Added Ancient Shield. It stores vibrations when blocking, charging the shield up. 8 vibrations amount to a charge. It can store up to 6 charges. When blocking a projectile while crouching, if the shield has charge it will shoot the arrow where the player is looking. It's more durable than regular shields, and can be found oxidised on Infected Cities. It can be repaired on an anvil using copper ingots or prismarine shards. It has 4 oxidisation stages, charging the shield fully and blocking an attack will clean one oxidisation stage, consuming all the charge within.
Added Ancient Tofu. Crafted with any ancient seed and a milk bucket. Has 8 nutrition and 12 saturation. Eating a piece will grant the player 2 stackable extra hearts for 15 minutes, up to 8 extra hp, which will deplete accordingly. Death will remove the effects. Zombification will deplete the player's max HP regardless of the HP boost, which can cause sudden death after the boost wears off. Tofu has no extra effect on broths
Added Bee Counters now also display the honey level on a hive
Added Chiseled Copper variants to the beacon base blocks list. Unwaxed Oxidised Chiseled Copper is excluded from this
Added command toolbox to advance the world's time safely and without restarting the world count. Accessible by using the command "/function survivors_elegy:toolbox/time/*"
Added Creakings are immune to Phage
Added Credits to the config menu
Added Dyeable Suit, Hat and Pants.
Added eating Chorus Fruit increases 1 point of warped poisoning and reduces 1 point of withering
Added eating Frog Legs has a 10 second cooldown period
Added enchantment siscu:mount_catalyst
Added flying at cloud level while wearing netherite during a thunderstorm causes the player to get instantly struck by lightning
Added Infected Cities. Found on the Overworld several thousands of blocks apart from each other
Added Infected Zombies inflict weak phage to any entity they attack
Added "Mount Catalyst"(siscu:mount_catalyst) enchantment. It can only be worn on saddles, and transfers some enchantments of the player's armor to the mount. It can only be found on Enchanter Guides
Added names to hanging piglin decorations: Crimson Banners and Crimson Paintings
Added Novice Fishmongers can sell any fish
Added Oxidation can now be prevented by standing on a Honeycomb Block. This allows for storing Copper Armor on Armor Stands without their oxidation level being affected
Added Oxidation now depends on humidity. A copper set will oxidise 5 times faster under water or during rain
Added Pale Garden fish: bass and catfish, just like dark forests
Added Phantoms will disappear if there's a cat in a 32 block radius from their nearest player when they spawn
Added sounds and particles for travelling to and from the End
Added technical enchantment: Dazzling. Worn on hand by amethyst zombies, applies blindness to any victim along with the flash particle, not only to players. Theoretically unobtainable
Added technical enchantmet: Infectious. Worn on hand by Infected zombies, has a 50% chance of inflicting phage (unluck) to the victim on hit. Theoretically unobtainable
Added Undead Wolves cannot breed
Added Wandering Traders can now be zombified
Added Wax Wolf Armor. Makes zombified wolves unable to rot. Obtained by upgrading Wolf Armor in a smithing table using honeycomb. The armor can be given to the wolf anytime, the wolf will absorb it if and while it's zombified
Added Zombies in Infected Citadel's sewers can spawn with 4 minutes of the infested potion effect (20% of zombies)
Added Zombies in Strongholds can spawn with 4 minutes of the infested potion effect (5% of zombies)
Added Zombified Pillagers, Wandering Traders, Vindicators, Evokers and Witches. They spawn naturally, the latter the rarer. They can also be obtained by zombifying their analogous illager
Added Zombified Wolf curing. Wolves zombified from this version onward will recover their previous variant when unzombified. Otherwise, it defaults to "pale"
Changed base item for Config Book from Warped Fungus on a Stick to Raw Gold
Changed Bogged Zombies loot. Now they always drop the same as when shearing a Bogged Skeleton
Changed Citizen Zombies, reduced suit drop amount to the vanilla armor drop chance
Changed Copper Armor negates all discharges, regardless if the player is wearing Netherite gear
Changed Copper Pickaxes can no longer be used to mine diamond ore variants
Changed Copper Tools can no longer be used to mine materials above iron tier
Changed Config Books now are given to the first player by inserting it in any slot of the inventory, instead of always in the slot 0
Changed Drowned can now also wear copper boots and leggings. They will only wear leggings if they also wear a chestplate
Changed Enchanter Guides behave now as Enchanted Books. This change of base item tangentially makes SE compatible with other datapacks
Changed Enchanter Guides now can be re-rolled by using it on hand in exchange for 1 lapis and 1 xp level. Re-rolling changes the enchantment it contains. It can contain most enchantments, the original always being Mount Catalyst. It will
Changed Enchanting Table recipe now requires an Enchanted Book instead of an Enchanter's Guide
Changed Endermen will now hold blocks according to what dimensions the nearest player has been to
Changed flying while wearing netherite during thunderstorms will only strike the player if it's under cloud level
Changed Husk Skeletons only grant the hunger effect when attacking directly
Changed Maps on Pillager Outposts now point to Infected Cities instead of Villages
Changed Patrol Leaders now hold the Pillager Compass on their offhands
Changed Phage and Zombification detection, it should now be more consistent
Changed Pillager Compasses can now point to illager mansions
Changed Shutters, now roll/unroll in a cascading manner instead of all in the same tick, thus reducing server stress
Changed Sculk Plantoid interactions. Crouching when hitting will give the player more control over how many xp is being taken from the plantoid
Changed Sculk Plantoids recipe now requires only 2 Echo Shards
Changed siscu:nether_fortress has been now removed, and is now replacing minecraft:fortress
Changed Stray and Husk Robes no longer get damaged when the wearer is injured
Changed Withering and Warped Poisoning timers to reduce tick stress. Those mechanics now progress at a constant pace, instead of relying on randomness
Changed Withering is now less punishing
Changed zombified players exposed to the sun will display small flame particles as their helmet burns
Fixed Bogged are now affected by the withering
Fixed Cats weren't black on witch huts
Fixed killing pigs or striders wearing enchanted saddles didn't drop the enchanted item
Fixed Oxidation
Fixed phage effect flickering when drinking milk
Fixed players could leave and enter the nether for a window of time without losing progress for the "Facing the Darkness" advancement
Fixed resourcepack's mipmapping errors
Fixed square root calculation method
Optimised Entity transformations
Optimised eye height dependant commands
Optimised Rotting timers
Renamed "Shutters" to "Blinds"
Retextured Snout Banner Pattern item
Rewritten shutters detection
Updated most tags to use the "siscu." prefix
Updated Potion Grimoires, they now contain the recipes for Wind Charged, Infested, Weaving and Oozing potions
Reduced Baby Zombie's chance of spawning with weapons to 10%
Removed Bamboo being used as sticks in crafting recipes
Removed climbable chains and cobwebs
Removed Combat Stick crafting recipes
Removed Credits from the common credits screen
Removed DoInsomnia gamerule being forcibly set to true when first loading the pack
Removed Enchanted Golden Apples recipe
Removed Enchanted Saddles. They've been replaced by the Mount Catalyst enchantment
Removed Enchanter's Guide story advancement
Removed non-waxed Oxidised Copper Blocks and non-waxed Oxidised Cut Copper Blocks from the beacon base blocks list
Removed Piglin Brute Heads
Removed Potions, Phantom Membranes and Milk Buckets from Cauldron Cooking. This change is provisional and will be reverted in future updates
Removed Ravager Horns. All horns on trades have been replaced with diamonds
A vanilla expansion datapack which adds plenty of items, mechanics and reworks some already existing mechanics.
Designed to add cohesiveness and interesting features to the game.