Updated TE+ for 1.20.3 and 1.20.4, trident enchantments, the guide book and the technical anvil should work fine in this version.
Updated Typhoon addon for this version.
CHANGES
BUG FIXES
keep enchanting
ADDITIONS
New Item: "Experience crystal", is a "rare" drop when using a Tier 5 enchanting table setup. You can get different Tiers depending on your luck (from 1-5).
Combining both items of the same Tier to merge their xp values and increase it's Tier.
The xp value is increased by combining it with a experience bottle with the technical anvil (will add +7 value per experience bottle).
To use it you MUST hold one in you offhand or mainhand and sneak until you empty the experience crystal.
Do not try to place it down in the ground, it will get DELETED FOREVER.
A new setting to prevent players from combining experience crystals.
Added trident entity support for addons
CHANGES
Low performance mode now affect charged bookshelves, removing the glint from the block
Attack Speed and Sharpness are no longer compatible, there is a system to prevent you from using both enchantments at the same time
Remade the chest loot system, it should be more optimized now and it could allow you to add custom chest loot-tables from other datapacks or mods via complements!
Rebalanced all the loot-tables for every enchantment
You can no longer obtain enchantments through fishing
When reloading, there is a number that show all the Addons and Complements installed
There is a single button Menu for all the Addons installed in the Config Menu
Addons are now 1.20.2 compatible only
PLEASE UPDATE ALL YOUR ADDONS
BUG FIXES
ADDITIONS
Added an option to enable/disable obtaining custom enchanted book through fishing
Make torch flower seed and the pitcher pod to be compatible with replant
Sniffers won't get affected by soul reaper (if the option is enabled)
Bamboo planks and blocks are affected by Timber and Chopping enchantments
Make the datapack in general be compatible for 1.20 thanks to Viability
All complements and addons should work fine with this version but if you find any bugs let me know
ADDITIONS
If you wish to contribute by creating a texture feel free to join the discord.
CHANGES
Charged bookshelves now display the enchantment glint as a block
The admin box has a new look as an item and a block!
You can now set the % to make enchanted books appear on each structure chest
You can set the minimun Xp required to get low, average and strong enchantment (this won't change the Xp amount removed to the player)
Now you need to have 12 levels for low enchantments; 24 for average enchantments; 36 for strong enchantments
Updated "custom blocks" with the new display entities
Mob use and Mob Spawning extensions are now disabled by default
Addons have been updated too
The technical Anvil now has a set formula (similar as vanilla's) to increase the xp level required to enchant a tool, you can tweak a base multiplier value with the config menu (which is now set to 2 by default)
There is a special requirement to enchant something with the enchanting table. You will now need to fill the base charge with lapis to enchant your item. You can find more information about this at the wiki
-Changed the Guide Book distribution and info a bit
There is something weird going on with the Tier 5 Enchanting Setup, would you be able to discover the secret?
Every Addon has been updated so make sure you download them again to use them without problems with this new TE+ version
BUG FIXES
Thx for waiting me for too long to release this
keep enchanting

TE+ Renewed is the rebirth of the orginal datapack of the same name (made by Hardel). This version adds a new enchanting ecosystem with new mechanincs and features with over 50+ new enchantments. It's content can be expanded via Addons and Complements