
The Bracken Pack
A data pack that adds 11 fantasy dimensions to Minecraft!
Bracken Pack #125
release10 марта 2026 г.3-10-26 HOTFIX
Sanctum sun texture would display at sunset in the overworld. This has been fixed but as a consequence players with the night vision effect will not be able to see the custom sun when in Sanctum for the duration of the effect.
In addition, mob spawning in the Faewild and Underdark has been adjusted to be less difficult.
Bracken Pack #124
release27 февраля 2026 г.FEBRUARY UPDATE
-Updated to 1.21.11
-Conure cleaned up code related to item textures of fae knight, frostkin mob #5 and mass heal ability book. (Thx dude)
With the recent changes to dimension type data and timelines, a collection of the following aesthetic decisions were made.
-Glacium sky and lighting turn bright green once per day/night cycle.
-Glacium fog distance has been reduced.
-Added custom sun/moon textures to Glacium.
-Found an unexpected way to make Omnidrome coloration look good again!
-Adjusted position of Omnidrome custom sun.
-Stars now pulse in Omnidrome.
-Increased Panacea day/night cycle length to 72,000 ticks.
-Reduced Panacea fog distance.
-Adjusted Panacea sky color and sky fog color.
-Added custom sun and moon textures to Panacea.
-Added solar eclipse events to Panacea.
-Removed Pax custom sun texture.
-Raised sun and moon to share the Pax sky.
-Restored the old blue lighting tint that Sanctum used to have.
-Increased size of Sanctum custom sun.
-Added barely noticeable custom moon texture to Sanctum.
-Changed Faewild sky and lighting to be more purple.
-Increased size of custom sun texture and moon texture in Faewild.
-Changed sky color and fog color of Brine dimension.
-Added orbital rings (custom moon texture) to Brine.
-Greatly increased the speed at which stars rotate in Varskspace.
-Changed lighting and coloration of Varskspace to be more purple.
Bracken Pack #123
release11 ноября 2025 г.NOVEMBER UPDATE
Smaller update this time. Focused primarily on making Glacium and the End dimensions more habitable.
-Updated data and resource pack to accommodate Minecraft version 1.21.10
-Removed Bracken pack version of copper swords, pickaxes, axes, hoes, shovels, and armor in place of Mojang’s new copper items.
-Elytra now have a harder time flying in the rain.
-Floating magma islands and swamp islands generate in the Brine.
-Glistering melon slices are now edible. Although they grant less saturation than golden carrots, they can be rapidly eaten in a fraction of the time.
-Popped chorus fruits can be eaten and provide about the same level of saturation as a cooked steak.
-Chorus flowers can be crafted into planks.
-Chorus fruits can be crafted into magenta dye.
-Enabled the spawning of more passive and neutral mobs like chicken, foxes, polar bears, wolves, and cows to Glacium.
-Slain endermites drop blank dye.
-Issue with players not being able to choose to play as Realmkeepers from the outset of the game has been fixed.
-Issue with players automatically switching species to Realmkeepers after entering Pax has been fixed.
-Issue with players being unable to switch teams to Human with the opening dialog has been fixed.
-Players using a conduit to travel to the Brine now teleport above sea level instead of at the exact same xyz coordinates they had been in the overworld.
Bracken Pack #122
release9 сентября 2025 г.END OF SUMMER 1.21.8 UPDATE
Have You noticed I’m slowing down?
SPECIES CHANGES
-New players who start on a Bracken pack world will be prompted with a dialog screen asking which species they’d like to play as. After selecting, they will also be asked if they would like to start their adventure in the respective home dimension of that species.
Each dimension comes with a difficulty rating as well as a warning for certain dimensions like Dormis.
To prevent players from getting “locked” into an undesirable dimension, I made it so players will respawn in the overworld if they die. However, if you make it far enough to set your spawnpoint with a bed or respawn anchor, you will instead respawn in your chosen dimension.
-Species beginner scroll has been removed.
-Removed lackluster Frostkin buff they get from walking in powdered snow.
-Replaced Outlander backstab ability with auto swiftsneak.
-Fixed issue with Dwellers getting blinded by bright, light source blocks.
-Fixed issue with former Villain players retaining extra hp even after changing species.
DORMIS CHANGES
-Bezerium biome now has more red sandstone than yellow concrete powder. It also has a lot more fire.
-Kedeshium biome has been migrated to a higher y-level and contains granite instead of obsidian.
