Add baby mob variants for zombified, skeleton and withered variant textures
Added "about" dialog tab using Smithed conventions
Added baby armor textures for copper oxidation levels, suits and stray gear
Added Bremen companions back
Added broths with weakness and absorption are now able to cure the phage status
Added chorus fruit will add teleportation capabilities to broths
Added Combat Sticks can now be found on Desert Wells as rewards
Added custom books will have new textures when placed on lecterns. This applies to Pamphlets, Potion Grimoires and Apothecary Guides
Added hitting Mirage Displays will generate end_rod particles
Added mobs that spawn in trial chambers won't be processed by the datapack's entity modifications
Added mobs that spawn with trimmed armor won't be processed by the datapack's entity modifications
Added Phantoms will spawn on Infected Citadels along with infected zombies. There can be only 5 phantoms at a time
Added piglets spawned by breeding will have the same variant as the closest adult pig
Added sculk plantoid breaking sounds
Added sculk plantoids will now eject multiple xp orbs when being destroyed
Added using a debug stick on a broth cauldron interaction will cycle between stain stages
Added Villager Mending Nerf warning message. It will show up if the player has repeatedly placed a lectern and interacted with a novice librarian in a short amount of time
Added xp_bottle_from_plantoid advancement
Changed "Echo Botanist" from goal to task
Changed "Fishmonger" requires the item "Fish"
Changed Copper Horse Armor saddle colors to vanilla's
Changed custom items are now added to vanilla loot chests after generating the vanilla loot table
Changed Enchanter Guides now roll random enchantments proportional to the xp level on the player, as if it were enchanting it in the enchanting table. It consumes up to 3 lapis and 3 xp levels. Treasure enchantments (mending, frost walker or mount catalyst) now have a 5% chance of being rolled anytime
Changed fishing system no longer replaces the vanilla loot table. Changed to an advancement-controlled system that will be interrupted if the reeled fish item has custom data
Changed Mirage Displays interaction responses don't have hitting noises anymore
Changed Novice Fishermen sells two random fish in exchange for a local fish variant and emeralds. Previously, they always traded Koi
Changed sounds for Sculk Plantoids
Changed the namespace "siscu" no longer uses functions from the "surivors_elegy" namespace's toolbox
Changed Trader Camps no longer rely on postgen systems
Fixed banners would drag behind boats when first being placed in a boat
Fixed Bee Counter floating displays flickering
Fixed Broth Cauldrons and Sculk Plantoids could take up to 30 seconds between being placed and acting correctly
Fixed Broth Cauldrons temperature clock would stop if the only broth cauldron in the world had no water
Fixed fire springs not spawning
Fixed Skeleton Librarian Villagers dropped Enchanted Books with no enchantments on them
Fixed undead baby creatures could grow up if rapidly fed
Fixed Villager Mending Nerf not working
Fixed wandering trader companions despawning system
Removed Name Tags from the Desert Well rewards
Removed Zombie Horses and Skeleton Horses advancements
Reverted Polar Bear death loot table to vanilla
Updated all clocks predicates
Updated baby mob stalling method to use new NBTs
Updated elytra shootdown. Technically simplified the system
A vanilla expansion datapack which adds plenty of items, mechanics and reworks some already existing mechanics.
Designed to add cohesiveness and interesting features to the game.