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Датапаки/Silver's Effects Library | EL
Silver's Effects Library | EL

Silver's Effects Library | EL

Just a small library of some custom effects used by my packs.

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⚠️Warning:

This pack is very experimental, bugs may exist in this pack, so if you find any make sure to make a bug report in the forums of my Discord Server!

Description:

The Effects Library is a library made to add custom effects that is used by my other projects in passives, abilities or global events.

Personally:

It took way longer than it should've to finally release this pack. this pack was made way before this account joined and it is finally able to be used in my other projects.

Effects:

This is a wiki or a guide to these effects powers.

Name:Effects:Type:
🩸BleedConstantly damages you and will be even more fatal when the target is moving and even sprinting.Negative
🩸Fatal BleedSame as 🩸Bleed effect but deadlier.Negative
❄️FrostbiteConstantly damages you and damage will be increased when the entity is in a snowy biome and if the biome also starts snowing.Negative
❄️Lethal FrostbiteSame as the ❄️Frostbite effect but deadlier.Negative
❄️HypothermiaSame as the ❄️Frostbite effect but only works when touching water.Negative
⚡ElectrifyConstantly damages you and will be more fatal when it is raining and thunder storming.Negative
💫StunInhibits you to: move, look at a different direction, or use items.Negative
💫Lesser StunInhibits you to: move.Negative
💫ParalysisInhibits you to: Jump.Negative
🔥Eternal FlameGet permanently set on fire and the damage will be increased when in hot biomes and will go through fire resistance.Negative
⚔️ RageWhen damaged the entity has a 20% chance to get +5% attack damage and will stop after reaching +25% attack damagePositive
🛡️InvulnerabilityWhen hurt you have a 15% to get a resistance I effect with a random duration from 15 to 30 secondsPositive
🛡️VulnerabilityWhen hurt the victim has a 35% chance for their resistance effect to be cleared.Negative
🧬InfectionEntities with the effect have a 35% chance when hurt to summon zombies in a 3 block radius of the player.Negative
BatrachotoxinEntities having this effect will experience a stronger dose of the normal poison effect, this effect will bypass all enchantments and armor but will still leave you on 1 heart...Negative
Fatal PoisonThis effect is similar to poison with the only difference being it doesn't stop at half a heart.Negative
⚫NyctophobiaWhen in areas with a light level below 10 will give you darkness.Negative
🧬Undead CurseWhen in the sunlight the victim will start burning!Negative

Planned Features: (Not Implemented Yet)

Click to Open!
Name:Effects:Type:
⏳CorrosionAll worn armor and held tool, will lose durability much faster when held.Negative
☢️RadiationThis is an effect with the effects of the ⏳Corrosion and poison II effect combined.Negative
🎶Musical StepsThis is a silly effect where walking will produce a random note block soundNegative?
🪞True InvisibilityPlayers under this effect will not show all worn armor but will show what they are holding in their mainhand and offhandPositive
SlimyVictims of the effect will get -10% Movement Speed and leave a slimy trailNegative
💉AdrenalineGain +15% Movement Speed Boost and resistance II.Positive

Technical Handbook:

For Developers or people who would like to understand the pack.

Guide

For people using my pack who wants to mess around or is a developer wanting to use it for their project, here are the commands and details:

Give effect Command:

/function s_effects_lib:cmd/give_effect/<modifier> {"effect_type":"<effect_type>","duration":<duration_amount>}

<effect_type> is for what effect is being used in the command, here are the availables:

  • bleed
  • fatal_bleed
  • frostbite
  • lethal_frostbite
  • hypothermia
  • electrify
  • stun
  • lesser_stun
  • paralysis
  • eternal_flame
  • rage
  • invulnerability
  • vulnerability
  • infection
  • batrachotoxin
  • fatal_poison
  • nyctophobia
  • undead_curse

<modifier> is for what modifier is used for command, here are the availables:

  • apply (To increase the duration of the effect.)
  • set (To set the effect to a specific duration.)
  • reduce (To reduce the effect's duration.)