-Hebronium biome has been modeled to look like the old Kedesium biome with obsidian and crying obsidian blocks.
-Added howling wind sounds to shechemium biome.
-Cut the size of the Dormis maze template pool in half to reduce the lag it generated.
-Added tnt traps to Dormis, as well as motion detecting copper bulbs, and “false” tnt traps just to confuse people even more.
-Dormis slate now generates in the kedesium biome, Dormis maze now generates in the ramothium biome.
-Added 7 new mobs to Dormis, each based on certain mix/max strategies.
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Blinded Markskin are a long-ranged mob that fires a bow with rending, flame, power x5, punch x2, and splintering x3, while using instant damage x3 tipped arrows. They also wear little blindfolds but they’ve been modified to have increased player follow range.
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Phariserpens are a tanky mob that has armor piercing cryolith sickle attacks that deal poison, slowness, and blindness effects.
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Bonewaller mobs have meteoric armor with boldness x5, a wolf’s head helmet to increase attack damage, strength x3 effect, and wield the same mortal cull greataxe weapon that drops from the Panacea sporangium boss, freshly enchanted with mortality x5, knockback x2, fire aspect x2, reverse thorns x3, and devouring curse x3.
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Plunderer mobs have the wind charged effect, jump boost x3, and pushback x3 on lustra armor. Also on armor can be found full feather falling, blast protection, thorns, and float walker enchantments. They attack with a mace with breach x4, knockback x2, windburst x3, sharpness x5, and density x5.
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Forsaken Miner shoots a crossbow with fireworks rockets, rending, and multishot x3. They hold a totem of undying in their offhand and set off a small firework explosion every time they get hit by an entity.
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Ferral Fae mob is equipped with verdant armor, a wanderlight wand in the mainhand, and a copper apple in the offhand. They have permanent regeneration, fire resistance and health boost effects.
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Betrayerkin might be broken. I min/maxed every defensive stat and the results are monstrous. It takes an iron golem 26 strikes to finish them off. They have cryolith armor with protection 4, a lustra buckler with guarding 5, and a tulip wand in the offhand with guarding 5. Cryolith has terrible durability and breaks rapidly, but item durability is negated when equipped to a mob.
GLACIUM CHANGES
-Fixed issue with Bygone viceroy instantly dying and transforming into two slayerkin mobs.
-Fixed issue with Glacium sun structure deleting nearby terrain.
-Frostkin Glacium mobs now drop diamond shards instead of iron nuggets and ingots.
-Added thick ocean ice layer to Glacium’s glacial mass biome.
-Added more passive mob variety to Glacium’s invasive forest biome.
OMNIDROME CHANGES
Added 3 custom Omnidrome mobs.
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Adapter-T is a modified vex that flies around and buffs other hostile mobs with strength and speed. More are spawned when a Macroprocessor mob is attacked.
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Parser-B is a long-ranged mob that fires a crossbow with multishot x9. It fires tipped arrows containing weaving, oozing, and infested effects.
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Capaciphite are giant, green shulkers with greatly increased range. They attack all players except Automech players.
-All slimes in the Omnidrome explode in a burst of lingering potion and hunger potion effects. This makes the oozing effect dangerous.
-All silverfish spawned in the Omnidrome transform into adapter-t mobs. This makes the infestation effect even more dangerous.
-Omnidrome hostile mobs now drop iron nuggets and ingots.
PANACEA CHANGES
-Greater biodiversity added to Panacea. Noticeable increases in dolphins, fish, and hoglin across most biomes.
-Fixed issue with verdant helmet crafting recipe not working.
-Added new biome to Panacea in honor of data pack developer and Youtuber extraordinaire, Conure. The conure conclave features a variety of tree types, as well as floating islands. I’m still working on a means to inundate the biome with an abundance of parrots without causing lag though. (I’m probably thinking structures tbh)
PAX CHANGES
-Added happy ghasts to Pax.
-Removed powdered snow from Pax and restored water ocean.
SANCTUM CHANGES
-Sanctum whirlwinds have been replaced with giant breeze mobs. Be careful, they will still catapult you high into the air!
-Fized old issue with Sanctum functions not triggering if the player had never once held the sneak key.
-Silverfish now spawn in Sanctum’s toxic playa biome.
