with auto swiftsneak.
-Fixed issue with Dwellers getting blinded by bright, light source blocks.
-Fixed issue with former Villain players retaining extra hp even after changing species.
-Bezerium biome now has more red sandstone than yellow concrete powder. It also has a lot more fire.
-Kedeshium biome has been migrated to a higher y-level and contains granite instead of obsidian.
-Hebronium biome has been modeled to look like the old Kedesium biome with obsidian and crying obsidian blocks.
-Added howling wind sounds to shechemium biome.
-Cut the size of the Dormis maze template pool in half to reduce the lag it generated.
-Added tnt traps to Dormis, as well as motion detecting copper bulbs, and “false” tnt traps just to confuse people even more.
-Dormis slate now generates in the kedesium biome, Dormis maze now generates in the ramothium biome.
-Added 7 new mobs to Dormis, each based on certain mix/max strategies.
Blinded Markskin are a long-ranged mob that fires a bow with rending, flame, power x5, punch x2, and splintering x3, while using instant damage x3 tipped arrows. They also wear little blindfolds but they’ve been modified to have increased player follow range.
Phariserpens are a tanky mob that has armor piercing cryolith sickle attacks that deal poison, slowness, and blindness effects.
Bonewaller mobs have meteoric armor with boldness x5, a wolf’s head helmet to increase attack damage, strength x3 effect, and wield the same mortal cull greataxe weapon that drops from the Panacea sporangium boss, freshly enchanted with mortality x5, knockback x2, fire aspect x2, reverse thorns x3, and devouring curse x3.
Plunderer mobs have the wind charged effect, jump boost x3, and pushback x3 on lustra armor. Also on armor can be found full feather falling, blast protection, thorns, and float walker enchantments. They attack with a mace with breach x4, knockback x2, windburst x3, sharpness x5, and density x5.
Forsaken Miner shoots a crossbow with fireworks rockets, rending, and multishot x3. They hold a totem of undying in their offhand and set off a small firework explosion every time they get hit by an entity.
Ferral Fae mob is equipped with verdant armor, a wanderlight wand in the mainhand, and a copper apple in the offhand. They have permanent regeneration, fire resistance and health boost effects.
Betrayerkin might be broken. I min/maxed every defensive stat and the results are monstrous. It takes an iron golem 26 strikes to finish them off. They have cryolith armor with protection 4, a lustra buckler with guarding 5, and a tulip wand in the offhand with guarding 5. Cryolith has terrible durability and breaks rapidly, but item durability is negated when equipped to a mob.
-Fixed issue with Bygone viceroy instantly dying and transforming into two slayerkin mobs.
-Fixed issue with Glacium sun structure deleting nearby terrain.
-Frostkin Glacium mobs now drop diamond shards instead of iron nuggets and ingots.
-Added thick ocean ice layer to Glacium’s glacial mass biome.
-Added more passive mob variety to Glacium’s invasive forest biome.
Added 3 custom Omnidrome mobs.
Adapter-T is a modified vex that flies around and buffs other hostile mobs with strength and speed. More are spawned when a Macroprocessor mob is attacked.
Parser-B is a long-ranged mob that fires a crossbow with multishot x9. It fires tipped arrows containing weaving, oozing, and infested effects.
Capaciphite are giant, green shulkers with greatly increased range. They attack all players except Automech players.
-All slimes in the Omnidrome explode in a burst of lingering potion and hunger potion effects. This makes the oozing effect dangerous.
-All silverfish spawned in the Omnidrome transform into adapter-t mobs. This makes the infestation effect even more dangerous.
-Omnidrome hostile mobs now drop iron nuggets and ingots.
-Greater biodiversity added to Panacea. Noticeable increases in dolphins, fish, and hoglin across most biomes.
-Fixed issue with verdant helmet crafting recipe not working.
