
Stellarity x True Ending ~ Patch
Compatibility layer for integration between Stellarity and True Ending
!ste_cos_logoX
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An unofficial patch that stitches together the two biggest Ender Dragon fight overhauls out there — Stellarity and True Ending. Both mods touch the same parts of the fight, so just dropping them both in doesn't work: invulnerability scripts fight each other, crystal beams break, the dragon's hitbox drifts out of sync during phase transitions. This patch fixes that overlap and needs to load last, on top of both mods.
|ㅤWhat it fixes 📜
all fix list
- Invulnerability sync. Stellarity's barrier now actually holds while End Crystals are up, and stays in step with True Ending's phase changes instead of drifting out of sync.
- Heal range and overheal. Crystal healing was reaching across the whole map - capped it to 24 blocks. Also fixed a bug where breaking a shield instantly reset the dragon to 300 HP.
- Tower and crystal alignment. Crystal spawn heights, cage repairs, and pillar coordinates now match True Ending's obsidian towers instead of floating off-position.
- Respawn softlock. Tower crystals get invulnerability during the ritual climax (ticks 510–590), and retries are capped so griefers can't loop the ritual and lock the server.
- Beam targeting. Healing and ritual beams now aim at the actual target (the Dragon's Heart, Y=98) instead of drifting to empty coordinates like
~ 105 ~or~ 128 ~. - Hitbox alignment. The dragon's hitbox no longer desyncs from the model during dives, carousel turns, or phase transitions.
- Guardian phantoms. True Ending's tower phantoms work through the whole fight now, not just outside it.
- Server/version compatibility. Fixed legacy syntax and parsing issues for 1.21+ and Paper/Purpur's Moonrise engine.
- Arena cleanup. The exit portal gets cleared of leftover chorus plants, weeping obsidian, bone structures, and stray display entities.
- Despawn cleanup. Leftover default dragons and combat markers despawn properly instead of piling up and causing duplicate bosses or lag.
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|ㅤCosmetic additions ✨
all cosmetic adds
- Clone carousel at 50% HP. The dragon splits into three orbiting dragons (R=28) — the real one gives off end rod sparks, the fakes breathe darker. Hit detection is tight, and they fly off in a curved exit path when the phase ends.
- Shielded tower crystals. Crystals now deflect incoming arrows and tridents and fire back homing charges at anyone standing too close.
- Totem phase. At 1 HP the dragon pops a Totem of Undying (using 1.21.11's native death_protection), triggers True Ending's vortex, screen shake, and warden heartbeat, then comes back at 36 HP for an enraged final phase.
- Finisher sequence. Once the enrage totem runs out, the dragon charges a 7-second beam at Y=79, a floating platform spawns over the portal at Y=67, and the dragon is pinned at 1 HP with no armor for a final melee opening.
- Arena rules during the fight. Elytra disabled, the portal spits dragon's breath if the boss strays too far, and Weakness I applies to everyone fighting.
- Vortex pulls. Ground slam and wing buffet attacks now pull players toward the boss.
- Dual bossbars. A crystal counter bar runs next to the dragon's bar, and the dragon's bar shifts white-to-pink as it goes from shielded to vulnerable.
- Resurrection visuals. Swapped the plain vanilla beams in the rebirth sequence for spiral particle trails, flash bursts, and amethyst effects.
- Glowing crystals. Crystals get a purple team-glow outline during the summoning sequence.
- Egg heartbeat. The dragon egg now pulses with dark purple light and a sound cue when it appears.
- Wider sound range. Warden booms, chimes, and roars now carry across the whole island (64+ blocks) instead of only near the source.
- Memory cleanup. Markers, fake arrows, and particle entities get cleared out properly on restart or reload.
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|ㅤBefore you install :
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You need both originals: True Ending 1.1.4d and Stellarity 5.5.5 (datapack + resourcepack for each).
⚠️ Version Compatibility Warning:
- Versions below 1.21.11: WILL NOT WORK. Do not attempt to run this patch on older releases due to breaking command syntax and datapack format differences.
- Target supported versions:
1.21.11,26.1,26.1.1,26.1.2.- Versions above 1.21.11: Fully functional in most cases, though minor compatibility quirks may occur on experimental snapshots.
Datapack load order:
How to load datapacks:
!ste_load_new
- Stellarity_Cosmetic_Patch — loads last
- true-ending-1.1.4d
- Stellarity-5.5.5
Important Note (Resource Packs)
⚠️ WARNING: You must choose ONLY ONE music resource pack (True Ending: Ender Dragon Music OR Stellarity Music Addon). Both packs play their own custom tracks during the boss fight, so using both at the same time will cause overlapping music!
|ㅤServer Installation (Vanilla / Paper / Purpur)
If you are installing the patch on a multiplayer server using .zip datapacks, you must manually set up a strict load order, otherwise the game will break.
Here is how to do it step by step:
Put all 3 mod archives (
Stellarity-5.5.5.zip,tru.e-ending-1.1.4d.zip, andStellarity_Mechanics_Patch.zip) into your world'sdatapacksfolder (world/datapacks/).Join your server and disable them all first to reset their order. Run these commands one by one in the game chat or server console:
/datapack disable "file/Stellarity-5.5.5.zip"
/datapack disable "file/tru.e-ending-1.1.4d.zip"
/datapack disable "file/Stellarity_Cosmetic_Patch.zip"
Now, enable them back in this exact sequence so the patch sits on top of everything:
/datapack enable "file/Stellarity-5.5.5.zip" after "paper"
/datapack enable "file/tru.e-ending-1.1.4d.zip" after "file/Stellarity-5.5.5.zip"
/datapack enable "file/Stellarity_Cosmetic_Patch.zip" last
(Note: if you are not using Paper, you can replace "paper" in the first command with "purpur" or "vanilla" depending on your server software)
|ㅤUnified Cosmetic Edition
Cosmetic Edition is now the primary and only maintained version of the patch. Maintaining two separate branches created unnecessary overhead, so the standard branch has been discontinued and all mechanics from the Mechanics Patch are now permanently integrated into this edition.
It delivers seamless technical compatibility, rebalanced boss fight mechanics, and custom atmospheric visuals in a single package.
|ㅤCompatibility
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Vanilla, Fabric, Quilt, Forge and NeoForge - no issues. Paper/Purpur - 1.21.11+ is fully supported too, with separate fixes for the function parsing and timing quirks specific to those server implementations.
|ㅤCredits
- Stellarity - Originally created by Kohara.
modification approved by Kohara
!yeah
- True Ending - Created and developed solely by ** limesplatus**.
- Void7676_ - patch assembly and mechanics integration.
Как запустить датапак Stellarity x True Ending ~ Patch на сервере?
Датапак Stellarity x True Ending ~ Patch удобнее всего раскрывается на общем сервере: установили один раз - и вся компания играет с новыми механиками. Создать сервер Майнкрафт с датапаком Stellarity x True Ending ~ Patch можно за пару минут вместе с BungeeHost.