BRINE CHANGES
-Added new block to the game. The block of lustra is a pink-colored block and drops 9 lustra pearls when mined with a pickaxe. In turn, 9 pearls can be used to craft a block of lustra with a crafting table. The blocks can be found at the center of every giant clam structure in the Brine.
FAEWILD CHANGES
-Flying boat ability book has been removed and replaced with the Void pull ability book. Players can now craft a flying boat with pale oak planks and a single ghast tear.
To craft, place the planks as you would when crafting any boat. Place the tear in the center.
-Modified loot tables of ferryman houses to include both ghast tears and pale oak planks.
-Changed all ferryman traders so they no longer offer any flying boat book trades.
-Changed all pack rat traders to no longer sell the non-functional bucket of salmon trade. (The fish was supposed to drop a worldsoar book when slain).
-Void pull is a quality of life ability book, designed by Grandmaster. Have you ever lost all your items and spent wayyyyy too long trying to find them again? Worry no longer. With void pull, simply click to teleport all items within a 100 block radius to your location. (Also works for stealing items someone else dropped!)
UNDERDARK CHANGES
-Partial construction of the Underdark trade metropolis has been completed. The megastructure can be currently found in the diorite sea biome, but there are currently no mobs, loot, or houses yet added.
-Giant Underdark bats no longer follow players in creative mode.
VARSKSPACE CHANGES
-Reworked Varskspace’s only biome into 4 new biomes; the ahimaaz reach, chrysoprase belt, non-maxwellian sector, and vonstein expanse. The vonstein expanse was made in reference to fellow data pack creator Von Leipenstein and his adroit data pack, “The Expanse," for getting my custom sun textures working again! You’re a genius dude!
-Modified Varskspace worldgen so it could accommodate more than one biome. Turns out, the current Varskspace noise file wouldn’t allow me to include more than one biome in the dimension. I had to rebuild the entire noise file from the ground up using the Faewild’s base worldgen as a template.I think I did a good job at recreating the original varskspace feel but it took me forever to figure it out!
ITEM CURRENCY CHANGES
-Silversteel items (ingots included) clear all debuff effects from a mob or player when struck. Removes things like poison, slowness, etc…
-Added diamond shards. Craft 9 together to make a diamond. A diamond can, in turn, be used to craft 9 shards.
-Added silversteel shekels. Craft 9 together to make a silversteel ingot. An ingot can, in turn, be used to craft 9 shekels.
-Added old world bronze assarions. Craft 9 together to make a bronze ingot. An ingot can, in turn, be used to craft 9 assarions.
-Added old world bronze quadrans. Craft 4 together to make a bronze assarion. An assarion can, in turn, be used to craft 4 quadrans.
-Added old world bronze leptons. Craft 2 together to make a bronze quadran. A quadran can, in turn, be used to craft 2 leptons.
MISC CHANGES
-Added grapes to the game. You can find them by breaking azalea leaves.
-Added leaf litter and flower petals to biomes in Panacea and the Faewild.
-Added cleaving enchantment. Does the exact same level of armor piercing breaching does but with axes instead of maces
-Added scorning enchantment. Gives entities the bad omen effect when struck.
-Conure fixed an annoying invalid loot table pointer so it is no longer annoying.
-Conure cleaned up texture pack code and fixed issue with mass heal book error spam.
-OH, and FINALLY got the custom suns textures working again at long last! Thank you Von Leipenstein I wouldn't have been able to figure it out without you!
Bracken Pack #121
release23 июня 2025 г.BRACKEN PACK 1.21.6 UPDATE
Three main objectives left before I retire the pack. The upcoming underdark megastructure, Dormis rework, and incorporation of more custom mobs. In the meantime, enjoy the following changes!
MOB CHANGES
-Glacium mobs have been buffed. Enemies, mounts and wolves have been granted +25 bonus armor.
-Buffed Glacium Frostkin enemies drops. (Great source of iron!)
-Added sanctum wolf to toxic playa biome. Wolf is typically invisible unless angry. Can also be tamed and is much easier to see when wearing a collar.
-Added mayor mob to the faewild. Wields a powerful item called the, “wanderlight wand”. The mayor has a very small player detection radius but also wears armor with the searing surface enchantment.
-Renamed existing Frostkin enemy names to, “Spearkin”, “Bowkin”, and “Riderkin.”
-Frostkin mobs have new, retextured faces.
-Added new Glacium watchman head texture.
-Added new face texture for the frostforged minions spawned by the Bygone viceroy boss.