<duration_amount> so the count in duration is basically the duration of the effect.

Clear Effects:

/function s_effects_lib:cmd/clear_effects The command on top will clear all custom effects.

Examples:

if you are still confuse here are some commands and what they will do:

#1

/function s_effects_lib:cmd/give_effect/apply {"effect_type":"bleed","duration":10}

This command will give the player the add 10 seconds to the bleed effect.

#2

/function s_effects_lib:cmd/give_effect/set {"effect_type":"frostbite","duration":4}

This command will set the player's Frostbite effect to 4 seconds.

#3

/function s_effects_lib:cmd/give_effect/reduce {"effect_type":"stun","duration":15}

This command will remove 15 seconds from the stun effect.

Tags:

Click to open!
Name:Path:Contents:
eternal_flame_dangerous_biomestags/worldgen/biome/Badlands,
Basalt Deltas,
Crimson forest,
Desert,
Eroded Badlands,
Nether Nastes,
Savanna,
Savanna Plateau,
Windswept Savanna,
Soul Sand Valley and
Warped Forest
frostbite_dangerous_biomestags/worldgen/biome/Snowy_Plains,
Ice_Spikes,
Frozen_Peaks,
Snowy_Slopes,
Frozen_Ocean,
Deep_Frozen_Ocean,
Frozen_River,
Snowy_Taiga and
Snowy_Beach
hot_biomestags/worldgen/biome/Savanna,
Desert,
Badlands,
Eroded Badlands and
Wooded Badlands
water_biomestags/worldgen/biome/River,
Ocean,
Deep Ocean,
warm ocean,
Lukewarm Ocean and
Deep Lukewarm Ocean

Default Values:

Click to open!
Name:Identifier:Damage Amount (Per Half Second)Default Damage Output:Damage Type:Damage Interval Value:Affected Radius:
🩸Bleedbleed32 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.)
s_effects_lib:bleed9Yourself
🩸Fatal Bleedfatal_bleed32 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.)
s_effects_lib:fatal_bleed3 and 8Yourself
❄️Frostbitefrostbite22.5 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)

6 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)
s_effects_lib:frostbite7Yourself
❄️Lethal Frostbite```lethal_frostbite````24 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)

9 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)
s_effects_lib:lethal_frostbite4 and 8Yourself
❄️Hypothermia```hypothermia````24 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag and is in water.)

9 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag and is in water.)
s_effects_lib:lethal_frostbite4 and 8Yourself
⚡Electrifyelectrify33 (When not rainning or thundering.)

6 (When rainning.)

9 (When thundering.)
s_effects_lib:electrify6Yourself
💫Stunstun00None!None!Yourself
💫Lesser Stunlesser_stun00None!None!Yourself
💫Paralysisparalysis00None!None!Yourself
🔥Eternal Flameeternal_flame13 (When not in a biome that is in the #s_effects_lib:eternal_flame_dangerous_biomestag)

5 (When in a biome that is in the #s_effects_lib:eternal_flame_dangerous_biomestag)
s_effects_lib:eternal_flame10Yourself
⚔️ Ragerage0None!None!None!Yourself
Infection```infection``0None!None!None!3 Block Radius
Invulnerabilityinvulnerability0None!None!None!Yourself
vulnerabilityvulnerability0None!None!None!Yourself
Batrachotoxinbatrachotoxin03s_effects_lib:batrachotoxin5Yourself
Fatal Poisonfatal_poison3999 (When the user reaches 1 heart or below.)s_effects_lib:fatal_poison10Yourself
⚫Nyctophobianyctophobia23s_effects_lib:nyctophobia9Yourself
Undead Curseundead_curse23None!None!Yourself

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26.2.x26.1.x1.21.x

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Опубликован:6 месяцев назад
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