Added baby skeletons. Has illager and piglin variants
Added baby strays
Added baby withered skeletons. Has illager and piglin variants
Added baby zombie base damage has been reduced to 2. This extends to baby skeletons as well
Added bogged zombies. They rot into Bogged instead of Skeletons. Always drop 1 red or brown mushroom on death
Added Drowned are now weak to impaling
Added Fried Eggs for cooking Eggs on a Furnace, Smoker or Campfire
Added Frog Legs will give the player Jump Boost IV for 10 seconds
Added Charge on Copper Armor will now be displayed by default
Added Cherry and Mangrove wood blocks allow bamboo instead of sticks on their recipe
Added Citizen/Elegant Zombies. They spawn with a 1% chance on the surface, and are likely to also be infected and able to inflict phage on the player
Added "Confusion" damage type for technical purposes
Added damaged tools on Nether Fortress chests
Added Elegant hat, suit and trousers. They provide 1 protection point each. The Hat's durability doesn't decrease when worn by zombified players under sunlight. Obtainable from Citizen Zombies
Added Enchanted Tablets. An enchanted tablet works exactly the same as an Enchanted Book. Those can contain mending, frost walker 2 or any curse, the earlier being more common than the latter. Can be found buried on Jungle Ruin's suspicious blocks. Jungle Ruins generated on previous versions won't contain them
Added Fire Spring numeration for development purposes
Added Fire Springs toggle on "- Custom Entities" config tab
Added Fire Springs visual indicator
Added illagers no longer attack Wandering Traders
Added increased reach for newly crafted Battle Staffs (+0.5 blocks)
Added Light Sensor. It displays the light level at the player's location. It can switch to check the darkness level with Rclick
Added Netherite is weak to Copper Discharges due to its magnetic properties. Players wearing netherite will be dealt 3 HP of damage when receiving any discharge, either from copper armor or guardians.
Added new shutters no longer have a tooltip text display over them
Added newly crafted or generated Warped Wart foods can be eaten anytime
Added Pamphlet. This book announces some of the progression changes and features the datapack includes. It is granted to all players when first joining the world, regardless of status.
Added Pamphlets are sold by Wandering Traders for 2 emeralds
Added players flying while wearing netherite armor during a thunderstorm have a chance of getting smitten by lightning
Added players smitten by lightning will close their elytras, dooming them to fall. This doesn't disable them, and can be opened again while falling
Added sculk plantoid. Crafted with a pitcher pod and sculk blocks, it can be placed on decorated pots. Interacting with it will absorb the player's experience and store it. Attacking it will give back its stored experience. Breaking the pot will release a big xp orb with all the stored experience and drop the plantoid
Added Shields will now block 75% of explosion damage instead of all of it
Added Skeleton Wolves. Obtained when a Zombified Wolf rots away
Added special zombies can sometimes spawn outside of their usual locations
Added unobtainable Amethyst Shield. Successfully blocking 6 attacks will build up 1 charge. The maximum charge amount is 4. Blocking an attack while crouching will consume a charge and blast a sonic boom up to 20 blocks ahead. Further testing required
Added unobtainable small gear for baby zombies
Added Water bottles can be crafted with a bottle and 3 cactus
Added Wolves on an 8-block radius will become invisible when the player is stealth sneaking
Added Zombie Wolves. Obtained by infecting a Wolf with Phage
Added Zombified Players can now inflict the Phage effect on another player by punching them
Changed Cats on Witch huts aren't always black anymore
Changed Discharges. Added tag #siscu:discharge_immune
Changed electric charges now ignore armor protection
Changed height of copper discharges to not come from the feet
Changed Jungle Ruins loot. Treasure items are now more common
Changed max amount of electric charges stored on copper gear from unlimited to 512
Changed Phage icon texture
Changed Piglin Axes durability to 160 uses instead of the vanilla 32
Changed Pillager Patrol Leaders now search for the nearest outpost right after spawning to avoid the game freezing mid-combat
Changed Shutters now also roll horizontally
Fixed Chiseled Bookshelves can now be gathered without silk touch
Fixed Jungle Ruins generation: missing loot blocks, missing foundations, roads and water interaction
Fixed Piglin Brutes couldn't become zombified
Fixed Shutters sometimes being placed upside down
Fixed Wardens reset their roaring animation when a player plays a goat horn
Fixed zombification timer resets each time a player is hurt by an infected zombie
Optimised fire springs
Optimised grass stealth when having invisibility
Tweaked bell vibration speed calculus
Updated Swamp Huts generation
Removed Copper Armor and Tool oxidation for this version (further testing required)
Removed Custom Tools and Armor Module (CTAM), now using vanilla components
Removed Daylight Sensors reading
Removed Mangrove wood of witch huts on Mangroves
Removed pigs and striders drop Enchanted Saddles on death if equipped (to be re-added)
Removed Spyglass head angle display
Removed Tridents turning into copper rods when breaking
A vanilla expansion datapack which adds plenty of items, mechanics and reworks some already existing mechanics.
Designed to add cohesiveness and interesting features to the game.