-Added new biome to Panacea in honor of data pack developer and Youtuber extraordinaire, Conure. The conure conclave features a variety of tree types, as well as floating islands. I’m still working on a means to inundate the biome with an abundance of parrots without causing lag though. (I’m probably thinking structures tbh)
-Added happy ghasts to Pax.
-Removed powdered snow from Pax and restored water ocean.
-Sanctum whirlwinds have been replaced with giant breeze mobs. Be careful, they will still catapult you high into the air!
-Fized old issue with Sanctum functions not triggering if the player had never once held the sneak key.
-Silverfish now spawn in Sanctum’s toxic playa biome.
-Added new block to the game. The block of lustra is a pink-colored block and drops 9 lustra pearls when mined with a pickaxe. In turn, 9 pearls can be used to craft a block of lustra with a crafting table. The blocks can be found at the center of every giant clam structure in the Brine.
-Flying boat ability book has been removed and replaced with the Void pull ability book. Players can now craft a flying boat with pale oak planks and a single ghast tear.
To craft, place the planks as you would when crafting any boat. Place the tear in the center.
-Modified loot tables of ferryman houses to include both ghast tears and pale oak planks.
-Changed all ferryman traders so they no longer offer any flying boat book trades.
-Changed all pack rat traders to no longer sell the non-functional bucket of salmon trade. (The fish was supposed to drop a worldsoar book when slain).
-Void pull is a quality of life ability book, designed by Grandmaster. Have you ever lost all your items and spent wayyyyy too long trying to find them again? Worry no longer. With void pull, simply click to teleport all items within a 100 block radius to your location. (Also works for stealing items someone else dropped!)
-Partial construction of the Underdark trade metropolis has been completed. The megastructure can be currently found in the diorite sea biome, but there are currently no mobs, loot, or houses yet added.
-Giant Underdark bats no longer follow players in creative mode.
-Reworked Varskspace’s only biome into 4 new biomes; the ahimaaz reach, chrysoprase belt, non-maxwellian sector, and vonstein expanse. The vonstein expanse was made in reference to fellow data pack creator Von Leipenstein and his adroit data pack, “The Expanse," for getting my custom sun textures working again! You’re a genius dude!
-Modified Varskspace worldgen so it could accommodate more than one biome. Turns out, the current Varskspace noise file wouldn’t allow me to include more than one biome in the dimension. I had to rebuild the entire noise file from the ground up using the Faewild’s base worldgen as a template.I think I did a good job at recreating the original varskspace feel but it took me forever to figure it out!
-Silversteel items (ingots included) clear all debuff effects from a mob or player when struck. Removes things like poison, slowness, etc…
-Added diamond shards. Craft 9 together to make a diamond. A diamond can, in turn, be used to craft 9 shards.
-Added silversteel shekels. Craft 9 together to make a silversteel ingot. An ingot can, in turn, be used to craft 9 shekels.
-Added old world bronze assarions. Craft 9 together to make a bronze ingot. An ingot can, in turn, be used to craft 9 assarions.
-Added old world bronze quadrans. Craft 4 together to make a bronze assarion. An assarion can, in turn, be used to craft 4 quadrans.
-Added old world bronze leptons. Craft 2 together to make a bronze quadran. A quadran can, in turn, be used to craft 2 leptons.
-Added grapes to the game. You can find them by breaking azalea leaves.
-Added leaf litter and flower petals to biomes in Panacea and the Faewild.
-Added cleaving enchantment. Does the exact same level of armor piercing breaching does but with axes instead of maces
-Added scorning enchantment. Gives entities the bad omen effect when struck.
-Conure fixed an annoying invalid loot table pointer so it is no longer annoying.
-Conure cleaned up texture pack code and fixed issue with mass heal book error spam.
-OH, and FINALLY got the custom suns textures working again at long last! Thank you Von Leipenstein I wouldn't have been able to figure it out without you!

A data pack that adds 11 fantasy dimensions to Minecraft!