-Added a new Glacium Frostkin enemy called, “Slayerkin.”
-Added faewild giant.Equipped with a stone bludgeon with high knockback as well as full mim silk armor. Drops mim silk strands when slain.
-Players can now build hostile netherite golems out of two netherite blocks and a pumpkin block. WARNING: It is a terrifyingly dangerous mob.
-Added mimic mob. Players can craft a mimic with wooden planks and a creaking heart. Initially spawns in a dormant state but wakes up and attacks players who get within three blocks.
-Hammerhead land shark mob has been added to the Brine. Only spawns in light level 14 or lower, such as when it rains. Wields a toothed sword weapon. Drops shark teeth items when slain.
-Added macroprocessor mob to Omnidrome. Basic mob that is big, slow, and tanky.
-Added nutrimonitor mob to Omnidrome. Fast mob that summons a firework explosion whenever hit.
DIMENSION CHANGES
-Adjusted clouds levels for all dimensions. Void and varskspace have no clouds.
-Added sandstone and sand particles to Dormis shechemium biome
-Added Dormis nether fog (may remove at a later date)
-Added Dormis aqueduct structure.
-Fae theatre structure has been slightly changed to include a canopy.
-Most structures in the Faewild now load with custom bracken pack Paintings. (Fae Woman by Tytoninae)
ITEM CHANGES
-Buffed lustra armor to have more armor, toughness, and also protect against mob attacks and arrows instead of purely player attacks.
-Buffed silversteel to have the same armor toughness as netherite.
-Silversteel pickaxes can now break bedrock.
-Verdant armor crafting recipes have been changed to require 8 panaspores instead of one.
-All stone weapons can be obtained by putting a stone sword in a stone cutter.
-Added nine new fruit item tree drops. Banana and warped fig texture by Yoann.
- Lemons drop from birch trees.
- Oranges drop from acacia trees.
- Coconuts drop from jungle trees.
- Bananas drop from mangrove trees.
- Pale pears drop from pale oak trees.
- Olives drop from spruce trees.
- Cherries drop from cherry trees.
- Nether peppers drop from crimson fungus.
- Warped figs drop from warped fungus.
- Drops for Azalea trees are currently pending, depending on fan suggestions.
-Eating lemons grants 1 second of slowness and makes a “pop” sound.
-Eating a nether pepper sets the ground on fire and switches your species to netherkin. -Eating a warped fix switches your species to Frostkin. -Eating an apple switches your species to human.
-Added wanderlight wand. Crafted with a nether star and end rod. Comes with an intrinsic custom enchantment that teleports entities to a random location within a hundred or so blocks when hit. -All wands now have very slowed attack speed.
-Retextured enchantment books duplicated with mim silk to be blue to better indicate they were duplicated items.
ENCHANTMENT CHANGES
-Added banishment enchantment which only exists on wanderlight wands. Teleports hit mobs to a random location and cannot be removed with a grindstone.
-Guarding enchantment now only works on shovels and spears.
-Added obliteration enchantment that summons lighting on enemies when the player hits them during a thunderstorm. Only enchantable on spears and shovels.
-Mortality only works on swords now.
-Butchering now only works on axes.
-Added instability curse. Fireworks summoned at the wearer's location when hit by a mob or player.
BUG FIXES
-Fixed issue with brine mobs enchantment item data not working. -Corrected issue with a single piece of silversteel armor granting 100% lighting/enderpearl/mace smash damage resistance. -Milk now clears away the bonus armor granted by iron apples.
-Adjustments to y-level at which first time dimension text triggers.
-Fixed golden bludgeon recipe.
-Fixed mirrored meteoric sickle recipe.
-Update test error on brine custom potion crafting -Fixed missing texture for scepter weapon.
-Sporangium boss activation regen effect fixed.
-Broken compass item name fixed.
-Corrected instance of keeperscout in the fae theatre having overpowered trades.
-Fixed loot table fixes of Pax crofter.
-Corrected names of flying boats created with the flying boat ability book.
-Fixed issue with magnificent mansion loading without an exit portal included.
-Partial Hunter rework. Hunters no longer morph when eating plants but just morph when eating uncooked meat.
-Rectified the /function bracken:config command. Entries were displayed correctly but the text was unclickable.
-Rectified the /function bracken:admin_commands/teleport_to_dimension command. Entries were displayed correctly but the text was unclickable.